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- Jan 28, 2011
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Tags: Armored Warfare; Dwarfs; Fallout; Fallout 2; Fallout 3; Fallout: New Vegas; Feargus Urquhart; Obsidian Entertainment; Pillars of Eternity; South Park: The Stick of Truth; Stormlands
Obsidian CEO Feargus Urquhart was a guest on Game Informer's weekly podcast show yesterday. In a very interesting interview lasting almost an hour and twenty minutes, Feargus spoke about how Obsidian found themselves developing a game like Armored Warfare, about his early career and how the game industry has changed since that time, about the development of the original Fallout games and his thoughts about Fallout 3, about Obsidian's experience working with various game engines, about the company's cancelled Seven Dwarves RPG, about South Park: The Stick of Truth and why it took so long to develop, about why more publishers don't fund open world RPGs despite their obvious popularity, about the cancellation of Stormlands (AKA Project North Carolina) that nearly sank Obsidian in 2012, about Fig and other new paradigms of game financing, and more. Watch it on YouTube now:
(starts at around 1:18:55)
The highlight of the interview, however, is the revelation that Obsidian's secret RPG project, rumored to be in development since the beginning of 2014, is in fact a reincarnation of Stormlands. Although Feargus describes it as "very different from what it was", it still retains some ideas from the original game. It's going to be officially announced sometime within the next few months.
Obsidian CEO Feargus Urquhart was a guest on Game Informer's weekly podcast show yesterday. In a very interesting interview lasting almost an hour and twenty minutes, Feargus spoke about how Obsidian found themselves developing a game like Armored Warfare, about his early career and how the game industry has changed since that time, about the development of the original Fallout games and his thoughts about Fallout 3, about Obsidian's experience working with various game engines, about the company's cancelled Seven Dwarves RPG, about South Park: The Stick of Truth and why it took so long to develop, about why more publishers don't fund open world RPGs despite their obvious popularity, about the cancellation of Stormlands (AKA Project North Carolina) that nearly sank Obsidian in 2012, about Fig and other new paradigms of game financing, and more. Watch it on YouTube now:
(starts at around 1:18:55)
The highlight of the interview, however, is the revelation that Obsidian's secret RPG project, rumored to be in development since the beginning of 2014, is in fact a reincarnation of Stormlands. Although Feargus describes it as "very different from what it was", it still retains some ideas from the original game. It's going to be officially announced sometime within the next few months.