The scum of the earth!I'll happily 1v1 Europeans, just a fair warning: I'm a wardenpicker.
Networking issues seem to have disappeared completely in the last few days from what I've experienced. Either they've updated something or lots of people simply left after the initial failures and never came back, thus easing the load on matchmaking.
Which is bull, at least in Europe. You get a game in less than a minute or two any time of day pretty much.I was giving it a month but I'm already seeing "matchmaking takes 5-10 minutes" posts on reddit.
I guess they mostly complain about 1v1/2v2 which apparently has the lowest pop.Which is bull, at least in Europe. You get a game in less than a minute or two any time of day pretty much.I was giving it a month but I'm already seeing "matchmaking takes 5-10 minutes" posts on reddit.
The "stability" of that game however is not guaranteed...
I guess they mostly complain about 1v1/2v2 which apparently has the lowest pop.
I already gave up on this game, most characters only have two or three viable moves, so it gets kind of boring after a while. Once you get to the stage where everyone consistently tech guardbreaks and parry unsafe attacks, everything has to be feinted or just mindgamed. Idk, it wasn't what I hoped the game would be.
For Honor is shedding players, down 95% since launch according to Steam stats
New heroes and maps haven't stopped the slide
For Honor is looking very poorly after coming down with a serious case of not having many players. Ubisoft’s multiplayer game of duelling warriors has shed around 95 percent of its playerbase on Steam in just a few months.
At launch, For Honor boasted 45k concurrent players, down from over 71k during the beta. Since then, it’s largely been a downward trend that even Season 2, with its new maps and heroes, couldn’t halt.
After the launch of Shadow and Might, there was a tiny jump, according to analytics site, Githyp, with almost 5k concurrent users, but that figure has dwindled again, back to pre-DLC numbers. As of last weekend, it’s peaking at a miserable 3.4k. Steamspy confirms the situation, showing that peak concurrent users were down to 3.1k yesterday.
This is just on Steam, so it doesn’t include anyone playing directly from Ubisoft’s Uplay platform, but it’s rather telling, regardless.
It’s a shame. In his For Honor review, Andy called it a “tense, tactical medieval brawler that will reward anyone with the patience and will to master it,” and that’s been my experience, too. It is blessed with a cracking combat system and heroes that feel meaty, with weapons that are almost tangible.
What do you reckon Ubisoft needs to do to seduce players back to the arenas?
In B4 this game is dead in 4 months, just like the hundreds of FOTM multiplayer games to come out in the past 3 years.
Of course, this trend has *nothing* to do with twitch being used as a shilling platform for game devs.
People can only stomach shitty matchmaking, connection issues, unbalanced gameplay and focus on bad gameplay modes for so long.