Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Good thing for the free weekend or I would have wasted 15 euros on this piece of shit. It's not worth 5.
The world is empty. Most locations is some small ruin (not even an interior cell, just a copy pasted building) with 3 enemies in it and for the past 5 or so hours I've been fighting the same beef jerky looking not-ghouls with green shit sticking out of them. Much like in Fo4 I'm stuck using the absolutely repugnant looking pipe weapons. Also, the base building garbage is back and the first mission an NPC gives me is to build something. Fuck that.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,702
This isn't true, this will completely break physics in FO4 and shit will start flying all over the place. Physics isn't tied to FPS in FO76.
Only happens when you are past 100fps, basically no Issue because that happens when you look into terminals (you get past that by writing 60max fps into enb overlay), plus once a week in narrow interior without enemy.
My framerate alternated between 48-72, better than 30-60.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,569
Location
Brazil
so did bethesda manage to turn this into a decent game?! seeing a lot more people play it these days
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Well, it's still free week. If you are bandwidth rich download it and try it yourself.
After that you could still join all the edgelord alt accounts in this thread and call it shit.

Best deal. :obviously:
 

Cirtdear

Savant
Joined
Jan 22, 2020
Messages
236
Played the game now. Wrote a review. I'm level 20 something.

It's not as much of a joke as I thought it would be. The dialog trees are more like dialog shrubs, but it's not bad. I will probably continue playing until the trial is over.

If you see someone named Prosperian or globglogabular (not sure on spelling), that's a men.

Did anyone else get a hardened sniper rifle during their West Virgina Mills mission? I got a pretty good one that dropped.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
The free week apparently also brought back all the cock of duty rejects looking for easy lowlevel prey.
Saw 2 lvl300+ hiding in front of v76, waiting for fresh lvl5, who did not pacifist, to fast travel there...
When I claimed a workshop with my lvl10 mule for the daily atoms, a lvl600 jumped in to kill me. Well joke's on him, she had no scraps or caps. :obviously:
Plus the amount of group invites by hidden chars to cheat you into pvp is hillarious.

And half of the low levels names look like someone hit all buttons at once in desperation. :hahano:

"It just works."
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Did anyone else get a hardened sniper rifle during their West Virgina Mills mission? I got a pretty good one that dropped.
Thats just a random rifle that often lies around. Drops can really make a difference, when I got my first lever action, the game went from "halp!" to "bring it on bitches". :obviously:

The important PSA for the early quest is picking the reward for "the elusive crane" tho.
The conventional rifle will carry you well, the 2h melee is... okay.
The rest is crap. Don't pick them.
 

Cirtdear

Savant
Joined
Jan 22, 2020
Messages
236
Thats just a random rifle that often lies around. Drops can really make a difference, when I got my first lever action, the game went from "halp!" to "bring it on bitches". :obviously:

The important PSA for the early quest is picking the reward for "the elusive crane" tho.
The conventional rifle will carry you well, the 2h melee is... okay.
The rest is crap. Don't pick them.

I wasn't sure how to spend the token. Luckily I was leaning toward rifles. But again I keep running out .308.

Got my first disconnect ever while fighting moleman today.
After reconnecting I got innoculated and am now going to talk to overseer.

I can't figure out if the Wastelander's content is over now or begins somewhere else? All I did was the crane quest.
O8FM1pf.png
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Which one is your acc name, the one you log in with, that is the only one we can see and friendlist by searching.
If I see you online then, I might ambush you and throw some ammo in your general direction.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Which one is your acc name, the one you log in with, that is the only one we can see and friendlist by searching.
If I see you online then, I might ambush you and throw some ammo in your general direction.
Steam automatically logs you in.
You can see your account name in the social menu, hit ctrl+tab to open it.
 

Cirtdear

Savant
Joined
Jan 22, 2020
Messages
236
Trial expired. I cucked and bought the game.

Appears servers have now settled on "globlablahlur" as my name now.

After talking to the overseer it opened up many extra Wastelander quests. For now hever I've taken to farming to build up ammo.


Tip: if you takeover one of those PvP settlements you can place a storage box for yourself and make your encumbered trips less long.

Also if you try to join in with the other players fighting a scorch beast queen, someone might get the wise idea of nuking the nearby player respawn. They are more than glorified mininukes.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
After talking to the overseer it opened up many extra Wastelander quests.
Remember you can, and SHOULD play both sides before commiting to one the raiders for the final mission. Because rewards and stuff.

Also if you try to join in with the other players fighting a scorch beast queen, someone might get the wise idea of nuking the nearby player respawn.
Normally I wouldn't put it past the retard faction that returned to nuke just out of spite, but it's more likely someone just nuked for the flora. Or to get the KKKolossus to spawn.

Also if you insist of standing in the red circle for 2 minutes after a radio warning and get nuked... you deserved it. :hahano:


The player "globlablahlur" cannot be found by the game. Are you sure that is the name beside your level when you press C while looking at the map?
 
Last edited:

Cirtdear

Savant
Joined
Jan 22, 2020
Messages
236
Remember you can, and SHOULD play both sides before commiting to one the raiders for the final mission. Because rewards and stuff.


Normally I wouldn't put it past the retard faction that returned to nuke just out of spite, but it's more likely someone just nuked for the flora. Or to get the KKKolossus to spawn.

Also if you insist of standing in the red circle for 2 minutes after a radio warning and get nuked... you deserved it. :hahano:


The player "globlablahlur" cannot be found by the game. Are you sure that is the name beside your level when you press C while looking at the map?

My mistake it's globlablahdur.

I had my first quest/event bug. It was Mister Messenger. I think the cause was the natives aggroing it too aggressively and at the exact time it started to move.

It couldn't hurt to comment on the players i've come across. Most are friendly and the very high levels players can be helpful even though I don't know how to work the emote wheel. No players have spoke"gamer words".

Yesterday I aggroed someone by stealing their loot in their PvP settlement. I took everything and sprinted fast as possible. I got away but then their friend joined an event and helped them hunt me down. I gave me them quite the run and doubled back later to steal more from that base, mostly junk.

It also seems you don't get attacked when accessing terminals. But that could be an AI fluke.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I did Mister Messenger once. 1/10 would not do again. Fkn escort quest. :argh:
The idea was good tho, he brings you to a lot of areas you would have otherwise no reason to go to, Mothman Museum in my case, but he was so sloooooow after getting hit to often. If the robot VIPs "leg" gets crippled, he will regenerate the hp but move a crawl speed for the rest of the mission!
Sadly a running theme in this game, a lot of nice areas are... not used at all. Wastelanders quests try to bring some of them in at least.

Yesterday I aggroed someone by stealing their loot in their PvP settlement.
You probably picked a lock in an owned workshop/camp and got "wanted" status. That makes you attackable by anyone (and appear on the map even when sneaking), and does not go away from server hopping. IIRC you have to die.
Or you contested the workshop's ownership by claming a claimed one. That makes the whole area a PvP zone (visible by a red instead of green).
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
It gives the player just enough motivation to play and do something in the world and their world is pretty good actually, the main problem for FO76 (aside from the bugs and technical issues) was that the content, while some of it was fun, felt directionless.

With human NPCs and a more solid grip on the narrative, the game finally feels good to play, if a player comes from playing Fallout 4, FO76 feels way better with its dialogue and choices, its does not reach New Vegas standards but it tries to and i place it well above FO3 and FO4.
I wouldn't exactly go as far as to say it's better than Bethesda's Single Player Fallouts for the Sole reason that most of the locations I've visited so far are a lot more nondescript than the best locations that they had to offer (even Fallout 3, although I really started loathing it at some point had a bunch of locations that at least felt somewhat "unique" and more fleshed out).

But you're right that a lot has changed since I gave it a whirl around Beta: https://rpgcodex.net/forums/index.p...rs-npc-expansion.122137/page-101#post-5878534
I played the Beta for a few hours in two sessions and got to like ~Level 7. If anyone likes the most boring parts of Fallout 3/4 where you just walk around the map from Point-of-Interest to Point-of-Interest and collect pots, they're probably going to like this. It was mostly boring "Do this thing to progress" stuff and plot progressions seems to happen by reading "E-Mails" on Terminals and notes laying around or listening to left behind audio tapes. The people that are saying there are NO NPCs are wrong, since there are various Servitors that have some choice dialogue and serve as vendors and dispensers.

I definitely had the issues described with Push-to-Talk being activated for everyone, there were people on the phone during character creation talking shit and I don't think they knew other people were listening, then once outside the Vault there were groups of people talking in a variety of different languages like Dutch, German or Portuguese while walking around.

At the end of the 2nd session I was Overencumberedly scuffling about and I didn't really feel like logging in after that anymore, even playing Destiny 2 in CoOp seemed like a better prospect. Funny thing, when I tried deinstalling Fallout 76 after the Beta ended the Bethesda Launcher thing refused and told me I have no access to the game and I had to go ahead and delete all the game files myself, I guess a fitting end.
Let's just say that it now feels less like a completely empty and soulless cashgrab attempt at releasing something on time, that is additionally bugged beyond belief and now feels more like a low effort entrance into Bethesda's "Fallout series" that you can play with friends.

I got asked to play since it was Free for the Weekend and made a new character, even though they apparently kept the one I made during the Beta. Right after you leave the Vault you stumble upon two mystery meat Lesbos that set you on the path to one of the new main quests. Some of the empty space that was previously there at the bottom of the hill where only a burnt out ruin and an empty camp was has been filled with a bar that initiates the first dialogue and skill checks, sending you off into another direction entirely than the main plot line takes you.

In general they seem to have added a lot more reasons and random Events that invite the player to laterally explore more. While previously you more-or-less instinctively made your way from the Vault directly to Flatwoods and then North to Morgantown airport, all of which was only accompanied by a few E-mails on Terminals and some Servitors providing the bare Minimum of exposition to continue the story, you'll now meet more NPCs and find more letters and leads sending you off to different directions.

Some of the Skill checks seem a bit awkwardly implemented, since you'll get stuff like a non-repeatable Charisma 4 dialogue choice at the moment when your character is only likely to have had two or three Level ups and Strength/Intelligence 8 right after following the quest line. New characters are unlikely to have 2-3 in a Stat right after Leaving the Vault or 4 after arriving in the first town. Old characters are likely to pass every single skill check without problems.

And the new NPCs seem to be a bit sparse so far. The entire town of Flatwoods for instance went from one lone bot and a bunch of Terminals providing a bit of exposition to the same thing, but now there's also some woman with her dog wandering around town. But I've already met at least a dozen NPCs that weren't there before and visited entirely new areas that were apparently designed to fill the empty space at Release and make it less obvious. Ultimately it kind of still feels like window dressing with a single living NPC apparently in the whole of Flatwoods and two for Morgantown and Charleston each despite being huge, the problem seems to remain as you get deeper into the game.

The most annoying part that I usually fix right away in Bethesda's Single Player games is the Overencumberance mechanic, since I don't find having to sort through your inventory every 30 minutes or alternatively having to lurch everywhere particularly fun. In Fallout 76 you're even forced to collect junk if you want to actually expand your camp and craft shit that you'll need like Armor, Weapons and Ammo. I've already invested into STR the most because of this (I got it to 8 I believe) and Weight Reduction Perks for Junk/Chems/Food+Drink (Maxed out) and even Strong Back, Pocketed Armor and the basic Backpack etc. but you barely need to carry around and pick up a few weapons or armor pieces with you and you're forced to go micromanage inventory space again.

One thing I noticed is that they made their "Exploration by rummaging through dead people's Notes and Logs" somewhat more interesting by having a few less logs basically saying things like "I'm stuck in here, they're coming... AAAAA, ARRGHHH... wait I ran out of ink AGGHHH" and instead had small plots spanning entire areas or the entire game world.

Some that stood out was for instance the Grafton area in the North. You meet the Robot Mayor that wants you to do stuff and by exploring and following various of the quests you find out about a family feud between a big factory owner, his wife, his brother in-law and his kid and what happens to all of them. You can organically discover what happened even without being prompted by a quest by first visiting the house of the worker to see he was fired and why, come across the homestead of the factory owner, hear about a missing child in the amusement park nearby etc. and piece it all together.

Another was the entire Charleston Herald/Senator Sam Blackwell interview story that you first hear about in some of the smaller towns by reading the papers scattered around and then get to Search through the Herald building and State Capitol for more hints.

Another thing I noticed while playing more is that there's Stronk Independent Wamen everywhere. From the only half-way competent and ethically sound Overseer in Fallout leading a Vault that isn’t some horrible experiment and doesn’t give up on everyone helping the player along the way, the first two NPCs you meet in the game and the only remaining Responder in the first town you'll visit. The Owner of the bar that gives you your first Quest is a tough Waman and apparently some underground Smuggling ring leader, all the high-profile Leaders of the Responders are Wamen, the Brilliant Doctor that discovered a cure for the Scourge is a Waman, the local Brotherhood Paladin and Leader is a Waman, the Raiders Leader is a Waman, the Scavenger Leader overseeing Emmet Mountain is a Waman, they even made the Appalachia Radio DJ a Waman and she's kinda annoying to boot etc.

One of the final Quests I did was the Firebreathers Initiation Quest, which contained a story about how a group of 5 people go into a mine, 2 of the Men die right away on the first enemy encounter, the third gets scared and runs away around the next corner to die a horrible Coward's death and the two Wamen make it to the end goal and bravely defend themselves in a “Last Stand” kind of encounter against insurmountable odds. Most of the Men you meet are either Mooks that bite it, Crooks or always in need of help/relying on the stronger Wamen all around em. It gets a bit cringe after a while, especially in a world that would otherwise be depopulated and just underwent an Apocalypse.

The biggest Technical problem both me and the guy I was playing with had was an Annoying Bug that made the Mouse Lag/Jump around uncontrollably in Interior Levels.

VATS felt a bit like activating an Aimhack in certain situations when you get overwhelmed in Melee and without the usual Slowdown, especially against Fast and Armored enemies like Mirelurks.

Also the UI is still consolized and wonky because of it, as one example "Left Alt" for instance is used to Headbutt things with your gun, while zoomed in with a weapon to "hold your breath" for better aiming and also when keeping it pressed for a bit longer to throwing grenades, which leads to... issues. Simple things like getting to the Main Menu from the game are unnecessarily complicated, for instance instead of having to press ESC you first open the Map with M and then have to press Z for some reason etc.

It can be fun in short bursts like some of the new Questlines or some more entertaining locations like Camp McClintock, but I don't know that it holds up overall.

For some reason it kept me exploring for dozens of hours despite all the mentioned downsides. I think it's probably not worth the asking price right now though, maybe when it's $10-15. Especially with the combined and compounded annoyances of low Carryweight, slower walking speed while Encumbered, limited Stash space to 800 and limited vendor buy-in with vendors sharing their caps across regions, whether that’s a train station in the middle of nowhere, the shop in Grafton in the North or one in Charleston in the South, because Todd wants to buy a new Yacht.

The thing I fought against the most throughout the game was not really any of the Beasties, but getting Overencumbered, and having to deal with Mobs while even Walking eats your AP.

Regarding the people saying that it looks particularly ugly or something, I don't know that I can agree with that:
ftd5l7M.jpg
JmdR4Q3.jpg
xytULEH.jpg
k5brfPh.jpg
5QMkcCB.jpg
tB6jf9q.jpg
Asytl4M.jpg
E34qzT7.jpg
AFWH0hi.jpg
m4Hf3KE.jpg


The biggest graphical issues seem to be the limited draw distance and the questlog to the right of the screen that can a bit overbearing and even overlap your UI if it isn't managed. Also the constantly repeating assets in towns, albeit to a lesser degree than in Fallout 3/4, since some interiors here have unique assets.
 
Last edited:

Cirtdear

Savant
Joined
Jan 22, 2020
Messages
236
Servers down. Also looks like a new patch went out today. Supposedly bug fixes and some minor additions.

Dexter

I think those Wastelander Women said they were partners.

Overencumberance is the biggest issue. You can scrap all at most workbenches and then store all at a storage box. However it seems we're not suppose to carry extra loot that is weapon or apparel. It quickly forces you to have to run back to a workbench or storage chest. I might take a perk card to try to remedy that phenomenon.

I got a big dose of the stronk women theme. There's a Mistress of Mystery location. I won't spoil it but by saying they really put a lot of effort into it.

The Quests running over our AP/Ammo etc indicators is a big problem. Let's hope today's patch did something about it.

"We’re releasing Update 19 for Fallout 76 today, which introduces Ally Customization, includes new and returning events, updates for automatic item naming, backpack skin improvements, and new limited-time Nuclear Winter Challenges and cosmetic rewards. We’ve also addressed a wide variety of bugs, including many issues reported by the community. "

Update 19 Highlights

Ally Customization: Give your Allies stylish new looks by sharing your wardrobe with them using the new option to customize their outfits.
Hunt for the Treasure Hunter: Mole Miners have discovered treasure in the Ash Heap! Starting May 21, hunt them down to claim their loot for yourself during a new limited-time event.
Fasnacht Parade: By popular demand, this Seasonal Event is returning for a full week starting May 25, and there are plenty of new Fasnacht Masks up for grabs.
Item Naming Updates: We’ve made improvements to the way your weapons and armors are automatically named when you apply new mods and skins.
Backpack Updates: Changing your Backpack’s appearance is now as simple as applying a skin, and you can now apply them to Small Backpacks, too!
(NW) Limited Time Challenges: Unlock new cosmetic rewards by completing limited-time Challenges in Nuclear Winter, from May 19 – June 11.


source: https://fallout.bethesda.net/en/art.../fallout-76-update-19-patch-notes-may-19-2020
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
The Quests running over our AP/Ammo etc indicators is a big problem. Let's hope today's patch did something about it.
For reference:
sfx5p8c.jpg


You can manually deactivate them in the Quest Menu though to have a more manageable only 1/2 Quests show up you are actively working on.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Bethesda said:
Ally Customization: Give your Allies stylish new looks by sharing your wardrobe with them using the new option to customize their outfits.
Next up in the Atom Shop: bikinis, stripper outfits and anime cosplay. :hahano:


But as long as Sophia keeps ranting about her headache over and over again, or tells people for the 9th time in 5 mins that she likes you, most people will keep her in their stash box. Somehow. Oppressing womyn and stuff.
Wanda is the only companion I can stand. Crazy hippie musican playing guitar and telling me to embrace the nice things in life. And dat southern accent. :hug:
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom