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Flint: Treasure of Oblivion - isometric pirate RPG by French developer Savage Level

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Upcoming pirate RPG wants to break from cliché and show 'what piracy really was'
Flint: Treasure of Oblivion promises big tactical battles and an un-Hollywood-like vision of pirates.


Okay so why is the tone in all the trailers released so far feel exactly the same as Assassin's Creed Black Flag, Raven's Cry and every other hollywood-esque pirate slop game?
Trailers are all made in Hollywood.
Is there any character creation in this game?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/2366130/view/4459221603601875246
Dive into Flint’s Gameplay - Crew Management
Ahoy there!

Prepare to raise anchor when
Flint: Treasure of Oblivion
sets sail to adventure on
December 17th
!

You’ll have to master tactical combat and crew management to progress in this perilous journey in search of treasure. But we won’t let you go empty-handed: we’ve got a few tips to help you become a true captain! Starting with:


Did they accidentally release all the episodes at once?

 

cyborgboy95

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Dive into Flint’s Gameplay - Cards
Ahoy there!

Gotta play your cards right to gain the upper hand in combat! Whether it’s to galvanize your crew, immobilize your enemies or have another chance after a fail, always remember to keep an ace up your sleeve just in case.
 

Taxnomore

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Codex 2013 PC RPG Website of the Year, 2015
It's a Microids game. Have no hope. They will release it buggy but will have honesty enough to apologize three days before release date.
 

Oropay

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It's a Microids game. Have no hope. They will release it buggy but will have honesty enough to apologize three days before release date.
Microids is the publisher, not the developer. I'm not sure what the relationship between the two companies is, but 'buggy' is the fault of the developer
 

Taxnomore

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Codex 2013 PC RPG Website of the Year, 2015
It's a Microids game. Have no hope. They will release it buggy but will have honesty enough to apologize three days before release date.
Microids is the publisher, not the developer. I'm not sure what the relationship between the two companies is, but 'buggy' is the fault of the developer

Do I have to explain the concept of "Oh, you have a playable build, then I guess you can release next week" to you or do you need to check their recent track record?
 

Oropay

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You don't understand what he's saying. He's saying the publisher rushes the developer and doesn't give proper time for bug hunting and polish once a viable build is shown by the developer.
As if you know what I'm thinking. I'm fully aware of what he's saying, and I'm saying that his logic is flawed, as is yours. Many publishers take a hands off approach; developers are responsible for the state in which a game ships. Do you think that the developer learned yesterday that the release date is Dec. 17?

We can easily take a bigger publisher like Bethesda and show the difference in polish / bugs between Skyrim (developed and published by Bethesda) and DOOM 2016 (published by Bethesda and developed by id Software) to see that the developer is the main predictor of how buggy a game will be.
 
Joined
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Many publishers take a hands off approach
But is that really relevant when people are discussing a publisher that allegedly does force unfinished games to be released?
Do you think that the developer learned yesterday that the release date is Dec. 17?
Surely you realize that game development and bug fixing takes time. Have you never heard of publishers setting a release date that is much earlier than what the developers wanted? I seem to have heard that it was the case for New Vegas, for example. Obscure game, but perhaps you've heard of it. Sometimes there just isn't time to properly polish a game when the expected development time gets cut short. It could be the fault of the developer, but it could certainly be the fault of the publisher as well.
 

Oropay

Educated
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May 26, 2021
Messages
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We just needed more time and money! It's the publisher's fault, not ours! Developers unite!
-Obsidian devs, probably.

Anyway this is off topic and I don't care if mods delete it
 

cyborgboy95

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Exploring environments in Flint: Treasure of Oblivion
In your role as a pirate captain, you can travel the world to seek out new companions and fabulous treasures in Flint: Treasure of Oblivion. Read on to learn more about the exploration phases in Savage Level’s tactical RPG.

Exploration is at the core of the experience
Built on solid turn-based combat and crew management mechanics, Flint: Treasure of Oblivion will also give players the freedom to explore. From the town and its lively streets to the pirate ship navigating stormy seas and the temple deep in the jungle, more than 20 unique locations are waiting to be discovered.

Exploration is at the core of the experience, and it helps us strengthen the narrative dimension,” explained Johan Spielmann, Game Director. “Flint: Treasure of Oblivion is a pirate story where the key events are told through comic panels. As they investigate the various locations, players will be able to learn more about the world through environmental narration.”

671786fe73099de7f8720d8e61f34729049f2cd4.jpg


Beyond the pleasure of voyaging and delving deeper into the story, exploring the world will offer a tactical advantage in Flint: Treasure of Oblivion. It brings opportunities to find and recruit powerful optional characters, or unearth weapons and treatments that can be decisive in combat. “These benefits aren’t served up on a platter,” added Johan. “The concept is kind of like ‘Where's Waldo?’ in that we want to encourage players to understand and carefully observe the world around them in order to get rewards.”

Detailed, vivid and realistic environments
The studio Savage Level put a lot of work into the environments to make the exploration phases as enjoyable as possible. First, the locations are bustling with life, including plenty of dialogue between NPCs and random events. “Without trying to make a documentary, we wanted to immerse the players in all those everyday moments,” commented Johan.

The team also sought to get as close as possible to life as it was in the eighteenth century, including the architecture, apparel and customs. For instance, they consulted historical maps of Saint-Malo to faithfully recreate the French town, and studied boat designs at the National Navy Museum. “The idea is to get away from the romantic depictions of Hollywood, with a more authentic approach to piracy in this period,” explained Johan.

c0722df13c27c217291b9f04a8f082ef21070c8c.jpg


Lastly, the scenery in Flint: Treasure of Oblivion was painstakingly created by the artists, in Unreal Engine 5, to offer recognizable visuals and masses of detail. “We wanted to make sure that players will feel no inconsistency as they move from reading the comic panels to exploring the three-dimensional world,” Johan told us. “So each medium has a strong artistic identity, and a wealth of detail that players can get lost in.”

Will you manage to discover all the hidden secrets?
Savage Level has pulled out all the stops with the environments to immerse you in the Golden Age of Piracy like never before. “We want to encourage players to be curious, to explore everything, and to find each detail in the story,” summed up Johan.

07dd6b9a97a3fc28812063259816778eff026eee.jpg


☠️ Wishlist Flint: Treasure of Oblivion now
 

SilentSeeker

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May 21, 2022
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I guess I'll be the one to ask the question: if it has an Xcom-like action point system, does it allow for shooting and THEN moving, or are you limited to the same strategic narrowness Solomon gave?
 

cyborgboy95

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Dive into Flint’s Gameplay - How to use your Dice
Ahoy there!

Sometimes, victory’s just one roll of the dice away! Buuuut you can always try to nudge Lady Luck’s favors by improving your odds. Discover how to use your dice in Flint: Treasure of Oblivion:
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
What's with French developers and mobile-tier UI in videogames? I get that not all games can't be IWD2, but holy hell... this shit looks like a "go to shop!" button could pop up anywhere.
 

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