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Game News Fallout: Vegas Interview and 'How it must be different'

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
According to Emergent - Morrowind uses Gamebryo
Now if Gamebryo is just a renamed NetImmerse is another question - but the fact is - Gamebryo was also what was used in an XBox port.

When they upgraded from NetImmerse to Gamebryo it will have been necessary to rewrite pretty much all the code they've customised from NetImmerse, or, at very least, tweak it heavily to be compatible with the engine's changes.
Who said they were porting something from Morrowind?
Oblivion and Morrowind does not have anything in common besides engine. Judging by how even character development looks and work very different (among other things like gameplay f.e.) from Morrowind in Oblivion they were porting nothing.

Tweaking itself would not necessarily be less time consuming owing to the increased likelyhood of bugs and incompatibilities slipping though.
Yes it is less time consuming. Much much less. Making and upgrading an engine which Emergent does should be like that unless Bethesda really has crappy programmers that spend more time tweaking genre-independent engine than engine developers creating it.

On top of that, the terrain generation (the famous soil errosion)
Which is done by Gamebryo and programmed in by Emergent without any Bethesda help

the TES construction kit
Which is just a tweaked version of Gamebryo scene designer.

getting speedtree and havok to talk to Gamebryo were not already there
Gamebryo uses PhysX, not Havoc. And yes both SpeedTree and PhysX support was already there.

How about doing some research next time?
http://www.emergent.net/en/Products/Gamebryo/

The new Emergent Terrain System extends your palette and supports industry standard products like PhysX and SpeedTree. Gamebryo provides all the rendering, animation and special effects features you need to create any genre of game.

http://www.emergent.net/en/Products/Gam ... s/Terrain/
Emergent Terrain helps artists design and build worlds. The Terrain Editor is a WYSIWYG plug-in to Gamebryo Scene Designer that allows artists to create and view their game landscapes without requiring programmer assistance.

Emergent Terrain offers integration to the popular IDV SpeedTree package (requires separate SpeedTree licensing) so generating trees and plants is a snap, with over 1,000 tree models and 2,250 premium textures.

There is more info at the above links.
Also
"Gamebryo lets us take our concepts directly into our engine seamlessly... You can do any kind of 3D game with it. That's important" - Todd Howard
Now the last one is a hype fluff, but judging by how they continue to use that engine - hype fluff is not necessary a lie.
http://www.emergent.net/en/Products/
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,609
If Obsidian had any self-respect they would work like slaves to blow Fallout 3 out of water and make Bethesda look like the talentless hacks they are, short development cycle and all. But, i know it's not going to happen.
 

Panthera

Scholar
Joined
Dec 17, 2008
Messages
714
Location
Canada
A couple misconceptions here.

Gamebryo is NetImmerse. They just renamed it at one point. It's been a continuous improvement, comparable to how the Unreal and iD engines have been improved over the years.

Oblivion was clearly made with a lot of Morrowind code behind it. This is only really obvious if you'd done modding for both games, which I have.

The Freedom Force games also used the engine, interestingly, as did a handful of others. http://en.wikipedia.org/wiki/Gamebryo
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
15,006
Lyric Suite said:
If Obsidian had any self-respect they would work like slaves to blow Fallout 3 out of water and make Bethesda look like the talentless hacks they are, short development cycle and all. But, i know it's not going to happen.
I like LS way of thinking, optimistic but at the same time tragic.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Panthera said:
Oblivion was clearly made with a lot of Morrowind code behind it. This is only really obvious if you'd done modding for both games, which I have.
Examples? Besides the same engine and having the same engine editor.
 

Mister Arkham

Scholar
Joined
Apr 24, 2008
Messages
763
Location
Not buried deep enough
Soul said:
...some artwork slides. Huh?
And what the fuck was he expecting?! A blowjob?

A huge, overblown, impersonal, and ultimately superfluous Final Fantasy style cut-scene. Epic, collar-grabbin' action where Daddy Neeson rides in at the last second on a giant Vertibird transformer, blows up all of the surviving members of the Enclave with a huge machine gun that launches nukes, brings the player back to life and then cures the Super Mutants (and AIDS) with his earth-mother soul-magic. Then everyone gets free candy and a blow job.

Fuck that shit.
 

Knightrider

Scholar
Joined
Dec 15, 2008
Messages
477
Location
Cabo Verde
Yay, finally a game to look forward to!

Let's face it people, Age of Decadence looks like shit from where we are standing. Obsidian is the last bastion of hope.
 

Knightrider

Scholar
Joined
Dec 15, 2008
Messages
477
Location
Cabo Verde
The Brazilian Slaughter said:
Knightrider said:
Yay, finally a game to look forward to!

Let's face it people, Age of Decadence looks like shit from where we are standing. Obsidian is the last bastion of hope.

From where I am standing, Age of Decadence looks like the spiritual sucessor of Fallout and Arcanum.

Please die in a fire. You are annoying.

AOD not only looks like shit, it's also unoriginal and poorly thought. The art sucks, the premise sucks and the implementation sucks. I don't get the hype. I would be more excited about New Vegas if I were you.

You are all hyped about it just because you know the developer and because he get's your feedback. Other than that I don't see it. There's not talent and no enthusiasm into the project. Just a list of "codex achievements" and a lead developer that is apparently charismatic and knows how to play with his peers.

Trust me, developing a game by taking a collection of aspirations from a forum full of retards and sticking an ugly setting into it is pure fail. Fallout and Arcanum were developed in complete opposition( as in "originality", "innovation" and "genius"), hence I don't see where's the spirit of succession you mention. Hell, I would be more excited about Grimoire and Eschalon even.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Chefe actually believes that Obsidian has original Fallout creators (I checked - out of all key people Obsidian has noone and the only "original Fallout creators" that Obsidian has is one of programmers and the guy who did installer using Boyarsky's art) - so that's pretty much tells you how much his opinion weighs.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Knightrider said:
The Brazilian Slaughter said:
Knightrider said:
Yay, finally a game to look forward to!

Let's face it people, Age of Decadence looks like shit from where we are standing. Obsidian is the last bastion of hope.

From where I am standing, Age of Decadence looks like the spiritual sucessor of Fallout and Arcanum.

Please die in a fire. You are annoying.

AOD not only looks like shit, it's also unoriginal and poorly thought. The art sucks, the premise sucks and the implementation sucks. I don't get the hype. I would be more excited about New Vegas if I were you.

You are all hyped about it just because you know the developer and because he get's your feedback. Other than that I don't see it. There's not talent and no enthusiasm into the project. Just a list of "codex achievements" and a lead developer that is apparently charismatic and knows how to play with his peers.

Trust me, developing a game by taking a collection of aspirations from a forum full of retards and sticking an ugly setting into it is pure fail. Fallout and Arcanum were developed in complete opposition( as in "originality", "innovation" and "genius"), hence I don't see where's the spirit of succession you mention. Hell, I would be more excited about Grimoire and Eschalon even.

Assuming you aren't just trolling - and that's a big assumption - have you gone through the AoD forums and seen some of the "Let's Play" gameplay examples on display? Or did you just look at the webpage and screenshots and think "LOL ASS".

Can you please explain how the premise is unoriginal and "sucky", since you are apparently a bastion of creativity? I've played very few post-apocalyptic fantasy games, if any now that I think about it.

There's no reason to insult an entire development team - of a game you haven't played, no less - just because some of the features cater to this "forum full of retards". And I'm not exactly a Codex cheerleader by any stretch of the imagination.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Jedi_Learner said:
Chefe, how is American Hare going?

Oh, it's going fantastic.

skyway said:
Chefe actually believes that Obsidian has original Fallout creators (I checked - out of all key people Obsidian has noone and the only "original Fallout creators" that Obsidian has is one of programmers and the guy who did installer using Boyarsky's art) - so that's pretty much tells you how much his opinion weighs.

:?:
 

Arcanoix

Scholar
Joined
Dec 12, 2008
Messages
574
Peter Hines said:
Pete Hines: Correct, correct. And honestly, generally speaking, that's how it works best, which is: you've gotta have people who are really vested in the idea that it's their creation. "This is what makes us excited. If we could do this, this is what we would want to do.
I can tell you, we've gotten a ton of interest about those kinds of things, not just with Fallout, but over the years. And it was just a, "Let's make sure that we're protecting what is ours and not letting somebody else do anything with it." So it's more of that, and it is not in response to any specific project or initiative or anything in particular.

FUCK YOU Pete Hines. Fallout WILL NEVER BE ACCEPTED AS PROPERTY OF BETHESDA. NEVER.
 

Avin

Liturgist
Joined
May 8, 2004
Messages
377
Location
brasil
DarkUnderlord said:
3. Better Ending: After battling your way through the wasteland, discovering what happened to your father and finally resolving the main plotline, you're rewarded with... some artwork slides. Huh?

HAHAHAHA, clueless fuckintards :lol:
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,476
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I'm just curious on what Obsidian Can or Can Not do with this title.

They will probably *tweak* VATS (I believe JE said the current system is basically a giant cheat mode). So I suspect a bit of tweaking in that.

A non-linear-ish Fallout 1 quest line would be cool.

At least the dialogues will be better, and possibly memorable NPC's.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Jaesun said:
I'm just curious on what Obsidian Can or Can Not do with this title.

They will probably *tweak* VATS (I believe JE said the current system is basically a giant cheat mode). So I suspect a bit of tweaking in that.

A non-linear-ish Fallout 1 quest line would be cool.

At least the dialogues will be better, and possibly memorable NPC's.

I agree. Obsidian has certainly has had their share of both hits and misses, but I can't really think of any other modern developer I'd rather have playing around with the Fallout franchise.
 

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Chefe actually believes that Obsidian has original Fallout creators (I checked - out of all key people Obsidian has noone and the only "original Fallout creators" that Obsidian has is one of programmers and the guy who did installer using Boyarsky's art)

Scott Everts was senior technical designer on FO1. Chris Jones and Jesse Reynolds were senior programmers.
 

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