Exploring environments in Flint: Treasure of Oblivion
In your role as a pirate captain, you can travel the world to seek out new companions and fabulous treasures in
Flint: Treasure of Oblivion. Read on to learn more about the exploration phases in Savage Level’s tactical RPG.
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Exploration is at the core of the experience”
Built on solid turn-based combat and crew management mechanics, Flint: Treasure of Oblivion will also give players the freedom to explore. From the town and its lively streets to the pirate ship navigating stormy seas and the temple deep in the jungle, more than 20 unique locations are waiting to be discovered.
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Exploration is at the core of the experience, and it helps us strengthen the narrative dimension,” explained Johan Spielmann, Game Director. “Flint: Treasure of Oblivion
is a pirate story where the key events are told through comic panels. As they investigate the various locations, players will be able to learn more about the world through environmental narration.”
Beyond the pleasure of voyaging and delving deeper into the story, exploring the world will offer a tactical advantage in
Flint: Treasure of Oblivion. It brings opportunities to find and recruit powerful optional characters, or unearth weapons and treatments that can be decisive in combat. “
These benefits aren’t served up on a platter,” added Johan. “
The concept is kind of like ‘Where's Waldo?’ in that we want to encourage players to understand and carefully observe the world around them in order to get rewards.”
Detailed, vivid and realistic environments
The studio Savage Level put a lot of work into the environments to make the exploration phases as enjoyable as possible. First, the locations are bustling with life, including plenty of dialogue between NPCs and random events. “
Without trying to make a documentary, we wanted to immerse the players in all those everyday moments,” commented Johan.
The team also sought to get as close as possible to life as it was in the eighteenth century, including the architecture, apparel and customs. For instance, they consulted historical maps of Saint-Malo to faithfully recreate the French town, and studied boat designs at the National Navy Museum. “
The idea is to get away from the romantic depictions of Hollywood, with a more authentic approach to piracy in this period,” explained Johan.
Lastly, the scenery in
Flint: Treasure of Oblivion was painstakingly created by the artists, in Unreal Engine 5, to offer recognizable visuals and masses of detail. “
We wanted to make sure that players will feel no inconsistency as they move from reading the comic panels to exploring the three-dimensional world,” Johan told us. “
So each medium has a strong artistic identity, and a wealth of detail that players can get lost in.”
Will you manage to discover all the hidden secrets?
Savage Level has pulled out all the stops with the environments to immerse you in the Golden Age of Piracy like never before. “
We want to encourage players to be curious, to explore everything, and to find each detail in the story,” summed up Johan.
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