Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview Feargus talks TVG ear off

Discussion in 'News & Content Feedback' started by Vault Dweller, Apr 7, 2006.

  1. Old Scratch Liturgist

    Old Scratch
    Joined:
    Nov 19, 2004
    Messages:
    190
    I meant they created the tech themselves, shnookums. Invictus was right about having borrowed the Gygax module though. Troika may not have been the best example to use.
     
    ^ Top  
  2. Azarkon Arcane

    Azarkon
    Joined:
    Oct 7, 2005
    Messages:
    2,968
    Most arguments on the internet are over ambiguous semantics, so I'm not surprised that it's the case here. Your original example of "go kill 600 ghost orcs lolz!" (paraphrased) was what I responded to. I was not being patronizing in pointing out that you might be confusing quest design and writing: that's genuinely the impression you gave off in your description of what was wrong with IWD's writing.

    I won't belabor the point, though.

    I'd dig up some of the dialogue/texts in IWD and compare them with the dialogue in BG or BG 2. Yes, IWD lacked quantity, but the writing was far from uninteresting. Consider the main quest, which you can get a summary of here:

    http://en.wikipedia.org/wiki/Icewind_Dale#Plot_synopsis

    There are enough twists and turns to the story than you'd expect from an action RPG. Compare IWD with, say, ToEE or POR or DAII... The story's alot better, but that can only be an opinion.

    Well, many developers continue to use modified versions of the Unreal 3 engine for their games. I don't see this as a measure of their games' worth, but of progress: reinventing the wheel is both expensive and unnecessary. As far as combat and rule systems go, I'm of the same mind: why abandon D20 given the amount of work put into this system?

    An important point here is that publishers are generally more willing to sponsor short projects than long ones. The game industry tends to be risk adverse except for a few major league companies.

    I don't think NWN 2 can be considered in the category of games that borrow heavily from someone else's game, given how much of its engine is rewritten, which in turn necessitates the redoing of most of its graphical assets as well.

    They were rushed games AND they were built ontop of outdated technology. I see neither indication with Obsidian's post-KOTOR 2 games. If you're right and NWN 2 is a rushed POS then yes, you'll have your point and Feargus will be to blame. But what if Obsidian manages to pull off a decent game? Spend 36 monthes developing a game, and you're paying that much more in development costs; spend 18 monthes, and even if your game sells only half as much, you'll still likely make a profit.

    I think we have a tendency to underestimate the amount of profits earned by games that are merely average. We look at Titanic and marvel at its box office, but Blair Wtich Project was just as much impressive a success story. Most game companies don't make a living developing revolutionary games, but average ones that you've likely never heard of (ie movie franchise games). And that's okay - because they don't spend 4-5 years and millions of dollars developing them, either.

    Actually, I think the Ultima series got hamstringed by the advent of UO. Not sure about M&M - the company that was making it, I believe, went bankrupt after HOMM4, which was an attempt to do something different that blew up in their faces. I'm not saying that if you make the same games with the same engines they'll continue to sell - but that you can produce quality games with up-to-date engines without trying to reinvent the wheel and taking 4+ year development cycles. The FF series is an obvious example of a franchise that, despite a lack of real significant gameplay innovations (or at least those that *improved* the gameplay), continued to sell merely as a result of improved graphics and new stories. Sure, they have high production qualities, but Square Enix still manages to pump them out one every two years - though that's likely a result of their multiple team infrastructure.

    I guess we'll see. Personally, I believe that alot of gamers just want more of the same sort of gameplay packaged with a different story, new art, and new challenges (maybe throw in a couple of new features). Hence the reason for sequels doing so well.

    And this is just my opinion but... If Obsidian can produce just "good" CRPGs with only satisfactory production qualities, you won't see me complaining. Better some professional CRPGs than none at all.

    Of course, if they can revolutionize the CRPG industry, I'd be delighted. But hope and expectation are two different things.
     
    ^ Top  
  3. Sammael Liturgist

    Sammael
    Joined:
    May 16, 2003
    Messages:
    312
    Location:
    Hell on Earth
    Gah. Sawyer must have written that synopsis just to irk me. I had to fix all references of "abyss" and "demon" connected to Belhifet to the proper "Nine Hells" and "devil."
     
    ^ Top  
  4. Psilon Erudite

    Psilon
    Joined:
    Feb 15, 2003
    Messages:
    2,018
    Location:
    Codex retirement
    Why abandon D20? Simple. It's a system designed for pen-and-paper bookkeeping for physical miniatures on a grid, aided by innumerable ad hoc modifiers from a GM. It's not optimized for PCs, and it's definitely not designed for pseudo-RT combat as in the Infinity/NWN games.

    Attacks of Opportunity, for one, do not need to exist in RT. The enemy wizard is already locked into his casting animation, so just walk up and hit him. No extra rolls needed, and no need for a cap on AoOs--your own attack animations slow things down enough.
     
    ^ Top  
  5. Fighter Novice

    Fighter
    Joined:
    Apr 6, 2006
    Messages:
    5
    KOTOR2 had a superior storyline despite the shortcommings...
     
    ^ Top  
  6. aweigh Arcane

    aweigh
    Joined:
    Aug 23, 2005
    Messages:
    17,188
    Location:
    Florida
    Kotor2 rapes Kotor1 like K2 was roqua and K1 was whitey.

    Anybody who thinks otherwise is an idiot.
     
    ^ Top  
  7. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    22,331
    "KOTOR2 had a superior storyline despite the shortcommings..."

    No it dosn't.
     
    ^ Top  
  8. aweigh Arcane

    aweigh
    Joined:
    Aug 23, 2005
    Messages:
    17,188
    Location:
    Florida
    Yep, it does. TU BAD FOR U.
     
    ^ Top  
  9. tilting_msh Formerly Judas Patron

    tilting_msh
    Joined:
    May 24, 2004
    Messages:
    102
    Codex 2012
    So was ToEE created "from scratch" then if the engine was built around an exisiting one? No it wasn't, sweety-pie.
     
    ^ Top  
  10. One Wolf Scholar

    One Wolf
    Joined:
    Sep 27, 2005
    Messages:
    311
    Location:
    Planet X
    well, i'm off to ravage some kids.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.