shihonage
Second Variety Games
Hey dude. Give me a salary, so I can give my manager the finger, quit my job and work on games full-time, then I'll put in the cover system. Problem solved.
shihonage said:I think of combat in CRPGs as being one of the tools in the game. Not necessarily the main tool. The idea of combat-centric CRPG must die.
PorkaMorka said:shihonage said:I think of combat in CRPGs as being one of the tools in the game. Not necessarily the main tool. The idea of combat-centric CRPG must die.
The issue is that paradigms exist to turn combat into an thoughtful, challenging and rewarding game .
Paradigms don't really exist to turn stat checks, selecting dialog options and reading text into a similarly thoughtful, challenging and rewarding game. You may end up with a good story, but the actual game ends up rather crippled. IE: Select the dialog option that "looks right", plan ahead to have the skills you need to get through an encounter using a skill check, etc. At most you may find a few puzzles for the player, but they're crippled compared to what you'd find in an adventure game.
shihonage said:...
But I disagree with the claim that models do not exist that would turn a combat-less game into something fun. It all depends on how reactive the world is to your actions, and how willing you are to take risks with beefing up the "traditional" mechanics.
It's better to try and expand those, than leave them rotting in the "low expectations realm" and then keep enhancing combat with various bling, further making it take over the game.
For instance, I'm trying to make dialogue into an actual game. Like a primitive card game, really. And breaking into/hacking objects is a multistep process that varies from object to object, and it mildly branches.
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Davaris said:Excellent thread.
Davaris said:I like the idea of combat that is as deadly as in RL. I saw a military combat game a couple of years ago, where they had one shot one kill. If you went into an area you had to plan it out thoroughly, because if you put your head up at the wrong time, it would be curtains.
Davaris said:I also like the survival mechanic people mentioned before. However I have to say I didn't enjoy having to keep eating food, to survive in the games of the 1990s. It got pretty annoying always having to check your food.
So there should be a way to motivate you to do things without it being tedious. I think the survival aspect should encourage you to do things, that would go against your normal predilections. For instance a LG character, having to take work from underworld types, to pay his creditors would be interesting.
chewie said:My approach
soggie said:Pegultagol said:Friendly fire
Penalties for rest
Make the player select one or two of his party to stand watch. In a 4 person party, if 1 person stands watch, he won't regen HP at all, and if 2 person stands watch, both will only regen 50% of HP. If 3 person stands watch, each will regen 75% of HP, etc.
Vibalist said:And if all 4 stand watch, they'll regen 100% of their hp? :/
devilkingx2 said:decent sex(IE not ME2 or DAO),
contrary to popular belief its more realistic to have lots of it than none(rockstars and celebrities in real life have hundreds of girls throwing themselves at them hell you'll get that just for being rich or famous and to a lesser extent for being good looking, what do you think that the savior of the world or some kind of destined hero or the avatar(like the last airbender or like in ultima) or a religious diety or something would get?), not to mention its not easy to find volentarily(IE they choose not to rather than an inability to get laid) chaste teenagers/young adults yet those are exactly what 99% of game characters are
mass effect 1 had it best(except no groupies and no prostitutes although the latter isnt that important) because there was decent nudity(some ass and some side boob) yet it was non-explicit so it didnt get AO rated
ME2 and DAO sucked(who has clothes on WHILE they do it? and oh god i hope that the youtube clips of ME2 sex scenes had all the good stuff cut for youtube censoring policies or else.... oh dear god i saw better sex scenes on daytime television for christs sake)
EDIT: the miranda sex scene in ME2 wasnt as bad as i remembered, still not as good as ME1 though the tali scene was horendous though
shihonage said:PorkaMorka said:shihonage said:I think of combat in CRPGs as being one of the tools in the game. Not necessarily the main tool. The idea of combat-centric CRPG must die.
The issue is that paradigms exist to turn combat into an thoughtful, challenging and rewarding game .
Paradigms don't really exist to turn stat checks, selecting dialog options and reading text into a similarly thoughtful, challenging and rewarding game. You may end up with a good story, but the actual game ends up rather crippled. IE: Select the dialog option that "looks right", plan ahead to have the skills you need to get through an encounter using a skill check, etc. At most you may find a few puzzles for the player, but they're crippled compared to what you'd find in an adventure game.
As I said before, I don't want to eliminate combat entirely. It's nigh-impossible, and would remove one of the important gameplay mechanics.
But I disagree with the claim that models do not exist that would turn a combat-less game into something fun. It all depends on how reactive the world is to your actions, and how willing you are to take risks with beefing up the "traditional" mechanics.
It's better to try and expand those, than leave them rotting in the "low expectations realm" and then keep enhancing combat with various bling, further making it take over the game.
For instance, I'm trying to make dialogue into an actual game. Like a primitive card game, really. And breaking into/hacking objects is a multistep process that varies from object to object, and it mildly branches.
I want to go beyond the narrow-vision offload-everything-on-combat framework. I want the player to be able to create a medic character and actually feel like a healer in a desolate, needy realm, instead of being stuck within combat-be-all framework and merely healing your party "better" while doing the same exact shit as all other potential char. builds.
What if it is mandatory part of the game? Like you have to have sex to make children and to survive as family/dynasty. Well, of course you can do it like in sims and guild 2.Giauz Ragnacock said:Agreed, Bulba.
Even if the stuff was only optional, why the hell is it there. Unless you consider masturbation gameplay, these "scenes" have no value to the game. And for the people who keep suggesting rape, do you need some psychiatric help or maybe you who keep making these suggestions are just a bunch of simulate everything shitheads.
+1 to this.fyezall said:Not so much a mechanic, but I love text descriptions of the enviroment. Graphics alone cannot set a mood correctly, you need to be able to examine your surroundings and find something that hints to more than what you can see.