The guy is black....that will be a turn off trigger for 90% of the Codex....
True Deus VultLyric SuiteIrenaeusAryan playing a game with a world designed by a Jigger???
since when is the codex racist?
The guy is black....that will be a turn off trigger for 90% of the Codex....
True Deus VultLyric SuiteIrenaeusAryan playing a game with a world designed by a Jigger???
The guy is black....that will be a turn off trigger for 90% of the Codex....
True Deus VultLyric SuiteIrenaeusAryan playing a game with a world designed by a Jigger???
since when is the codex racist?
Mebrilia I'm sorry you had to put up with me like that yesterday but thank you for being a good sport anyway. My head still hurts but I know what you were trying to get across yesterday now and I agree with you. As an at least partial simulation of real life it only makes sense for people to have their own sexual preferences and not let everyone be bi. The only surprise for me is learning that making everyone bi is supposed to be an sjw virtue signal. I was under the impression that sjws absolutely abhorred the everyone is bi thing because it takes away from the opportunity to have special gay only characters with special socially conscious gay only stories. I thought wanting everyone to be bi was a more mainstream opinion so that casual gamers could fuck who they want to fuck without running into a blond-haired, blue eyed, big tittied gaywall. I think my own personal frustrations with running into cute straight girls bled into that perception which may have made me miss sojus advocating for bi's only, though im still having trouble imagining this given how obsessed they are with wanting gays and gay specific stories in games.
The graphical fidelity sufficiently good to show detailed and nuanced facial expressions has been present since Half Life 2. And it has improved a lot since then.
Its not the issue of advances in graphics at all. Although the whole argument about how FP is awesome and able to do stuff - but its probably maybe going to be possible in the future is complete nonsensical idiocy by itself.
The issue and the actual reason why it isnt done now, when that kind of fidelity is actually possible and present in many games - is because the audience doesnt get it.
If you make it nuances and detailed and minimalistic enough players are going to miss it, they will be confused by it, they wont be able to differentiate between details that are not important, only slightly important, moderately important and very important. So then you end up needing to make it obvious, overblown and simple enough, which defeats the whole idea, of course.
It would also mean singling out one specific kind of design and applying it across every game, which is an absurd idea in on itself.
The matter only becomes exponentially worse and even more self destructive when envisioned in any kind of RPgs, even action-shooter hybrids, let alone actual RPGs where skills and abilities are supposed to matter.
I believe I already understand your position on this hiver but i'd like to ask. Do you think cyberpunk could be a candidate for a game that has uniquely qualified properties to take proper advantage of the stuff you mention? I mean, lets take a Perception stat for an example. In FPP not investing in that stat can have literal impacts on how you perceive the world. Sounds can be more muted, distances and people can be more blurry, ect. Likewise maxing it would enhance sounds, make different movements and expressions more obvious (Like a sorta after image echo if someone defensively crosses their arms when their lying or afterimage echos when they uncomfortable shifting from foot to foot. Taking it even further having enough perception and consitution could allow you to install a cyber eye that examines more stuff like heart and perspiration rates. The stats would justify bringing extra attention to these things while also assuring the stats have a meaningful purpose that actually meshes with the FPP instead of existing in spite of it.
I think you've generally got it right. When you are imagining acting out the role via FPP how do you feel about abilities and skills? By that I mean stuff like main stats str, int, per, ect. How do you think they should come into play when it comes to what your character can do? What about more specific stuff like diplomacy, accuracy or tumble stats? Do you feel that there are ever clashes between player agency and character limits that first person exacerbates? How do you view more curated reactivity typically seen in TPP/isometric based more on character than player limits vs more free-form and player generated reactivity that's less world responsive as seen more frequently in FPP games (also not saying these different types of reactivities cant often be seen in the other respective perspective.)
I believe I already understand your position on this hiver but i'd like to ask. Do you think cyberpunk could be a candidate for a game that has uniquely qualified properties to take proper advantage of the stuff you mention? I mean, lets take a Perception stat for an example. In FPP not investing in that stat can have literal impacts on how you perceive the world. Sounds can be more muted, distances and people can be more blurry, ect. Likewise maxing it would enhance sounds, make different movements and expressions more obvious (Like a sorta after image echo if someone defensively crosses their arms when their lying or afterimage echos when they uncomfortable shifting from foot to foot. Taking it even further having enough perception and consitution could allow you to install a cyber eye that examines more stuff like heart and perspiration rates. The stats would justify bringing extra attention to these things while also assuring the stats have a meaningful purpose that actually meshes with the FPP instead of existing in spite of it.
It does annoys the hell out of me when i see people talking about how FP is more realistic, or generally "better" because thats just ridiculous nonsense. And if anyone starts talking how its better for RPGs, then its just war.
That depends on the game. Games like Heavy Barrel, and Bombshell have gameplay centered around encroaching mobs that come from all sides. The player needs to see them all at the same time, to gauge their progress, and to direct the character in and out of the mobs, while having 360° freedom to aim where it's needed in the opportune moment. Being stuck in first person would mean getting surrounded, and attacked from behind more often than not; and the gameplay would be primarily that of spinning in circles trying to see what's going on... and usually missing the opportune moments that occur in the 270° field of view that they don't see in FPP.FP is better for any 3d game that involves shooting a gun.
TPP, FPP, DP, DAP, same old, same old.
Mike Pondsmith isn't the average dindu nothing on welfare, guy is old school nerd, deserves respect.Heh, there's enough of a vocal minority to make it seem like a majority...then add the edgelords and suddenly it seems like we all beat up a coon on the way home....
*takes your lunch money under the promise of a new game and disappears forever*Mike Pondsmith isn't the average dindu nothing on welfare, guy is old school nerd, deserves respect.Heh, there's enough of a vocal minority to make it seem like a majority...then add the edgelords and suddenly it seems like we all beat up a coon on the way home....
He's a rare specimen of a working nigger (Gorilla gorilla opus) so he has my respect.The guy is black....that will be a turn off trigger for 90% of the Codex....
That's exactly what I told - they are augmented, he is not for some reason.
Cripple vs bodybuilder robo-woman.
And that's always like that - the one exeptionally phisically gifted and trained woman vs some almost crippled man, adn this showed like a commong thing, not exeption.
Cyberpunk 2077’s E3 2018 demo was an actual real build, confirmed to be present at Gamescom 2018
JUNE 16, 2018 JOHN PAPADOPOULOS
In an interview with Jason Schreier, Marcin Iwinski confirmed that Cyberpunk 2077 will be present at Gamescom 2018. Marcin also said that Cyberpunk 2077 will be powered by the next iteration of the RED Engine, called REDengine 4. Marcin also claimed that this demo was not a fake one, was not built entirely for E3, and it was a real build of the game.
When Jason Schreier asked about the E3 demo, Marcin had this to say:
“The demo, it’s not a demo-demo in terms that it’s an artificial piece of content created for the purposes of the show. That’s actually a build of the game… actually, surprising it is a real build so we didn’t fake anything here and actually we had a lot of… we didn’t start these conversations but we had a lot of feedback like that in the previews by people actually noticing that certain things did not look pre-rendered or fake. And this makes us very happy and very proud because we’ve actually made it to pull off a build.”
And then, when asked about the next event in which Cyberpunk 2077 will be showcased, Marcin confirmed that there will be a demo at Gamescom 2018, though he did not confirm whether it will also be behind closed doors or whether it will be showcased to the public.
“I think we still have Gamescom so we’ll be showing it. I can’t tell you that [whether CD Projekt RED will be showing something different than what was shown at E3 2018] but it won’t be the same, it will be worth visiting. Of course do not expect a totally different demo please… but we will show maybe something different, maybe some different angle.”
Since it's a post-2015 RPG, will it have gay romance? Sex change or gender upgrades?
Will it be possible to date a computer?
Will it have strong and socially relevant african-american, middle-eastern or female NPCs?
retardFPP and TPP work great in games suited to their respective strengths. DOOM benefits from FPP. The game is about shooting. It's avatar is a generic any-dude space marine, and the player can easily forget about them, and get into the running & gunning aspect that is the game itself.
Someone mentioned Arx Fatalis a while back, and that is the only RPG that I know of that pulled off using FPP fairly well... though IMO it was not the best choice, and succeeded in spite of it; it was simply a mechanically good RPG. Arx was an unofficial spiritual successor to Ultima Underworld, and as such it is not surprising that they went with FPP.
FPP is bad for RPGs, because it seeks to put the player in the place of the character; the character becomes them, instead of the other way around. There will be two types of players, those who want to live in the Cyberpunk world, and those who want to extrapolate a native character living there—unlike the player themselves; reacting as their personality and experiences would dictate. TPP better shows the native-born character in their own world, acting out their choices. FPP shows what it's like to live in the world as if you belonged there yourself. There is a big difference to the roleplayer.
By far the biggest two annoyances I had with the Witcher sequels was [first] that Geralt lost his pragmatism when they changed the potion/alchemy system; from quaffing potions in the midst of conflict where the effect would suit him—to kneeling in the dirt in advance, hoping the effect would suit him later. Second was the loss of the triple camera system, and the ability to direct Geralt, rather than puppeteer him like a marionette on strings. Suddenly Geralt went from being a master swordsman to being a fop swinging a sword at whatever was in front of him; a Drowner, a tree, a thug, a wagon. Geralt was hamstrung by the player's variable ability to play the combat mini-game. One could no longer extrapolate how Geralt (the veteran monster slayer) would react—they had to manually puppet his actions. I lost interest in the franchise after the first (the defining) title of the series. I did not like the clumsy manual control of Geralt in the sequels, and I don't want to manually puppet a cyberpunk's behavior in first person.
Cyberpunk 2077 sounds like it will be yet another hiking/driving simulator set in a very impressive era-simulation of 2077— not unlike the concept of the Westworld film, with its West-world, and Roman-world, and Medieval-world; this will be Future-world, and if all it is is a stream-of-consciousness-sim that imitates these others, then I am not interested. No TPP is usually a deal-breaker for me with RPGs.