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Flame magic bug?

Discussion in 'Prelude To Darkness' started by Saint_Proverbius, Jun 24, 2003.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Since there are still updates and patches in the works for PtD, I was just wondering if the flame magic bug had ever had the cause discovered, since it still seems to be there in 1.41.
     
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  2. thathmew Zero Sum Software Developer

    thathmew
    Joined:
    Nov 19, 2002
    Messages:
    194
    Location:
    Austin, TX
    Damn you and your flame magic bug. :wink:

    Yeah I am still looking at it, but I have a very hard time reproducing it on my end. I've been more focused on re-writing the engine and fixing stability issues.
     
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  3. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
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    Location:
    Behind you.
    I want to use the flame magic! :D

    I agree about the stability thing, though. It's definitely a nice priority.
     
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  4. xenocide Novice

    xenocide
    Joined:
    Jul 21, 2003
    Messages:
    12
    What is the flame magic bug that you are talking about? I ask because I think I have it happen to me as well. About 1/3 of the fights I enter into, fire magic has no effect. I click on an enemy and cast a spell, the spell animation goes fine, but no damage, no miss no noting. At first I just thought some enemies must be immune to fire, but then it happened against opponents that I have used fire againt before. This is an issue for me becasue one of my 3 main characters is a flame magic specialist, and not much good in combat without it.
     
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  5. thathmew Zero Sum Software Developer

    thathmew
    Joined:
    Nov 19, 2002
    Messages:
    194
    Location:
    Austin, TX
    xenocide,
    can zip up and send me a savegame to me that demonstrates this?
    mat@zero-sum.com

    -mat
     
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  6. xenocide Novice

    xenocide
    Joined:
    Jul 21, 2003
    Messages:
    12
    file on the way
     
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