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Fantasian

Basshead

Scholar
Joined
Jul 25, 2019
Messages
138
Location
Coal Region, PA
You said nothing of gameplay, which should come before anything...
I've said plenty about how I admired the combat system and other gameplay mechanics in earlier posts. Go read them if you want to bother. I like the flexibility of the skill trees and how each character has multiple different ways to play their particular class. Being able to switch out skills for specific encounters is similar in flexibility to the materia system but better. I liked how the game handled random encounters. Equipment can have a significant impact on your builds. There are many bosses that are challenging and require you to change up your party and skills to properly overcome them. The spells themselves can be aimed, with some abilities having the ability to hit all enemies in a line that you can even curve, others are area of effect. All these things are smart and fun variations that enhance the formula of the old square soft jrpgs. I also enjoyed how random encounters can be captured like Pokémon so that you can fight like 20 at once, instead of the old way of having 10 combat encounters with 2 enemies. It improves the flow, helps with stealing, and enables you to steamroll the random mooks en masse when you become more powerful.
 

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