Falksi
Arcane
The only one I'd say I may prefer is Hexen 2, because I just love the fantasy theme. Unfortunately that's not a front which Doom can ever satisfy on, even though the combat itself is probably better.
That's Doom 2?
The only one I'd say I may prefer is Hexen 2, because I just love the fantasy theme. Unfortunately that's not a front which Doom can ever satisfy on, even though the combat itself is probably better.
The very heart of a proper FPS game is combat, when people complain about Half Life, they usually do so because of combat. When the combat is done well, it is good to the point where it is entertaining enough by itself, so you don't even have to introduce pretty views, scripted events and plot/story to keep the player interested. And it's where Half Life is seriously lacking, if you remove the "sightseeing" you will be left with a very shallow and repetitive combat. And it wouldn't be enough to remake the levels to fix it, you would have to completely remake weapons and enemies as well, because their design (i.e. core of the game) is just not good enough."proper FPS gameplay" is what exactly? besides a true scotsman...
It's wrong and I've just explained why.just because people copied it doesn't mean it's bad, half-life still holds up today and it's not as "sightseeing" as people claim, you might be thinking of HL2, but HL1 is well paced.
because Unreal has neither good cinematic elements of HL, nor airtight combat formula of something like Doom or Quake. The game consist of 20 hours of walking around barren and overly huge and convoluted maps while listening to nice music.You know, I wonder why don't people mention Unreal in discussions like these
You can kill the Marine with the satchel if you have the powerful pistol and time it well.If you think it's the event scripting then I disagree, as it is never intrusive and rigid in Nukem 3D. When you enter the pipe in Half-Life and a dude tosses in a satchel charge, you can do absolutely nothing but back up into the water, can't even kill the marine as he tosses it in to prevent the event.
Disagree. The level design is actually really good for a point-and-click adventure game.Overall System Shock was highly ambitious, but if you ask me it fucked up the fundamentals (combat, level design, among other things). Most enemies are just a slight variation of slow-moving turret and blur together in memory as one for example. And of course the lean exploit is retarded.
why do people on this website hate half-life? you people are zoomers
because Unreal has neither good cinematic elements of HL, nor airtight combat formula of something like Doom or Quake. The game is 20 hours of walking around barren and overly huge and convoluted maps while listen to nice music.You know, I wonder why don't people mention Unreal in discussions like these
Half-Life is only weak if you compare it to previous FPS games, which isn't really a sensible thing to do. It's aiming to be a totally new experience for the time, the linearity and "cinematic" stuff is the game's intent. It's like saying Fallout sucks by comparing it to Wizardry or something.
There's definitely a ton of criticisms to be made of Half-Life - the combat mechanics do suck and their shittiness often shows through even despite the heavily scripted encounters designed specifically to hide how bad the combat is, for example - but the game ought to be judged by how well it meets the goals it sets for itself IMO, rather than judged for not being Doom. It's also fair to just not be interested in Half-Life's design philosophy to start with, of course, but personally I do like what they tried to do and I think they executed it better than most subsequent imitators.
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Ah yes, the best form of cinematic scripting is none.
debased and footpilledAh yes, the best form of cinematic scripting is none.
Actually true.