Severian Silk
Guest
nevermind
It is better. Anything is better then the prison thing that's been done to death. As for the Saint's idea, vaults are one of the trademarks of the FO universe, they are part of the setting, and it makes perfect sense to start with one instead of that lame FO2 village opening. The vaults provide good reason why the PC has no clue about the world outside instead of the amnesiac thing. It explains the basic or rudimentary skills in things like science, repair, doctor, etc; as it as highly unlikely that a tribal or some guy who's been living in a small town would even recognize a computer when he sees one, etc.Sammael said:Quite frankly, Saint, I don't think your version of the beginning is any better (or more original) than the "escape from prison" one.
No, apparently people can't get enough of the "you are being followed by killer-robots, uncover your past to survive the future" drama.What do you people want? Yet another vault? Another Chosen One storyline? The same exact setting as Fallout 1?
Better then nothing, much better.Oh, and ToEE's vignettes were overhyped shit. The opening vignettes I experienced gave me no more motivation to be in Hommlet than being placed in Hommlet with a message "you are now in Hommlet."
Sammael said:Oh, and ToEE's vignettes were overhyped shit. The opening vignettes I experienced gave me no more motivation to be in Hommlet than being placed in Hommlet with a message "you are now in Hommlet."
Volourn said:No. The The vignettes didn't highten the importance of alignment. Ooo... I'm chaotic eveil so I gotta wipe out a church. It's CE; not CRHM.
The whole idea behind them was to give the player actual motivation to be Homlett; but in that aspect they utterly failed.
Almost every other game I've played has given the player better; solid reason to be in the starting location even if the reason isn't new (ala the prisoner thing).
Otaku_Hanzo said:I
My god, I totally would love a character creation system where you are not bound by anything but your imagination.
Volourn said:No. The The vignettes didn't highten the importance of alignment. Ooo... I'm chaotic eveil so I gotta wipe out a church. It's CE; not CRHM. The whole idea behind them was to give the player actual motivation to be Homlett; but in that aspect they utterly failed. Almost every other game I've played has given the player better; solid reason to be in the starting location even if the reason isn't new (ala the prisoner thing).
Volourn said:No. The The vignettes didn't highten the importance of alignment. Ooo... I'm chaotic eveil so I gotta wipe out a church. It's CE; not CRHM. The whole idea behind them was to give the player actual motivation to be Homlett; but in that aspect they utterly failed. Almost every other game I've played has given the player better; solid reason to be in the starting location even if the reason isn't new (ala the prisoner thing).
:
The engine was about 95% done. You could create characters, use skills, perform both ranged and melee combat, save/load games, and travel across maps. We had a tutorial level done that would let you do all of the above. All areas but one had been designed. About 75% of the dialogs were done and at least 50% of the maps. We had character models and monster models
I mean, OMG. I'm CE so that means I'ma lunatic who wipes out entire churches just because I'm paid.
Sammael said:Quite frankly, Saint, I don't think your version of the beginning is any better (or more original) than the "escape from prison" one.
What do you people want? Yet another vault?
Another Chosen One storyline?
The same exact setting as Fallout 1?
Where's your fucking originality?
Oh, and ToEE's vignettes were overhyped shit. The opening vignettes I experienced gave me no more motivation to be in Hommlet than being placed in Hommlet with a message "you are now in Hommlet."
That's what i thought when I read your idea. I imagined the vault slowly degrading and substituting technology and supplies with whatever is available, having garden patches, water pipes from the stream to the vault, tool development (fishing hooks and traps), and evolving culture of the vault where they try to record the knowledge to the best of their ability as the electricity supply is limited and they can access computers once a month or on some big occasion, etc.Saint_Proverbius said:We also haven't seen a group of people using a vault as it degrades and sticking to it. They started off like every other vault, but as things broke down, they rigged other ways of getting things to work. They could even be like adobe cliff dwellers who live in the cliff facings of rocky areas and plant crops and such in the flat valleys and plateaus just near them.
that's the one i have to disagree with. i have no problem with having the same reason for being in a town regardless of how i play. the option to deal with the reason is where the true roleplaying lies. a CE team may have been brought in to investigate problems, but once they get there, their true motivations can be explored. they can easily decide to stick things out and get the reward or whatever meanwhile, the strange deaths that are occuring in the area go unsolved. or they could show up under the guise of helping and, once the town's guard has been dropped, take advantage of the situation by raping, pillaging, stealing and eating babiesSaint_Proverbius said:The vignettes were a hell of a lot better than starting in a town there to save it, a la IWD and IWD2. Why the hell would a chaotic evil party be there for that? After all, in the end, they all end up saving the town, so HOORAY!
Volourn said:And, oh, Sherriff, I didn't bring up TOEE; others dead. I just responded to others' posts - unlike you i read an entirety of posts. Did you *not* notice that most of my orioginal post was about the subkject at hand. It's you and others who have driven the conversation striaght into the waiting arms of your One. True. Love. Of. Perfect. Games. Known. As. TOEE.
Volourn said:You should back your statemnts up as your lies ooze your posts. I ahve never stated in alls eriousness that TOEE is an example of "all that is wrong withc rpgs". When you cna stop lying; then come back. Deal? It's kinda funny since I don't even think every game I listed there are evn better then TOEE. definitely not the M&M, or IWD2 for damn sure. See, once again, you make up bogus stuff withpout backing them up with fact.
However, you can insist all you want; you don't always get what you wnat. I'll continue to inists on laughing at your love affair with the greatest game ever TM that is TOEE; and at all the "facts" you make up in regards to what I post or do not post.
Enjoy. :D
I'll tell you what games give you better motivation. Here are just some examples:
1. BG, FO1, FO2 & countless others: You start off in your hometown. Can't do much better than this. Yes, it's simple yet effective and it actually does add to the overalls cheme of the respective games.
2. BG2, LH & Others: You are a prisoner. Escape, and dela with your former apturers
3. Arcanum & Others: Youa re travelling, and your ride is attacked. Deal with it, or not...
4. Gold Box Games, Wizardy series, & Might & Magic series as well as a host of tohers; Youa re an adventurer, or a group of adventurers out looking for adventure