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Field of Glory II

Maggot

Arcane
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Mar 31, 2016
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1,243
Codex 2016 - The Age of Grimoire
Game's on sale on GOG right now. Nabbed it and tried one battle and it seems pretty solid.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Its 60% off on Steam now Comrades, played a bit today its far more complex and fun than RTW 2 and with tons of campaigns, battles both released by devs as expansions not DLCs and made by players.

:incline:

Btw other Siltherine :obviously: titles are also heavily discounted also so grabbed Paner Korps Gold. :salute:
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
http://www.slitherine.com/products/product.asp?gid=792
FoG2_Wolves-at-the-gate_logo-nostone.png


Field of Glory II: Wolves at the Gate is an expansion of Field of Glory II and requires the base game to be played

This expansion extends Field of Glory II forward to 1040 AD, exploring the rich military history of the so-called “Dark Ages”, from the whirlwind Arab Conquest to the depredations of the Vikings and Magyars, the birth of England, France, Germany and Spain, and the long struggle of the Byzantine Empire to keep Roman civilisation alive in the east.

From 600 to 628 AD the Byzantines were locked in a titanic struggle for survival against the aggressive Sassanid Persian Empire, from which they eventually emerged victorious. Both empires, however, were severely weakened. Six years later, in 634, the newly Islamized Arabs erupted forth from Arabia, quickly defeating the Byzantines and Persians. By 750, under the Umayyad Caliphate, the Muslim Arab Empire stretched from Spain to the borders of India.

FoG2_WatG_banner-pag-prodotto-parte1.jpg


The Byzantine Empire, after losing its Levantine and North African provinces, survived the initial Islamic advance. Constantinople endured a year long siege (717-718), and this proved to be the beginning of the end for the Umayyad Caliphate. Eventually, weakened by defeats on the frontiers of their vast empire and internal unrest, the Umayyads were overthrown by the Abbasid dynasty. The great Islamic Empire was now split into many separate, and often competing states. The Byzantines grew stronger under the Macedonian Dynasty (867-1056), and ended the period more powerful than they had been for many centuries.

In Northern Europe, Viking raids started in the late 8th century. Superb sailors, they used their longboats to strike across the Baltic and North Seas against towns, farms and monasteries, and raid as far as Seville and Constantinople. Eventually they settled down, and created important states in Normandy and the Kievan Rus. Their invasions of the British Isles resulted in centuries of intermittent warfare with the English, Irish and Scottish kingdoms.

FoG2_WatG_banner-pag-prodotto-parte2.jpg


Charlemagne ruled as King of the Franks from 768-814 AD. The kingdom he inherited already included most of modern France and parts of Germany. By his death in 814, his empire encompassed modern France, Belgium, the Netherlands, Germany, northern Italy and a strip of northern Spain. In 800 he was crowned “Emperor of the Romans” by Pope Leo III. After his death the Carolingian Empire split into two main states, West Francia (modern France) and East Francia (modern Germany).

In the 9th century the nomadic Magyars erupted into European history. Their western raids reached as far as Spain. Their defeat by the Germans at Lechfeld in 955 ended their threat to Western Europe and in 1000 their High Prince accepted Christianity and was recognised as King of Hungary by Pope Sylvester II, ruling under his Christian name of István (Stephen) I.

Summary of features:

  • 19 new factions
  • 55 new units
  • 76 new army lists
  • 6 new Epic Battles
  • 74 new Quick Battles
  • Expanded Custom Battles module.
  • Expanded Sandbox Campaign module.
  • 6 new historically-based campaigns.
  • New Allies feature added in accompanying game update.

  • 19 new named factions: Andalusians, Bulgars, Croatians, Dailami, Fatimids, French, Ghaznavids, Khazars, Khorasanians, Magyars, Moravians, Navarrese, Normans, Pechenegs, Polish, Rus, Scots, Serbians, Vikings.
  • 55 new units: Huscarls (Spear), Huscarls (Axe), Mounted Huscarls, Berserkers, Well-Equipped Shieldwall (Offensive), Shieldwall (Offensive), Hirdsmen, Dismounted Hirdsmen, Picked Irish Foot (Axe), Irish Foot (Axe), Irish Kerns, (Dark Age) Armoured Lancers, Dismounted Armoured Lancers, (Dark Age) Lancers, Dismounted Lancers, (Dark Age) Armoured Cavalry (Light Spear), Dismounted Armoured Cavalry, (Dark Age) Cavalry (Light Spear), Dismounted Cavalry, Crossbowmen, Light Crossbowmen, Byzantine Kataphraktoi, Tagmatic Lancers & Archers, Thematic Lancers & Archers, Varangian Guard (Early), Byzantine Skutatoi, Byzantine Raw Skutatoi, Byzantine Massed Archers, Byzantine Light Archers, Byzantine Skutatoi & Archers, Raw Byzantine Skutatoi & Archers, Light Horse Archers (Pecheneg/Cuman), Horse Archers (Pecheneg/Cuman), Muslim Spearmen, Raw Muslim Spearmen, Veteran Muslim Spearmen, 'Abid al-shira, Muslim Irregular Foot, Armoured Muslim Lancers (Superior), Dismounted (Superior) Armoured Muslim Lancers, Armoured Muslim Lancers (Average), Dismounted (Average) Armoured Muslim Lancers, Muslim Lancers, Ghilman, Dismounted Ghilman, Muslim Cavalry (Light Spear), Muslim War Elephants, Muslim Light Horse (Javelins), Muslim Light Foot Archers, Muslim Light Javelinmen, Naffatun, Veteran Dailami Foot, Dailami Foot, Superior Indian Lancers, Indian Lancers.


76 new army lists (which expands the total number of army lists to 281).





6 new Epic Battles: Yarmouk 636 AD (Byzantines vs Arabs), Ashdown 871 AD (Anglo-Saxons vs Vikings), Lechfeld 955 AD (East Franks vs Magyars), Apamea 998 AD (Byzantines vs Fatimid Egyptians), Chach 1001 AD (Indians vs Ghaznavids), Clontarf 1018 AD (Irish and Vikings vs Vikings and Irish) (each playable from either side).

74 new Quick Battles (each playable from either side).

Expanded Field of Glory II Custom Battles module now includes all 281 army lists from Immortal Fire, Rise of Rome, Legions Triumphant, Age of Belisarius, Rise of Persia and Wolves at the Gate. (Purchase of the appropriate DLCs is necessary to access them all).

Expanded Field of Glory II Sandbox Campaigns module now includes all 281 army lists from Immortal Fire, Rise of Rome, Legions Triumphant, Age of Belisarius, Rise of Persia and Wolves at the Gate. (Purchase of the appropriate DLCs is necessary to access them all).
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
http://www.slitherine.com/forum/viewtopic.php?f=477&t=91759
Daniele
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Field of Glory 2 Allies Feature Explained
Post by Daniele » Mon May 20, 2019 10:50 am

By popular demand, Update 1.5.12 adds a major new feature to the game – Allies.

It is now possible to choose to have allies from a different army list in SP and MP custom battle armies. The main army list provides the majority of the troops available for selection, the allies provide a smaller proportion.

The permitted allies for each list are based on known historical alliances. Hence some army lists can have as many as 12 possible allies, others may have none. Altogether, well over 400 allies are currently specified, which, together with the 281 single nation army lists, makes a total of more than 700 pure or mixed army lists in the game. This in turn means that, including “what if” games, the number of possible matchups is now over 500,000! And that is before unit selection.

For example, here we are setting up a custom battle representing an episode from the Third Samnite War (298-290 BC) in which an army of allied Samnites and Gauls meets a Roman army with Lucanian allies.

Allies1.jpg


The army list previews show an asterisk in front of the allied units.

Allies2.jpg


Allies3.jpg


The two armies arrayed for battle:

Allies4.jpg


Here we can set up a situation similar to the battle of Clontarf in 1014 AD, in which an Irish army with Viking allies fights a Viking army with Irish allies:

Allies5.jpg


Stay tuned for further information!
 

Agesilaus

Antiquity Studio
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Developer
Joined
Aug 24, 2013
Messages
4,498
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
It's out!

https://store.steampowered.com/app/1004260/Field_of_Glory_II_Wolves_at_the_Gate/

This expansion extends Field of Glory II forward to 1040 AD, exploring the rich military history of the so-called “Dark Ages”, from the whirlwind Arab Conquest to the depredations of the Vikings and Magyars, the birth of England, France, Germany and Spain, and the long struggle of the Byzantine Empire to keep Roman civilisation alive in the east.

From 600 to 628 AD the Byzantines were locked in a titanic struggle for survival against the aggressive Sassanid Persian Empire, from which they eventually emerged victorious. Both empires, however, were severely weakened. Six years later, in 634, the newly Islamized Arabs erupted forth from Arabia, quickly defeating the Byzantines and Persians. By 750, under the Umayyad Caliphate, the Muslim Arab Empire stretched from Spain to the borders of India.

The Byzantine Empire, after losing its Levantine and North African provinces, survived the initial Islamic advance. Constantinople endured a year long siege (717-718), and this proved to be the beginning of the end for the Umayyad Caliphate. Eventually, weakened by defeats on the frontiers of their vast empire and internal unrest, the Umayyads were overthrown by the Abbasid dynasty. The great Islamic Empire was now split into many separate, and often competing states. The Byzantines grew stronger under the Macedonian Dynasty (867-1056), and ended the period more powerful than they had been for many centuries.

In Northern Europe, Viking raids started in the late 8th century. Superb sailors, they used their longboats to strike across the Baltic and North Seas against towns, farms and monasteries, and raid as far as Seville and Constantinople. Eventually they settled down, and created important states in Normandy and the Kievan Rus. Their invasions of the British Isles resulted in centuries of intermittent warfare with the English, Irish and Scottish kingdoms.

Charlemagne ruled as King of the Franks from 768-814 AD. The kingdom he inherited already included most of modern France and parts of Germany. By his death in 814, his empire encompassed modern France, Belgium, the Netherlands, Germany, northern Italy and a strip of northern Spain. In 800 he was crowned “Emperor of the Romans” by Pope Leo III. After his death the Carolingian Empire split into two main states, West Francia (modern France) and East Francia (modern Germany).

In the 9th century the nomadic Magyars erupted into European history. Their western raids reached as far as Spain. Their defeat by the Germans at Lechfeld in 955 ended their threat to Western Europe and in 1000 their High Prince accepted Christianity and was recognised as King of Hungary by Pope Sylvester II, ruling under his Christian name of István (Stephen) I.

Summary of features:

  • 19 new factions
  • 55 new units
  • 76 new army lists
  • 6 new Epic Battles
  • 74 new Quick Battles
  • Expanded Custom Battles module.
  • Expanded Sandbox Campaign module.
  • 6 new historically-based campaigns.
  • New Allies feature added in accompanying game update.

19 new named factions: Andalusians, Bulgars, Croatians, Dailami, Fatimids, French, Ghaznavids, Khazars, Khorasanians, Magyars, Moravians, Navarrese, Normans, Pechenegs, Polish, Rus, Scots, Serbians, Vikings.

55 new units: Huscarls (Spear), Huscarls (Axe), Mounted Huscarls, Berserkers, Well-Equipped Shieldwall (Offensive), Shieldwall (Offensive), Hirdsmen, Dismounted Hirdsmen, Picked Irish Foot (Axe), Irish Foot (Axe), Irish Kerns, (Dark Age) Armoured Lancers, Dismounted Armoured Lancers, (Dark Age) Lancers, Dismounted Lancers, (Dark Age) Armoured Cavalry (Light Spear), Dismounted Armoured Cavalry, (Dark Age) Cavalry (Light Spear), Dismounted Cavalry, Crossbowmen, Light Crossbowmen, Byzantine Kataphraktoi, Tagmatic Lancers & Archers, Thematic Lancers & Archers, Varangian Guard (Early), Byzantine Skutatoi, Byzantine Raw Skutatoi, Byzantine Massed Archers, Byzantine Light Archers, Byzantine Skutatoi & Archers, Raw Byzantine Skutatoi & Archers, Light Horse Archers (Pecheneg/Cuman), Horse Archers (Pecheneg/Cuman), Muslim Spearmen, Raw Muslim Spearmen, Veteran Muslim Spearmen, 'Abid al-shira, Muslim Irregular Foot, Armoured Muslim Lancers (Superior), Dismounted (Superior) Armoured Muslim Lancers, Armoured Muslim Lancers (Average), Dismounted (Average) Armoured Muslim Lancers, Muslim Lancers, Ghilman, Dismounted Ghilman, Muslim Cavalry (Light Spear), Muslim War Elephants, Muslim Light Horse (Javelins), Muslim Light Foot Archers, Muslim Light Javelinmen, Naffatun, Veteran Dailami Foot, Dailami Foot, Superior Indian Lancers, Indian Lancers.

76 new army lists (which expands the total number of army lists to 281):

  • Alan 651-1049 AD
  • Andalusian 756-1049 AD
  • Anglo-Danish 1017-1041 AD
  • Anglo-Saxon 600-870 AD
  • Anglo-Saxon 871-949 AD
  • Anglo-Saxon 950-1016 AD
  • Arab (Conquest) 629-637 AD
  • Arab (Conquest) 638-684 AD
  • Arab (Umayyad) 685-750 AD
  • Arab (Abbasid) 747-793 AD
  • Arab (Abbasid) 794-814 AD
  • Arab (Abbasid) 815-835 AD
  • Arab (Abbasid) 836-873 AD
  • Arab (Abbasid) 874-946 AD
  • Arab (North Africa) 789-999 AD
  • Arab (North Africa) 1000-1160 AD
  • Arab (Syria/Iraq) 890-1008 AD
  • Arab (Syria/Iraq) 1009-1150 AD
  • Armenian 639-717 AD
  • Armenian 885-1045 AD
  • Avar 632-826 AD
  • British 600-1030 AD
  • Bulgar 631-679 AD
  • Bulgar (Volga) 675-1237 AD
  • Bulgar (Danube) 680-851 AD
  • Bulgar (Danube) 852-1018 AD
  • Byzantine 600-649 AD
  • Byzantine 650-739 AD
  • Byzantine 740-903 AD
  • Byzantine 904-962 AD
  • Byzantine 963-987 AD
  • Byzantine 988-1041 AD
  • Croatian 625-849 AD
  • Croatian 850-1102 AD
  • Dabuyid 642-760 AD
  • Dailami 928-1055 AD
  • Fatimid Egyptian 978-1073 AD
  • Frankish 600-750 AD
  • Frankish 751-887 AD
  • French 888-1049 AD
  • Georgian 1008-1049 AD
  • German 888-932 AD
  • German 933-1049 AD
  • Ghaznavid 962-1187 AD
  • Indian (Hindu North) 600-1049 AD
  • Indian (Hindu South) 600-1049 AD
  • Indian (Rajput) 650-1049 AD
  • Irish 900-1049 AD
  • Khazar 650-737 AD
  • Khazar 738-969 AD
  • Khorasanian 821-1003 AD
  • Lombard 650-775 AD
  • Lombard 776-1049 AD
  • Magyar 830-1049 AD
  • Moravian 833-907 AD
  • Navarrese 778-899 AD
  • Navarrese 900-1049 AD
  • Norman 923-1040 AD
  • Pecheneg 850-1122 AD
  • Polish 966-1057 AD
  • Rus 860-959 AD
  • Rus 960-1053 AD
  • Sassanid Persian 629-651 AD
  • Saxon (Continental) 600-804 AD
  • Scots 851-1051 AD
  • Serbian 625-849 AD
  • Serbian 850-1039 AD
  • Spanish 718-899 AD
  • Spanish 900-1049 AD
  • Turkish 600-1036 AD
  • Viking 780-899 AD
  • Viking 900-1049 AD
  • Viking (Ireland) 780-899 AD
  • Viking (Ireland) 900-1049 AD
  • Visigothic 622-717 AD
  • Welsh 600-1049 AD

6 new Epic Battles: Yarmouk 636 AD (Byzantines vs Arabs), Ashdown 871 AD (Anglo-Saxons vs Vikings), Lechfeld 955 AD (East Franks vs Magyars), Apamea 998 AD (Byzantines vs Fatimid Egyptians), Chach 1001 AD (Indians vs Ghaznavids), Clontarf 1018 AD (Irish and Vikings vs Vikings and Irish) (each playable from either side).

74 new Quick Battles (each playable from either side).

Expanded Field of Glory II Custom Battles module now includes all 281 army lists from Immortal Fire, Rise of Rome, Legions Triumphant, Age of Belisarius, Rise of Persia and Wolves at the Gate. (Purchase of the appropriate DLCs is necessary to access them all).

Expanded Field of Glory II Sandbox Campaigns module now includes all 281 army lists from Immortal Fire, Rise of Rome, Legions Triumphant, Age of Belisarius, Rise of Persia and Wolves at the Gate. (Purchase of the appropriate DLCs is necessary to access them all).

6 new historically-based campaigns:
  • Arab Conquest
  • Basil II (Byzantine Resurgence)
  • Charlemagne
  • Mahmud of Ghazni
  • Wolves from the Sea 1 (Viking Age from Viking point of view)
  • Wolves from the Sea 2 (Viking Age from enemy point of view)

New Allies feature added in the accompanying game update allows you to include historical allies in either or both armies for SP and MP Custom Battles throughout the period covered by the game – now 680 BC-1040 AD. The game creates a composite army list drawn partly from the main army list and partly from the allied army list. This effectively increases the number of army lists to more than 700. (Purchase of the appropriate DLCs is necessary to access them all). Including “what if” battles, this increases the number of potential matchups to a mind-boggling 500,000 – before unit selection!
 

Maggot

Arcane
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Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
Playing the Wolves at the Sea campaign as the sides opposing the Vikings and I'm enjoying the DLC a lot. Haven't tried the Arab or later era factions yet but I like the light/medium infantry focus with very little cavalry so you spend all your time focusing on zones of control and terrain to win battles. Rosters aren't huge but it makes sense since an offensive shieldwall unit doesn't need 5 variants and certain units have extra abilities like forming a square or dismounting before battle.
 

Agesilaus

Antiquity Studio
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Developer
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Aug 24, 2013
Messages
4,498
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
My multiplayer username is grumblefish, if you accept one of my challenges you will be humiliated and all your toy soldiers will be killed. You have been warned.
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
How do you guys use shock/melee cavalry in this game? Just for flanking charges and skirmishers? I feel like I'm never using them properly but in my defense this campaign has been against heavily armored spearmen for the most part.
 

Galdred

Studio Draconis
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Middle Empire
Steve gets a Kidney but I don't even get a tag.
Does the tabletop have rules for fighting in fortifications?
Assaulting castles was one of my prefered scenario types in the tabletop Cry havoc series (and its successor, Guiscard).
 

oscar

Arcane
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Aug 30, 2008
Messages
8,050
Location
NZ
Rise of Persia is probably the least important, unless you enjoy Biblical-era warfare, but for the other three it's down to which eras and army lists interest you.
 

Matador

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Jun 14, 2016
Messages
1,679
Codex+ Now Streaming!
Just picked up this in sales. Overwhelmed in a good way playing the tutorials. This is in another level of tactical complexity compared to playing x-com or jagged alliance. Liking it a lot.


I hope to learn soon and play against humans, right now I feel like I don't know what I'm doing.
 

Matador

Arcane
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Joined
Jun 14, 2016
Messages
1,679
Codex+ Now Streaming!
After some open battles agaisnt AI I'm gonna play Julius Caesar campaign. This game is a labour of love, and I love how the plans don't survive first contact.

How do you tend to select troops in campaign battles? I understand that I have to make some troops resource management for next battles, and I don't have any information on the enemy numbers.
 
Last edited:

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,050
Location
NZ
People seem to like the Tabletop Mod (new lists and a lot more graphical variation between armies) and Silk Road (adds Asian army lists).
 

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,033
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
Out of nowhere FOG2 started lagging on my PC, the cursor jumps around slowly in a very painful way and i can't play the damn thing.
Which is weird because it runs pretty well on my GF's laptop.

Any tips? I found people with the same problem but no solution. So far Uninstall/Install has not been enough.


Edit: disabeling vsync did the trick.
Probably some nvdia update messed something up because it worked fine before.
 
Last edited:

janior

Arcane
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Joined
Nov 9, 2015
Messages
3,734
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Ashenvale
Anyone up to play some pvp matches? Getting bored of playing against the AI.
 

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