Azael
Magister
The problem with this title as Saint said, and indeed the "prequel", is the inflation of Force users. Jedi and Sith were a lot cooler when they were mysterious rather than regular cannon fodder. It's almost starting to look like what we used to call "dragon inflation" back when we played a Swedish D&D knock-off; every big adventure needed something deadly and dangerous which pretty much always ended up being a dragon (we were young and dumb back then, as opposed to old and dumb now). Obviously, the Star Wars equivalent of a dragon is a Sith Lord and this game even has several of them. I guess this problem stems from the fact that experienced Force users, Jedi or Sith, are in a league of their own in the setting both because of their powers and their weapon of choice. The only way mere "mortals" stand a chance is through superior numbers and/or technology, or if the game cheats and lets mundane mundane weapons block the lightsabers (Ghaffi sticks anyone?), something which I imagine this game will do as well.