There’s a distant sound that can be heard throughout your time watching the Seven Deadly Sins CK2 trailers. It is the sound of Quintin Smith phoning this trailer in. I’m talking long distance, reversed charges, not-giving-a-fuck.One thing I really like about Paradox beside their CK2 and EU4 is their trailers. Their CK2 sins trailers and the Jazzy boats trailers were pretty good.
Also since Paradox is making an RPG game, maybe they asked for Obsidian's expertise at making RPGs or something.
Delicious:
http://www.youtube.com/watch?v=gdzrpbB2fw8
"It's a metaphor," explained Quintin Smith, ex-Rock Paper Shotgun writer and author of the trailers. "In an ironic play on our perceptions, the King is a manifestation of all of us, while his servants represent the ruling elite. That their positions are reversed is a reflection of these modern times. The trailers are actually themed around the seven deadly sins, for reasons too scholarly to go into here, but we start with wroth. That's the old English word for wrath. That's the kind of thing we know, here at Paradox. We're very high-functioning."
and that's why Paradox in the role of a mere distributor with marketing and QA responsibility.I backed the game because I wanted (1) a 90s era cRPG updated for today and (2) to see a highly visible game succeed while avoiding the publisher model. The game was pitched to backers with these two points in mind. Whether or not they "need" this is irrelevant. A publisher should not be a part of the equation.
So what where the bugs in South Park again? Or is this guy talking out of his ass just to be edgy? I never encountered any bugs during my playthrough. It didn't even crash that I can recall. Unusual for a modern game - let alone an Obsidian game.
Are you fucking kidding me? What an asshole. Criticism masquerading as an interview when this was supposed to be about the Paradox deal. Fuck this guy.RPS: After so many missteps over the years with bugs, do you feel like you owe fans any sort of apology? Do you feel responsible, or perhaps like you’ve damaged your players’ trust?
So first the interviewer has to ask numerous questions about (alleged) bugs in South Park, and then he says this:
Are you fucking kidding me? What an asshole. Criticism masquerading as an interview when this was supposed to be about the Paradox deal. Fuck this guy.RPS: After so many missteps over the years with bugs, do you feel like you owe fans any sort of apology? Do you feel responsible, or perhaps like you’ve damaged your players’ trust?
So first the interviewer has to ask numerous questions about (alleged) bugs in South Park, and then he says this:
Are you fucking kidding me? What an asshole. Criticism masquerading as an interview when this was supposed to be about the Paradox deal. Fuck this guy.RPS: After so many missteps over the years with bugs, do you feel like you owe fans any sort of apology? Do you feel responsible, or perhaps like you’ve damaged your players’ trust?
and that's why Paradox in the role of a mere distributor with marketing and QA responsibility.I backed the game because I wanted (1) a 90s era cRPG updated for today and (2) to see a highly visible game succeed while avoiding the publisher model. The game was pitched to backers with these two points in mind. Whether or not they "need" this is irrelevant. A publisher should not be a part of the equation.
“We were actually contacted by some publishers over the last few months that wanted to use us to do a Kickstarter,” Obsidian CEO Feargus Urquhart revealed in a Q&A on the Project Eternity Kickstarter page. “I said to them ‘So, you want us to do a Kickstarter for, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don’t get to keep the brand we make and we only get a portion of the profits.’ They said, ‘Yes’.”
"selling a stake in a game' is an equity arrangement, as Paradox have taken on some financial risk in return for a percentage of the profits. Just like other publisher contracts. This is different to paying some subcontractor a fee to ship some boxes for you.Monty You speak as if "selling a stake in the game" (what does that even mean? it's just a vague alarming-sounding phrase) is its own reward, instead of being a means to an end. Why can't it be that AND "outsourcing"?
Anyway, why should I give a fuck who has a "stake" in the game? I want a good oldschool RPG, I don't care what they decide to do behind the scenes to make it happen. Seems like when people don't like what Sawyer is doing, they play armchair designer. And when they don't like what Feargus is doing, they play armchair CEO.
"If we don't think Pillars of Eternity is up to standard, we're going to tell these guys. And we're opinionated people, we're going to come back with tons of opinions. We have a QA team of eighteen people who're going to play the game for weeks and weeks and give their feedback."
And rightly so....were it up to the pledging 'fans', Wasteland 2 would be a third person cover shooter/romance simulator.Good thing we don't believe kickstarter lies...right? The anti-publisher POWA TO DA PEOPLE generates pledges like crazy, but in the end they will do whatever is best for the game.
... while inspiring, doesn't really mean much. As primarily 4x/strategy game marketers, Paradox cannot realistically be expected to help make the game better."If we don't think Pillars of Eternity is up to standard, we're going to tell these guys. And we're opinionated people, we're going to come back with tons of opinions. We have a QA team of eighteen people who're going to play the game for weeks and weeks and give their feedback."
So first the interviewer has to ask numerous questions about (alleged) bugs in South Park, and then he says this:
Are you fucking kidding me? What an asshole. Criticism masquerading as an interview when this was supposed to be about the Paradox deal. Fuck this guy.RPS: After so many missteps over the years with bugs, do you feel like you owe fans any sort of apology? Do you feel responsible, or perhaps like you’ve damaged your players’ trust?
Pero que cojones????Valla mierda, para que coño los apoye en kickstarter...
So now the question is: Will Pillars of Eternity follow the path of Magna Mundi and East vs West?
I suppose this is fair, but I feel like the "we only get a portion of the profits" part of his quote strongly implies that the lion's share of the profits go to the publisher. The opposite is true here."selling a stake in a game' is an equity arrangement, as Paradox have taken on some financial risk in return for a percentage of the profits. Just like other publisher contracts. This is different to paying some subcontractor a fee to ship some boxes for you.
I don't really give a fuck either, as I pointed out above. I also just want a better game and now the budget is a bit bigger. Kickstarter has effectively allowed them to keep their IP which is very beneficial imo. But I'm just enjoying the spin on this after his previous comments about those nasty old publishers wanting a.... er.... portion of the profits from a kickstarter game.