undead dolphin hacker said:Are hammers a seperate class from Maces/Clubs? I've seen tons of magic blunt weapons...
1.) It's called VSync.LlamaGod said:1)The screen flickers like a bitch when I play it
2)It costs $20
3)IVAN is better (and free)
4)Wild Tangent
undead dolphin hacker said:1.) It's called VSync.
2.) Like you pay for any of your software anyway.
3.) Link?
4.) Isn't a problem. It's not spyware/malware.
Saint_Proverbius said:I humped GameDriver.exe by openning up the task manager, killing the process, and then renaming the exe. Then again, that's with the registered version. The demo might actually require the GameDriver.exe file.
It's an auto-updater and it calls home with what games you play and for how long so WT knows what to invest in later.Jung said:Saint_Proverbius said:I humped GameDriver.exe by openning up the task manager, killing the process, and then renaming the exe. Then again, that's with the registered version. The demo might actually require the GameDriver.exe file.
What's GameDriver.exe? My firewall gives it the "talk to the hand" treatment until I know what it is.
1.) That sucks. Are your drivers up to date?LlamaGod said:1) Didnt work
2)So?
3)ivan.sourceforge.net
4)They suck
I hate the hero graphics, they're too kiddy. I like the monster design/graphics/animation alot though. Have you see a Beholder yet? Pretty cool.DarkUnderlord said:Graphics remind me of Final Fantasy. Shudder.
Generally the 'thought' involved in these games comes from your build/equipment choices. However, playing a spellcaster requires a little more strategy, especially if you specialize in more than one kind of magic.Still a bit of fun though. Truth be told, I've never been a huge fan of the Diablo click-click-click type games. Much prefer at least some kind of thinking required on my part (hence the preference for turn-based games which require more thought and strategy).
LlamaGod said:1)The screen flickers like a bitch when I play it
2)It costs $20
3)IVAN is better (and free)
4)Wild Tangent
Travis Baldree said:With the 3D exporters you can basically change everything, and if you don't like the way the characters look, it'd be a relatively simple job to muck about with them.
Want more hammers? You can decrease their rarity in the items.dat file
God I'm glad this is finally released
Anyway, any questions, let me know.
Saint_Proverbius said:Just to make a new player model, wouldn't you have to redo all the armor?
Saint_Proverbius said:Hey, one suggestion. Not sure how hard it would be to add, but can you allow the pet selling items feature to actually work in town? I'm on level 18, and it takes nearly four minutes for the pet to return from hauling my loot up and hauling my money back. Allowing me to tell him to sell the items while I'm getting my quest stuff up in town would make using him as a pack animal much easier.
Yeah, although the racing is kewl. I think I wouldn't be able to finish this game without turning off the soundtrack.Spazmo said:What really shits me about NFSU2 is that there's a godawful cover of Ramjam's Black Betty on their fucking soundtrack too. The terror just never ends when you're playing that nightmare game.
Ah, I figured. I'd dug through the .DATs and it looks very mod-friendly, but I never saw evidence of UI modding being possible. It does look possible, though, considering the Spells' .DAT has a 'SPHERE' variable...Travis Baldree said:You won't be able to add new skills or magic classes - only new spells.
Those things are so integral to the UI that they were a little too much for me to make moddable in the time available...
version 2?
Travis