Plisken
Learned
- Joined
- Oct 8, 2017
- Messages
- 255
Cover systems in general are much maligned here, for good reasons, but within the context of 3rd person popamole shooters they at least make sense. It might lead to shit gameplay, but it serves the exact purpose it was implemented for (giving retards their "cinematic" experience)
A more nefarious - but thankfully still rare - development in recent years has been the spurious addition of cover "systems" into strictly first person shooters. The most significant title was Red Orchestra 2 (fans of the series will note that the "system" has been ditched in the sequel rising storm 2) but I was reminded about it upon being told the new wolfenstein games have "cover systems" listed a feature
I cannot think of a more redundant and unnecessary mechanic. It is neither in the service of gameplay, nor in service of realism if thats what you're going for. There is already a perfectly functional "cover system" inherent in all FPSes: its using your fat fingers to press WASD keys and maybe the crouch button until you're sufficiently behind cover. Not only is this sufficient but it is also superior to any nonsense "hug to cover" button because it doesn't restrict your mobility or lock you into a certain distance or piece of geometry.
I hope fucktarded devs don't consider this an "evolution", because its certainly not. If the FPS is run and gun, forget about "cover" anything for fucks sake. If the FPS is a tactical shooter or milsim game, stop trying to reinvent the wheel and stick with a tried and true stand/crouch/prone/leanleft/leanright, fucking hacks.
while I'm at it, crosshairs or ironsights/modelled sights, not both. Completely redundant.
A more nefarious - but thankfully still rare - development in recent years has been the spurious addition of cover "systems" into strictly first person shooters. The most significant title was Red Orchestra 2 (fans of the series will note that the "system" has been ditched in the sequel rising storm 2) but I was reminded about it upon being told the new wolfenstein games have "cover systems" listed a feature
I cannot think of a more redundant and unnecessary mechanic. It is neither in the service of gameplay, nor in service of realism if thats what you're going for. There is already a perfectly functional "cover system" inherent in all FPSes: its using your fat fingers to press WASD keys and maybe the crouch button until you're sufficiently behind cover. Not only is this sufficient but it is also superior to any nonsense "hug to cover" button because it doesn't restrict your mobility or lock you into a certain distance or piece of geometry.
I hope fucktarded devs don't consider this an "evolution", because its certainly not. If the FPS is run and gun, forget about "cover" anything for fucks sake. If the FPS is a tactical shooter or milsim game, stop trying to reinvent the wheel and stick with a tried and true stand/crouch/prone/leanleft/leanright, fucking hacks.
while I'm at it, crosshairs or ironsights/modelled sights, not both. Completely redundant.