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Fallout Fallout

suejak

Arbiter
Patron
Village Idiot
Joined
Aug 16, 2012
Messages
1,394
Altering the state of a fight through your choices is in fact choices and consequences.

D. Talk him down and tell him about how the President used him. Downloaded files to convince him. (Speech).
I can't believe some people actually want shit like this. Speech skills shouldn't provide miraculous win-buttons in every situation. Convincing the soldiers to help you is infinitely more interesting.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Altering the state of a fight through your choices is in fact choices and consequences.

D. Talk him down and tell him about how the President used him. Downloaded files to convince him. (Speech).
I can't believe some people actually want shit like this. Speech skills shouldn't provide miraculous win-buttons in every situation. Convincing the soldiers to help you is infinitely more interesting.

How about convincing the soldiers to fight him while you run off and leave them all to die?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,849
Sawyer has all the right answers about this, as usual.
http://spring.me/JESawyer/q/177987720419764673
There are a large number of quests that don't involve any sort of Speech- or Barter-based conflict (thus there is nothing to resolve and it would likely be absurd to force it), and Action/Stealth can be used almost everywhere where hostiles are present. I think people get too caught up in the idea that the "paths" are actually distinct pre-designed courses that the player follows instead of tools that can be used regularly throughout the world.

I think it's a stretch to say that Action/Stealth/Charisma/Science Boys are a "tradition" in the Fallout franchise. None of the Fallout games directly supported the active use of all of these paths in every quest.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Tim Cain has said they made sure there were 3-4 ways to resolve all the major quests, but side quests often had fewer. I think finishing the game counts as a major quest.
 

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