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Game News FO3 article at GameDaily

Vault Dweller

Commissar, Red Star Studio
Developer
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Tags: Bethesda Softworks; Fallout 3

<a href=http://www.gamedaily.com>Game Daily</a> decided to follow the trend and put together a <a href=http://www.gamedaily.com/fallout-3/pc/game-features/2924/?articleID=42791>Fallout 3 article</a>:
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<blockquote>With that said, we still have plenty of concerns about the new game. Bethesda has yet to give straight answers about viewpoint, interface and turn-based combat elements. Technically, the "Oblivion with guns" rumor could still be correct, but after looking at the trailer, and the fact that it uses real assets from the game's engine, Bethesda seems to be doing its best to stay faithful to the IP/franchise that it purchased April 2007.
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The two most major and confirmed announcements about the game were a relief. Fallout 3 will continue to use the series' SPECIAL (i.e. Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) character attribute system. We guess the system will contain a few small modifications, but the main character system will be in place. Secondly, <u>characters from previous games will make return appearances</u>; they would need to travel from Southern California (the setting for the first two games) to <u>Washington, D.C., the major metropolitan area in the game</u>. This change seems like a good move for Bethesda since it will help keep the game fresh and allow the development team to create a new history for the series (and cheap assets since the developer is located a few miles from the D.C. border).
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The Elder Scrolls IV: Oblivion, another Bethesda game, perfectly balances between linear and non-linear. A main quest can be completed in increments, or players can walk away and find hundreds of hours' worth of quests unrelated to the main storyline.
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Fallout veteran Ron Perlman reprises his role as the game's narrator. Bethesda also signed Liam Neeson to voice the main character's father, who will play a substantial role in the game. The dedication to use high quality voice acting and high-end graphics show that Bethesda has lofty goals. This definitely bodes well for Fallout 3.</blockquote>Definitely.
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OSK

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I'm still banking on an uninspired National Treasure-esque plot.
 

Fat Dragon

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At least Game Daily seems to have intelligent writers, seeing as how they didn't start heralding Oblivion as the new Jejus, like so many other game sites have been doing in their FO3 articles.

I'm probably wrong though. Most game journalists these days possess the intelligence of an inbred redneck.
 

obediah

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To be fair, it's pretty sweet that SPECIAL will survive in some form. They have plenty of time to fuck it up, but it's fan-fucking-tastic that they aren't starting from the obivion stat system. That leaves some shread of hope that we won't have to spend hours shooting at birds with a sling shot to raise our "make dead from far away" skill without burning ammo.

The returning characters thing is exactly the stupid "totally missed the point" stuff we've all expected. The best way to really prove they understand what Fallout is about is to transplant some random characters across a shattered continent (any maybe even through time) in some assuredly implausible manner. Of course, wild-n-crazy FO2 completely opened the door for this kind of shit, so I can't really take Bethesda to town for it.

And besides, remember how awesome it was in the Star Wars prequels when Lucas shoehorned in every character from the original trilogy, no matter how badly it shattered plausibility! We love that kind of shit, right? :cofused:
 
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To be somewhat positive, I will say that I'm glad Fallout 3 has SPECIAL, and I hope Harold does indeed return.
 

Ion Flux

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Project: Eternity
obediah said:
And besides, remember how awesome it was in the Star Wars prequels when Lucas shoehorned in every character from the original trilogy, no matter how badly it shattered plausibility! We love that kind of shit, right? :cofused:

Great moments in cinematic history:

"Goodbye Chewbacca, miss you I will." - Yoda

George Lucas is a doofus.
 

Red Russian

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obediah said:
...To be fair, it's pretty sweet that SPECIAL will survive in some form. They have plenty of time to fuck it up, but it's fan-fucking-tastic that they aren't starting from the obivion stat system...

True that it is sweet for the SPECIAL to make a return in some form, but it will not work unless they make MAJOR changes to accomodate RT with FPS. No? Afterall, wasn't SPECIAL designed for TB play rather than RT?
 

Micmu

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Yes, they will keep the attribute and skill names so the system will continue to exist in an xbrick action/"RPG". :roll:
 

HanoverF

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People are still in doubt this will be Oblivion with guns? PS3/360 + Fall 2008= Fallout FPS
 

OsirisGod

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Anyone noticed how almost everryone considers SPECIAL to be the atribute system in Fallout instead of the rule set,
i don't think you should get your hopes up since i doubt they will implement SPECIAL , maybe oblivion system with
atributes named S.P.E.C.I.A.L. is more likelly so do not fall
for it.
 
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Let's play a game called Fill In the Blanks. You get to fill in one blank.

Shooting
P______
E______
C______
I______
A______
L______
 

Mefi

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The FO3 system is called "So-Fucking Special".

Names of attributes mean diddly squat if the system in which they are used is fubar. Think of it as eye-candy for the retarded - "look we've renamed the Oblivion attributes just for you Fallout fans". "Oh gee thanks Beth".
 

Bloodlust

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SHOOTING
PILLAGING
EXPLORATION
CRAFTING
IMMERSHUUUN
ADVANCEDGRAFIX
LIAMNEELSHUUN
 

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