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Squeenix Final Fantasy 15

tet666

Augur
Joined
Apr 13, 2012
Messages
396
The fashion choices of the characters just crack me up. All black, no different colours for different characters.

It reminds me of a video I once saw a while back of a Japanese Boy Band trying to look cool for school with these kind of outfits.

Well kinda their main source of inspiration for this one is the host club for women scene in Japan:

18qo96iym94xfjpg.jpg


They even let one of the clothing labels (Roen) that those guys prefer design all the clothes ingame.
 
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tet666

Augur
Joined
Apr 13, 2012
Messages
396
Why do thry look like shitty version of david bowie

Dunno for some reason the Japanese like to copy one thing and stick with it in their subcultures especially the haircut it's kinda like an uniform i mean for example all their delinquents sport pomps for ages now.
 
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tet666

Augur
Joined
Apr 13, 2012
Messages
396
Last edited:

Zurat-Yarkuch

Savant
Joined
Feb 7, 2016
Messages
467
Just looked up Host Clubs on Wikipedia.

Men have porn and hookers while Women have romance novels and pretend boyfriends.
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
It's the same concept as a strip club, but the younger generation of Japanese people for whatever reason are very averse to anything sexual. Something like half of women under 25 have zero desire to fuck. History suggests this leads to rapey porn with pixelated cocks.
 

SymbolicFrank

Magister
Joined
Mar 24, 2010
Messages
1,674
Yes, manga and Japanese porn strongly suggest sex is always rape. It's all about who is the boss and humiliates the other.

It's the master/slave culture.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,660
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
First I was a bit upset because this is not coming to PC.
Then I watched the gameplay and combat videos... fucking good riddance!

:flamesaw:

Need some open world JRPG fix. Maybe I'll replay Dark Arisen or gonna find a way to play latest Xenoblade...
 

llazy77

Literate
Joined
Oct 8, 2016
Messages
21
First I was a bit upset because this is not coming to PC.
Then I watched the gameplay and combat videos... fucking good riddance!

:flamesaw:

Need some open world JRPG fix. Maybe I'll replay Dark Arisen or gonna find a way to play latest Xenoblade...

Dark Souls?
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
23,889
Pushing car half hour is serious work. It's so TIRESOME. Hitting few times a monster with a sword, after they gained few levels, not these gimpies who pushed that car, is much less tiresome.
 

SymbolicFrank

Magister
Joined
Mar 24, 2010
Messages
1,674
Yes, they're all secret samurais, so swords and magic. Tiny people with tiny swords slashing in the general direction of huge ass monsters that should be able to flatten them with a casual swipe.

It's magic!
 

llazy77

Literate
Joined
Oct 8, 2016
Messages
21
Pre Reveiw Copies Went out heres some impressions from sites.

Gamespot

"The narrative told in FFXV's first five chapters is captivating, offering an enticing setup for an epic conflict. [...]

The brief time it takes to access FFXV's open world makes it stand apart from past entries. But none of this would mean anything if the combat system wasn’t up to par. Fortunately, this aspect has been the highlight of my experiences thus far, providing tense and exhilarating battles against a variety of creatures both small and large. [...]

Whether for fans or newcomers, the game's numerous mechanics and activities proved rich and engaging. What remains out in the world of Eos is undeniably alluring, and I can't wait to explore more of it once the game finally launches this November." (Thanks to PshycoNinja for the quotes)
Gamesradar

"Where Final Fantasy 15's story is winning me over, though, is in its moment-to-moment scenarios and side quests, and there are some truly impressive set-pieces within those opening chapters. [...]

As much as the combat and those big set-pieces are Final Fantasy 15’s more impressive draw, it's the small moments that I cherished the most. [...]

Final Fantasy 15's world is visually striking, existing on the cusp between the real and the fantastical, and it's really easy to get lost in simply being here, drinking everything in while enjoying the playful banter between these four anime bros. It's a deeply strange juxtaposition, and having those grounded moments where you get lost in the routine of everyday life in a world where a giant freaking crystal meteor just hangs out in the middle of a big open valley makes it all the more intoxicating.

But that's the paradox of the open-world, especially in a series as narrative-driven as Final Fantasy, where the pull of the main plot is diametrically opposed to the desire to seek out and craft your own stories. I'm not sure how (or even if) Final Fantasy 15's later chapters will attempt to fix the issues I have with its story, but even if it doesn't, I've enjoyed my time exploring its strange world and experiencing what it has to offer, and I can't wait to see where it goes next."
Destructoid

"Most of our heroes might look generic at a glance but they're emotive, have more intriguing motivations than a lot of previous Final Fantasy party members, and the world -- Eos -- is easily the best part. Think of it like a wondrous jacked-up Spira from X, with a bigger budget and less tacky nonsense like Blitzball (I actually don't hate it despite said tackiness, but that's a discussion for another day).

Even if XV crashes and burns with a horrible mid to endgame (is anyone else really jazzed to see what the superbosses will be like?), I think Eos will carry the adventure. It's gorgeous and teeming with life and personality, and there's going to be a hefty community around the high level of food porn present in XV. It's fantastic. The same goes for traveling around by foot, Chocobo, or car -- it really just grows on you over time until you're stuck in the world, committed to seeing it through until the end. Folks who dig the meandering nature of the pair of Xenoblade games will fit right in."
US Gamer

"That's an enormous burden for a single game to shoulder, and by all rights FFXV should be a failure. A spectacular failure, at that. Yet I've put in half a dozen hours with the game now, starting from the very beginning, and I'm pleasantly surprised to find they may just have pulled off what by all rights should be an impossible feat. [...]

And, incidentally, I could have finished the game's first chapter in far fewer than six hours. But FFXV really sets you loose once the introduction has rolled, and I've spent most of my time wandering the wastes in search of hidden quests (there are a few!), secret fishing spots (I found a doozy tucked away in some ruins), completing monster hunts (and there are still quite a few in this region that are well beyond my team's current capabilities), and generally just seeing where I can go (basically anywhere that isn't walled off). Square Enix has a lot riding on this game, and despite all odds, FFXV just might be able to shoulder those impossible expectations."
 

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
Pre Reveiw Copies Went out heres some impressions from sites.

Gamespot

"The narrative told in FFXV's first five chapters is captivating, offering an enticing setup for an epic conflict. [...]

The brief time it takes to access FFXV's open world makes it stand apart from past entries. But none of this would mean anything if the combat system wasn’t up to par. Fortunately, this aspect has been the highlight of my experiences thus far, providing tense and exhilarating battles against a variety of creatures both small and large. [...]

Whether for fans or newcomers, the game's numerous mechanics and activities proved rich and engaging. What remains out in the world of Eos is undeniably alluring, and I can't wait to explore more of it once the game finally launches this November." (Thanks to PshycoNinja for the quotes)
Gamesradar

"Where Final Fantasy 15's story is winning me over, though, is in its moment-to-moment scenarios and side quests, and there are some truly impressive set-pieces within those opening chapters. [...]

As much as the combat and those big set-pieces are Final Fantasy 15’s more impressive draw, it's the small moments that I cherished the most. [...]

Final Fantasy 15's world is visually striking, existing on the cusp between the real and the fantastical, and it's really easy to get lost in simply being here, drinking everything in while enjoying the playful banter between these four anime bros. It's a deeply strange juxtaposition, and having those grounded moments where you get lost in the routine of everyday life in a world where a giant freaking crystal meteor just hangs out in the middle of a big open valley makes it all the more intoxicating.

But that's the paradox of the open-world, especially in a series as narrative-driven as Final Fantasy, where the pull of the main plot is diametrically opposed to the desire to seek out and craft your own stories. I'm not sure how (or even if) Final Fantasy 15's later chapters will attempt to fix the issues I have with its story, but even if it doesn't, I've enjoyed my time exploring its strange world and experiencing what it has to offer, and I can't wait to see where it goes next."
Destructoid

"Most of our heroes might look generic at a glance but they're emotive, have more intriguing motivations than a lot of previous Final Fantasy party members, and the world -- Eos -- is easily the best part. Think of it like a wondrous jacked-up Spira from X, with a bigger budget and less tacky nonsense like Blitzball (I actually don't hate it despite said tackiness, but that's a discussion for another day).

Even if XV crashes and burns with a horrible mid to endgame (is anyone else really jazzed to see what the superbosses will be like?), I think Eos will carry the adventure. It's gorgeous and teeming with life and personality, and there's going to be a hefty community around the high level of food porn present in XV. It's fantastic. The same goes for traveling around by foot, Chocobo, or car -- it really just grows on you over time until you're stuck in the world, committed to seeing it through until the end. Folks who dig the meandering nature of the pair of Xenoblade games will fit right in."
US Gamer

"That's an enormous burden for a single game to shoulder, and by all rights FFXV should be a failure. A spectacular failure, at that. Yet I've put in half a dozen hours with the game now, starting from the very beginning, and I'm pleasantly surprised to find they may just have pulled off what by all rights should be an impossible feat. [...]

And, incidentally, I could have finished the game's first chapter in far fewer than six hours. But FFXV really sets you loose once the introduction has rolled, and I've spent most of my time wandering the wastes in search of hidden quests (there are a few!), secret fishing spots (I found a doozy tucked away in some ruins), completing monster hunts (and there are still quite a few in this region that are well beyond my team's current capabilities), and generally just seeing where I can go (basically anywhere that isn't walled off). Square Enix has a lot riding on this game, and despite all odds, FFXV just might be able to shoulder those impossible expectations."


But the most important question is: has Toriyama forced his waifu into this game?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,182
Also usually opening chapters of each FF game is interesting but it completely falls of face later on.

FF13 also was good for first hour or two but that feeling quickly went away while still being in corridor 5-10-15-20-25-30-35-40-45-50-55 hours until you reach pulse and games opens up a little.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,144
Location
Platypus Planet
I thought the opening for FF13 was so fucking boring. SOOO FUCKING BORING. I quit the game after I got my party assembled and started getting level ups because the absolutely horrifying beginning drained me of any will to carry on.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,182
Apatently square has said that the game starts out open world but gets more linear as the story progresses.

So XIII inverted?

You really need huge margin of error if you want to count pulse part of FFXIII as open world. I like pulse but it was just 2-3 bigger areas with absolutely nothing aside from monsters and hunts and some very small sidequests here and there.
 

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