Adam P
Augur
With the houses, yes lumberjacking, if the trees, or base of trees, are saved as part of the ground file, you could mask the tree with a stump graphic, I think your leaves of the trees are a seperate layer and would most likely be easy to get rid of, as for houses, for the floors and walls you could use large immobile item tiles created one by one by the user with carpentry, providing an option to imput doors and also destroy existing walls to either expand an existing house or fix an error, as for roofs, once a rectangular or other shape for that matter, set of walls has been constructed, the user could then, either inside the walls or on the prospective roof, then make the ceiling tiles. Using this process, you wouldnt need the check if materials are there except in the bag of the user, which would make things easier, because he creates his new house a tile at a time. I may have over looked some things, but using this process, despite bogging down the loading times as you have tried to prevent, you could drammaticly cut down on extra programming.
As to bows, I didnt know that, sorry :wink:
and numbers, yes, numbers, I love numbers
With the graphics, it is a graphics output problem as the tiles flash the different items, i dont think if you could get to them that they would be of any use. I will mess with the graphics and see if i cant get the problem to go away.
Another thing I noticed, the bucket that is in the corner of the beginning house reads "bucket with milk" if there is a liquid in an object its not "with" it, it is "of" it
:D
As to bows, I didnt know that, sorry :wink:
and numbers, yes, numbers, I love numbers
With the graphics, it is a graphics output problem as the tiles flash the different items, i dont think if you could get to them that they would be of any use. I will mess with the graphics and see if i cant get the problem to go away.
Another thing I noticed, the bucket that is in the corner of the beginning house reads "bucket with milk" if there is a liquid in an object its not "with" it, it is "of" it
:D