Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Flint: Treasure of Oblivion - isometric pirate RPG by French developer Savage Level

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,334
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ahoy there!

What good would be a pirate story without a bit of danger, treasure and mystery?
Discover the new Story Trailer for Flint: Treasure of Oblivion, available on October 24th!
 
Last edited by a moderator:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,243
i like how it looks. That comic book thingy makes me want to talk to npcs even
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,077
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Greetings, pirates!

Discover today the third episode of our Making-of series on Flint: Treasure of Oblivion. Today, Aurélien Josse (Creative Director), Maxime Josse (CEO) and Johan Spielmann (Game Director) talk about the gameplay mechanics that will make you melt for Flint: Treasure of Oblivion.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,261
Location
Space Refrigerator
I'm very into cock and ball torture
This looks really, really, interesting. Followed and wishlisted. Though the difficulty is what's going to make or break this type of game for me: meaning it needs to be hard and challenging. If I'm not getting my shit pushed in on multiple fronts then I'm not gaming.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,509
Pathfinder: Wrath
After trying the demo, I will definetely buy it.
I did not play it enough to post more detailed impressions, but here's bunch of screens.

HRFT2jK.jpeg

YJCQV1c.jpeg

8cTMitJ.jpeg


A whole boatload of uncropped pics with details on combat and dice mechanics under spoiler.
vLWvYV6.jpeg

gncbmne.jpeg
cukf0T4.jpeg
891LwSM.jpeg
0Vxx9UH.jpeg
0tMDkFo.jpeg
nOYHJ7n.jpeg
04jFnK1.jpeg
jN9jMF7.jpeg
a2Zk1zA.jpeg
KkCAKfp.jpeg
f6P8Y5k.jpeg

vJ73Cck.jpeg

PUs7VcG.jpeg
TbVJCmi.jpeg
DUKfQnj.jpeg
 

Oropay

Educated
Joined
May 26, 2021
Messages
117
Finished the demo; pretty good game. The story boards feel unique, and they're probably better than voice acting in most lower budget games. The combat has an important movement component, past simple positioning. There are environmental aspects to the combat as well, like height and interactive objects. Definitely worth trying out the demo if you have any interest in a pirate cRPG.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,466
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Good to hear they did delay this a bit. Sounds like it could just use a little more on polishing from peoples comments. This one definitely has my interest.
 

Karwelas

Dwarf Taffer
Patron
Joined
May 12, 2014
Messages
1,103
Location
"Mostly Harmless" planet
Codex Year of the Donut I helped put crap in Monomyth
Damn, I really hope to see a big, decision heavy pirate RPG one day. And none of that stuff with "muh pirates good", I want to be able to play a damn murderer who is out for goods and gold. Let me kill damned Spaniards, English and Frogmen like there is no tomorrow until I land in Hilo. And decent sailing + ship combat!

Well, one can dream!
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Will there be any branching or is game completely on rails linear experience?
Demo was the linear intro but at the very end you could run around the town during the daytime and it was a more open city map with various tasks/sidequest in it. While it did have a timelimit in there I did botch what appear to be sidequest by picking the wrong dialog choices in a series of them with a priest so it did suggest there was at least some CnC and hubs. Who knows what it will be like once you get a boat and it really opens up.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,509
Pathfinder: Wrath
Will there be any branching or is game completely on rails linear experience?
They mentioned earlier that it is completely narrative driven with predefined story battles.
Would there be any C&C at all is a good question, but I doubt it would be anything significant in any case.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,159
Diving deep into the Golden Age of Piracy through the sounds of Flint
With Flint: Treasure of Oblivion, players will be able to experience an epic pirate adventure as if they were there, thanks in large part to an immersive sound environment. Here, we will explore the music and sounds designed by the studio Savage Level – grab your headphones and let’s begin!

A soundtrack with diverse inspirations

Your adventure in the boots of Captain Flint will be driven by the music of Winifred Phillips, the award-winning composer behind the soundtracks of Shattered State and Assassin’s Creed: Liberation. “We chose Winifred because she ticked all the boxes,” stated Khatchadour Babélian, Audio Director at Savage Level.

Players will hear various music in this tactical RPG: as they explore Europe, there will be folk tunes played on instruments such as the accordion, violin and piano; then, as they reach the New World, their ears will be greeted by the sounds of traditional cultures, percussion (such as the African conga and talking drum), and shamanic chants.

99312f423456a1d28791c2f1618bc16ddaf00647.jpg

Winnifred Phillips

We are principally featuring eighteenth-century instruments,” commented Khatchadour. “The Art Department at Savage Level did a lot of research to achieve a degree of historical authenticity. But they gave themselves the license to add a few modern touches, with a bit of electric guitar or synth here and there.

It was important for Khatchadour that players will be able to enjoy the soundtrack throughout their adventure, without feeling like turning down the volume or turning it off altogether. So he asked Winifred to provide separate tracks, in order to create variations on each piece of music and avoid monotony. Savage Level’s art department also suggested composing fairly minimalistic pieces, to avoid things getting overloaded once the various sound effects were added.

The creative process for sounds and voices

Flint: Treasure of Oblivion is filled with sound effects, including lapping waves, screeching gulls and rowdy taverns. Khatchadour mixed various samples from his library to create custom effects. “In the case of the musket, I chose one sound for the lock, one for the detonation, and yet another for the bullet impact, which produces a result that is unique to our game,” explained the Audio Director.

Going even further, Khatchadour also recorded some of the sounds from scratch, like door knocks and the whistle of a sword. He told us that “these were effects that I produced myself in the studio, using objects to hand. It’s one of the most fun parts of the job!

836c0e7872ac265d413637fdebfe1a4a11ee88fe.jpg

Khatchadour Babélian

Finally, the game includes English and French dubbing, in particular for the narrator’s voice during the cut-scenes. For these, Savage Level turned to the localization studio Native Prime, which has worked on acclaimed franchises such as Hitman and Professor Layton. All of the sound effects and voices were spatialized to enhance the immersive experience.

Prepare to set sail in just a few weeks!

With this collection of sound effects designed by Khatchadour and songs composed by Winifred, Savage Level is hoping to transport you into a foreign world. “My aim is to take players back into this period and to allow them to experience the life of a pirate captain,” stated the Audio Director. Are you ready to begin your story?

Listen to the main theme, composed by Winifred Phillips
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,982
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2366130/view/4459221603601875246
Dive into Flint’s Gameplay - Crew Management
Ahoy there!

Prepare to raise anchor when
Flint: Treasure of Oblivion
sets sail to adventure on
December 17th
!

You’ll have to master tactical combat and crew management to progress in this perilous journey in search of treasure. But we won’t let you go empty-handed: we’ve got a few tips to help you become a true captain! Starting with:
 

tomphonse

Educated
Patron
Joined
May 11, 2024
Messages
107
Location
New Zealand
Enjoy the Revolution! Another revolution around the sun that is.
Upcoming pirate RPG wants to break from cliché and show 'what piracy really was'
Flint: Treasure of Oblivion promises big tactical battles and an un-Hollywood-like vision of pirates.


Okay so why is the tone in all the trailers released so far feel exactly the same as Assassin's Creed Black Flag, Raven's Cry and every other hollywood-esque pirate slop game?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom