FO3: Teh gaem said:
John: The game would begin with the player in a prison cell. Because of this the player was given a choice. He could be an innocent that was imprisoned because of some misunderstanding, or he could choose to be a criminal and take bonus traits that would bolster some of his skills.
As opposed to, say, starting in a Vault and choosing to be a criminal (++combat stats), thrown out of the vault for violent behaviour and told to never come back, or say a technician with a bonus to repair and science skills who's left the Vault to find a mystary widget (++tech skills) or a diplomatic character or a doctor etc...
FO3: Teh gaem said:
The player would awaken in a prison cell, but not the one he remembered falling asleep in. Suddenly the floor rocks violently from an explosion and the player is knocked unconscious. When he awakens he finds his cell door open and a hole in the wall leading outside. Leaving the prison, he is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore his new world.
Okay, so I'm a tough bad-ass criminal dude, I get out of jail through a convenient hole in the wall and some guys attacking me, and I run? Why not beat the shit out of the fucker? Also, if I'm such a bad important dude who's been moved and is nasty enough to send REALLY EXPENSIVE ROBOTS after me, why the HELL is there not a larger guard around the prison? What, everyone died in the attack and left me there? Why do I get the feeling the attack was launched to free me, yet the guys who launched it, after blowing the jail apart, can't seem to manage helping me out through the hole?
It's the ol', "hole in the wall and no-one's around to stop you", trick.
FO3: Teh gaem said:
Unfortunately, his new found freedom may be short lived. The player is relentlessly pursued by robots who want to return him to the prison. As he explores the world and tries to outwit his pursuers, he begins to uncover an underlying plot. Why was he in a different prison than the one he fell asleep in? Why can't he remember being transferred? What was the attack on the prison about in the first place?
How about: Why would the prisoner care? He's escaped, I'm sure he's got some reason for why he was in jail in the first place that he actually *remembers*. Why bother finding these big bad people? Hell, I bet when the evil robots of doom bump into you in a random encounter, you can wipe the floor with them easy enough. Real nasty robots I bet!
FO3: Teh gaem said:
The game offered a myriad of new places to discover and explore. It spanned a good portion of Utah, Colorado, and the surrounding areas. The player could repair railways and locomotives for fast travel to distant locales with train stations. Or, he could find and repair several vehicles that allowed access to areas outside the railways. Or... the player could hoof it.
This is like the sole car in FO2. Here's a world where distances are great, travel is hard and tough, a world where a car that can move at the speed of light and runs on effecient readily available energy would be worth MILLIONS, and you buy it from a guy for a buck fifty-five? Never mind the fact that it defeats the purpose of the war. War = rations of resources = people having little fuel for car due to war effort (a war which was all about scarce resources by the way) and here's this car running on energy that's easily found at your local weapons merchant. I'm sorry, why did America annex Canada again?
FO3: Teh gaem said:
There were old friends and new enemies in the game. The Brotherhood of Steel was back but fading from glory. The player could rebuild them or destroy them.
IN FUCKING UTAH / COLORADO AND SURROUNDING AREAS? Jesus, these mothers sure multiply and move, don't they? Hell, FO:BOS has them moving into Texas. With all this Brotherhood everywhere, I'm wondering how the HELL they got shit-canned by the time FO2 came around.
$10 said if the player destroyed them though, the BoS would somehow find a way to appear in FO4...
FO3: Teh gaem said:
There was a group of fanatics who worshiped a mad goddess and her life/death religion. Mad the goddess may be, but the genetic knowledge she turned into a religion was helping the wasteland. The player could take her down and free the people from her tyranny (and possibly weaken them in the long run) or let her religion prosper (and build a heartier stock of people that could better survive the rigors of the wasteland). These were just two of many factions in the game.
Meh.
FO3: Teh gaem said:
There were recognizable places to visit like Denver, Boulder, Hoover Dam, the Grand Canyon, and many others. There were new places to discover like the Twin Mothers, the Nursery, New Canaan, and many more.
"In Fallout 3, we decided to replace scores of Monty Python references with lots of special places to visit. Hoover Dam!!"
FO3: Teh gaem said:
There is so much more I could say about the game, but I'll save that for another time.
When Interplay dies?
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All that aside, I think you can point at a broad outline of any game and say "that's not original". Very few games truly are. I'm just disappointed that a whole lot of people seem to be forgetting the purpose behind Fallout in the first place. Resources got scarce and the whole world wanted what was left. To have plenty of things still with effecient energy and running perfectly AFTER THE WORLD GOT NUKED seems to defeat the purpose of there being a war at all.
Some people need to
take a history lesson and
look at the
rationing and
shortages that occured during World War II*.
*Yes I know that last link is to an article about WWI. So sue me.