I'm quite sure this never happened. Real time Diablo RPG, though? First time I heard that one.
I'm curious - what's the source of all these "evil Brian Fargo wanted to ruin Fallout" rumors? We know for sure that Tim Cain felt some degree of disgruntlement towards Interplay management back in the day, but as far as I'm aware he never actually said anything explicit about anybody. Is this like an urban legend that's slowly grown over the years, taking on increasingly outlandish elements?
So instead to acknowledge that you were talking shit, you take that statement designed not to hurt someone's feelings and present it as proof for absolution. For fuck's sake!"Brian has a lot of positive qualities" also comes straight from his mouth, though. It's the marketing guys who were doing these things.
So instead to acknowledge that you were talking shit, you take that statement designed not to hurt someone's feelings and present it as proof for absolution. For fuck's sake!
"[Fargo] was very in tune with the games that we were making," Urquhart says. "Particularly I remember a project review meeting on Fallout 2. We get into the meeting and I'm presenting." The presentation was not playing well to the gathered marketing execs. They made some suggestions about changing the game's art style. "We'd have to redo all the art," Urquhart says. "I wasn't as good at dealing with executives. I didn't want to just say, 'That's stupid.' Brian, he's like, 'No, it doesn't make any sense to change the art. People love the art in Fallout.' That ended it. I don't know a lot of other CEOs that would have been as understanding of the situation and the product and able to head off something like that. It could have really hurt us."
Also, did you know that Fallout 2 was originally going to be developed by another team because Tim Cain and co. didn't want to do a sequel? Apparently, they suddenly changed their minds after the original was released, and took over the already existing Fallout 2 project, scrapping much of the initial work...before leaving again not long afterwards to found Troika. Feargus doesn't outright state it, but it's not hard to see where the bad blood surrounding that project may have come from.
Calis: Say, Fargo accidentally left the FO license in his pants when he quit IPlay and his wife sent it to you with a note "Here you go, love, [insert name]"
Tim Cain: Ah...ok, here's my multiline response (Tim Cain story hour time)...When I finished FO, I was exhausted and tired of FO. After all, I worked on it for 3.5 years! So I gave the whole thing over to my assistant producer and started thinking of a new RPG. Well, things weren't working out. Fargo wanted me to take over. I said no. He said I owed him, for the opportunity he gave me to do the first one. So I started FO2. But things were still bad. People secondguessed what was good for the game, and they wanted in on it, since it looked like a "big thing" now, not some grade B product, which was what FO was viewed as. So I got tired of this whole thing. I felt like I was in a dark hole. So I left. But that was 4 years ago. I have done another game, and designs on 3 other games. I wouldnt mind returning to FO, but not with those people running it.* There, I'm done. Whew!
Feargus says Tim changed his mind and suddenly wanted back in. Tim says Brian Fargo asked him to return. Who's telling the truth? Fuck, these people work with each other now. Isn't this awkward?
I hope I am dead by the time the MCA/JE Sawyer version of this conversation happens.Maybe they all got over some spat that happened 20 years ago. They must have realized that working with CRPGs they'd always be roaming the same circles.
Meh, whatever. Back to talking about Fallout 4 popamole.
[Fallout 4 on PC] comes with a disc and a steam authentication key. if you don't have a DVD drive, you can just use the [Steam] key," he explained. "The game disc has actual install data ... though you will still have to download from Steam. The disc doesn't contain the entire game."
Explaining why the content had been split in this way, in comparison to the console versions, Hines noted that "PC requires activation on Steam" while "console does not." He added the console versions "ship on Blu-rays, PC ships on DVDs."
Fallout 4 on PC on dvd will contain only part of the game, rest you have to download. Pete said that i's to prevent piracy, while console versions are on blu-ray and whole data on disc.
http://www.gamespot.com/articles/fallout-4-pc-discs-dont-contain-full-data-partial-/1100-6431658/
Do you like Fallout? Do you like beer? There's a chance you may like the Venn diagram intersection of these two interests, Fallout Beer, which unlike Nuka Cola is actually a real thing that you can buy and drink. Brewed by Carlsberg, Fallout Beer is a 4 percent ABV pilsner with, we're told, "a refreshing zesty hoppy taste and a floral aroma," available in 330ml bottles.
"This is something of a world-first," Carlsberg UK Corporate Affairs Director Bruce Ray said. "Adult participation in videogaming is a truly social activity, on a par with cinema and music. We’re proud to work with Bethesda to produce a beer Fallout fans can enjoy."
It's 100 percent marketing guffola, obviously, and a bit of a stretch as tie-ins go, but props to Bruce for at least acknowledging that people of legal drinking age do in fact play videogames. That's the good news; the bad news, such as it is, is that Fallout Beer is only available in the UK. It's also not cheap: A 12 costs £30/$46, which is literally double the price of regular Carlsberg where I live—and where I live isn't known as an especially cheap place to buy beer.
Ah, but who am I kidding? If I could buy a case of this stuff, I would. And I bet Tim would too, even though he thinks Carlsberg is muck.
In slightly more relevant news, Bethesda tweeted today that Fallout 4 is now "complete"—all 27 versions of it. It comes out November 10.
Heh..We're proud to work with Bethesda to produce a beer Fallout fans can enjoy.