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Development Info Fate patch in the works

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Speaking of patch, not sure if this has already been fixed, or if it's patch material, but... In the demo, for some reason, one of my characters gets his boots unequipped whenever I have Rikko the Enchanter enchant an item. It only happens sometimes, though.
 
Joined
May 20, 2005
Messages
18
Location
Remond, WA
Hi, I'm the dev -

Even though the weapons skills diminish in relative potency, they're still fairly valuable. 20 points in Sword skill is 20 points of damage extra, guaranteed, per hit. And 20 extra to attack rating. Upping to 40 doubles that - that's still pretty substantial. It may be a diminishing return, but I never considered it to be unbalancingly so - A 40 point investment of Sword over Hammer is pretty substantial in terms of damage and chance to hit, right?

I'm interested in everyone's opinion in this, and am open to game-balancing changes - I just want to make sure they're thoroughly hashed through before doing so.

For skills like Critical Strike and Shield Battle, while the increase in percent chance is small at later levels, the bonuses to their success are much larger - double damage of a 300 point strike is pretty bad ass. And blocking becomes exceptionally important for shield users...

Thoughts?
Travis
 
Joined
May 20, 2005
Messages
18
Location
Remond, WA
Role-Player said:
Speaking of patch, not sure if this has already been fixed, or if it's patch material, but... In the demo, for some reason, one of my characters gets his boots unequipped whenever I have Rikko the Enchanter enchant an item. It only happens sometimes, though.

Usually this happens because the the item you are enchanting increases a stat that is required to wear the boots, and when you're not holding it, the boots can't be equipped...
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
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14,036
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Behind you.
Rex Exitium said:
As Saint said, this game would benefit from having a skill cap and a total reworking of the mathematical system behind the way skills work. There's really no point in specializing in any kind of melee weapon when the diminishing returns are so severe.

Actually, I'm not in favor of capping skills. You can play with one character in this game FOREVER. It never really has an end, even after you kill the bad guy you're supposed to kill for the main quest in the game. The dungeon supposedly keeps going and going and going down deeper and deeper and deeper.

Well, I'm sure that at some point, you'll overflow some value that will end the game or break something, but you get the point. :D

Travis Baldree said:
Hi, I'm the dev..

We know. Your name is in bold in the start of the thread. ;)

Even though the weapons skills diminish in relative potency, they're still fairly valuable. 20 points in Sword skill is 20 points of damage extra, guaranteed, per hit. And 20 extra to attack rating. Upping to 40 doubles that - that's still pretty substantial. It may be a diminishing return, but I never considered it to be unbalancingly so - A 40 point investment of Sword over Hammer is pretty substantial in terms of damage and chance to hit, right?

Okay, I thought that in your post, you were saying all weapon skills work like Dual Wield, Block and Critical Strike.

I'm interested in everyone's opinion in this, and am open to game-balancing changes - I just want to make sure they're thoroughly hashed through before doing so.

It's kind of hard to thoroughly hash out the discussion because there really isn't much feedback from the game in what advancing skills does. It would be nice if you incorporated what the skill does for you in a mouse over for the current level and what the next level will do for you as well. Diablo 2 and Sacred both do this, and it's a pretty nice feature.

For skills like Critical Strike and Shield Battle, while the increase in percent chance is small at later levels, the bonuses to their success are much larger - double damage of a 300 point strike is pretty bad ass. And blocking becomes exceptionally important for shield users...

Critical Strike is always double damage, though. At least, that's what the description of the skill says. If it's always double, then there's not much point in increasing the skill after a certain point because it's logarithmic.

Thoughts?

Good game. I take it by the first patch Wild Tangent has agreed to reserve QA time for the game for updates?
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Wild Tangent does have a bunch of spyware/adware in it, at least the demos do. It's a big reason why so many people have reservations about trying this game.
 

Shagnak

Shagadelic
Joined
Sep 6, 2003
Messages
4,638
Location
Arse of the world, New Zealand
They used to a have a bad rep with adware/spyware, but I'm pretty certain their act has been cleaned up.

From the official forums:
The Web Driver is sort of a blanket name for all of our technology for downloading and also for purchasing/unlocking games. So you actually have to have it to 'own' the game.

However, it isn't spyware or adware - it doesn't affect your browser, it doesn't pop up ads, and it doesn't gather your personal information.

You can also elect not to allow it to update itself either.....

https://forum.wildtangent.com/viewtopic.php?t=3127

It seems to exist mainly for DRM reasons.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
I remember downloading one of their screensavers/visualizers for WinAmp, the one with the two knights fighting - I believe it was a promotion for the Heath Ledger movie "A Knight's Tale", and it had a bunch of adware on it as I later found out.
 

Shagnak

Shagadelic
Joined
Sep 6, 2003
Messages
4,638
Location
Arse of the world, New Zealand
Yeah, me too. I got some winamp vis or something made by Wild Tangent, and it was adware-city. Not the first time too; I've tried Wild Tangent game demos that were the same.

That's why I said "used to". The current info seems to point at it being different.

Curiously, my internet connection fucked out on me after installing FATE (see game announcement thread), but since I haven't reinstalled it I can't corroborate that it was the cause.
And, yes, irrespective of if it is no longer spyware/adware, it is still picked up as such by Spybot S&D.
 

Shagnak

Shagadelic
Joined
Sep 6, 2003
Messages
4,638
Location
Arse of the world, New Zealand
OKay, just did it.
Internet connection seems just fine, after install, and also after uninstall (uninstalling the Web Driver junk is a separate uninstall).
According to Spybot S&D the only stuff left behind are 3 registry keys and an empty folder.

I guess my issues were just a coincidence.

Edit: on another note, just played a little bit of it again....hell, it's fun!
 

halo112358

Novice
Joined
May 18, 2005
Messages
12
Shagnak said:
OKay, just did it.
Edit: on another note, just played a little bit of it again....hell, it's fun!
It's like diab, err ..fucking CRACK, but without the carpal-inducing repeat clicking. Click & hold to continue attacking attack is so very nice.

I'm still fishing for a cheese-head hat, but no luck so far.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,036
Location
Behind you.
I have my first descendent character now. I retired Roger McFist, which was my summoner/dual wieldy guy, and created an offspring. The descendent thing is pretty neat. You get to hand down an item, and the descendent starts off with an extra level and two levels of fame - basically. So, you start with 5 attribute points and 10 skill points and an item. Nice.

I basically decided that I wanted to try a bow fighter next time around, so I passed down a nice ring that had a +9 knockback and some other things. I found a nice longbow with +37 electrical damage on level 10 of the dungeon, and it also has a +13%(I think) Damage Bonus, so I'm basically sniper killing most things. Those that do survive that first shot are typically pushed around so much they can't get to me anyway.

Anyway, the descendent thing is pretty nifty.
 

halo112358

Novice
Joined
May 18, 2005
Messages
12
I'm getting close to spawning as well, I'm still up in the air between an archer or a pure mage. I'd like to drop well past dungeon level 50 first though and see what uber rings/amulets I can find :) my dual-weildy debuffer is delving pretty quickly.

Quick question, does it seem to you that spears are more rare than the other 1h melee weapons? I gambled for a nice +44 ice damage spear with +30% dex & +30% damage dealt when I was _level 3_ .. I went dual weildy spears and ended up keeping the damn thing till I was level 23, spears seem rare to me. It could just be murphy's law, who knows.

I found that dual weild spears + constant dervish + drain on hit + AOE slow works very very well. I don't think I've had to use a heal charm for the last 5 dungeon levels. Some might even call this cheese ;)
 

Saint_Proverbius

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Staff Member
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Messages
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Behind you.
I use a health charm every now and then, but my backpack was full of them until I just sold them. I haven't tried any of the buff spells yet. I was thinking of getting Dervish at some point, but having to invest 20 attribute points in magic when I could invest them in Dexterity and hit more often with my arrows just doesn't seem like a good trade.

Most of the magic spears I've seen have been quest items. Though, my retired guy did manage to find a unique spear that had a bunch of cool stats. It's base damage maximum was like 122 points! I can't remember the name of it, though. I didn't take a screenshot of it either.
 

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