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Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

Vyvian

Educated
Joined
Jul 11, 2023
Messages
343
It was a mistake to add human NPCs to the game. Ruined the entire feel that I actually enjoyed of being one of like two living people left in a desolate wasteland of monsters and unchecked AI.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,505
it's perfectly acceptable for what it is, a looter shooter exploration game.

A looter shooter where you spend more time micro managing your loot than actually looting or shooting because the tiny ass storage limitations set in place to push you into buying their dumb ass subscriptions.

"Perfectly acceptable" for any crayon muncher with no standards like you.
 
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Vyvian

Educated
Joined
Jul 11, 2023
Messages
343
It was a mistake to add human NPCs to the game. Ruined the entire feel that I actually enjoyed of being one of like two living people left in a desolate wasteland of monsters and unchecked AI.
You know, I never played the original game at launch, how was it?
As a game it felt much the same except there weren't random NPCs wandering around, building houses or quest/storyline NPCs at all. Everything story related had already happened for the most part and you were basically picking through the ashes trying to figure out what the hell happened to everyone.

AI like the one in Grafton were pretty much the only things that were "alive".
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,832
But how can you know a game is terrible if you didn't play it?
1725733408851.png
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,501
it's perfectly acceptable for what it is, a looter shooter exploration game.

A looter shooter where you spend more time micro managing your loot than actually looting or shooting because the tiny ass storage limitations set in place to push you into buying their dumb ass subscriptions.
The absurdly limited inventory space is what really killed it for me. It should be a solo game, there’s barely any human interaction anyway. It's more like Fallout 4.1, with absolutely no improvements compared to it, and it definitely doesn't deserve an ESO+ like subscription just to stash your loot
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
542
It should be a solo game, there’s barely any human interaction anyway.
>mfw your "massive multiplayer" game can only hold 24 players per server in a world that's 4x the size of Fallout 4

Yeah, you're begging for players to not interact at that point.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,916
Location
Terra Australis
and it definitely doesn't deserve an ESO+ like subscription just to stash your loot
You need an ESO+ subscription to stash your loot as well.

Instead of providing anything of value they put artificial limits on gameplay to the point of inconvenience. Bethesda want to make money by milking their customers but this the best idea they could come up with. The most profit for the lowest amount of effort on their part as possible.
 
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Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,680
>Fallout76 has 220 pages of discussion on the Codex
:despair:
I've been interacting with absolute retards for the last 6 years... fucking MMORPG brainrot, goyslop consuming retards.
At this point I don't even blame the Jews anymore, they're absolutely right, the goyim are cattle.
I'm converting to Judaism, fuck you guys!
Infinitron Hook me up with a rabbi bro.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,505
fucking MMORPG brainrot, goyslop consuming retards.
Did you just called a shitty video game with a max capacity of 24 fucking players a "Massive Multiplayer Online" game while accusing everyone else of being fucking retard?

... well, you do have a point, I guess.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
343
The online landscape of gaming is grim, especially in the MMO sphere where even simple multiplayer games like Fallout 76 can claim a place.
We basically have FFXIV and WoW as the top dogs and both of them are ancient in videogame years and both are really showing their age in recent years with nothing on the horizon to take their place.
 
Joined
Mar 3, 2010
Messages
9,290
Location
Italy
WoW as the top dogs and both of them are ancient in videogame years and both are really showing their age
vov has always been the most vanillaestest mmorpg ever, it added NOTHING, it improved NOTHING, it had only the name and the chinese bots numbers to push for it.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,501
WoW as the top dogs and both of them are ancient in videogame years and both are really showing their age
vov has always been the most vanillaestest mmorpg ever, it added NOTHING, it improved NOTHING, it had only the name and the chinese bots numbers to push for it.
It never did anything more than the other games, exactly like all Blizzard games. Exploration was better in EverQuest and DAOC, and those were also very atmospheric. Player interaction was better in UO. The secret is that it was easy to pick up, very polished, and fun as every ANCIENT blizzard games were. It’s terrible to see that it’s still the big dog, and there’s absolutely nothing else taking its place.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,916
Location
Terra Australis
"MMO" is now synonymous with "Online game that lots of people play". I blame Steam. They tag most games with half a dozen genres now. Suddenly every game is everything with complete ambiguity.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
542
"MMO" is now synonymous with "Online game that lots of people play". I blame Steam. They tag most games with half a dozen genres now. Suddenly every game is everything with complete ambiguity.
Only developers and Steam users can apply tags to games, and when enough players tag a game with say, "Immersive Sim, " that game will start popping up in the search results.
Steam moderators CAN also tag specific games but rarely has this ever happened from my understanding.
 
Joined
May 6, 2009
Messages
1,876,737
Location
Glass Fields, Ruins of Old Iran
The limited inventory keeps the economy from getting too zonked at least. People usually only have a couple good pieces of gear to sell that are worth the shelf space. The rest leaves the game by being left behind or exchanged to the closest vending machines for scrip (weightless currency used to gamble for other items). Ammo and chems always sell but everyone has a stockpile so you have to sell it for minimum price.
 
Joined
May 11, 2007
Messages
1,854,427
Location
Belém do Pará, Império do Brasil
Ammo and chems always sell but everyone has a stockpile so you have to sell it for minimum price.
Ammo sells... but who's buying?
I thought ammo was fucking worthless, and you are better off chucking that shit in the donations box or using the Ammo Converter.
Until I got the Bandolier Perk, I was carrying almost fuck all ammo, like 30-40 for single-shot guns and a bit more for the automatic stuff.
 

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