Gnidrologist
CONDUCTOR
Fallout 2 is a better game because i've replayed it way more times than the first one. Game over, man.
Gnidrologist said:Fallout 2 is a better game because i've replayed it way more times than the first one. Game over, man.
Are you taking that fact out of your ass? You're mistaking communities that hate each other guts thus living in separate districts (raiders, ghouls, other humans) for retarded piece of shit of Fallout 2 a la "lol chinese kung fu town!". And many many buildings throughout the whole FO1 are made out of junk, which is much more logical than inconsistent Vault City and trash-y New Reno.Dark Matter said:The fact remains that most areas in Fallout 1 had one defining characteristic, a few of which were 'token crap' like the Hub and the raider town.
You mean that political conflict where you blow up a toilet and cover the town with shit?The areas in Fallout 2 had a lot more going on in them, in terms of different political conflicts.
Sorry - the Chosen One is literally how your character is called in F2 - and hey at least your choices didn't seem stupid in F1 compared to "lol choose out of 3 cartoonish mafia clans!"In Fallout 1, the conflicts within towns never went beyond "there's a good sheriff and a corrupt crime boss. the chosen one must choose!"
Oh, wow...1eyedking said:What the hell? I won't answer this, I'd repeat myself. Read.Digging yourself deeper?
He said: "Why would anyone want to invade a setting with an insane potential with all the BORING "real world" crap in a most stunted, forced manner like a dog shitting in the middle of the carpet kind of way? I get sick of that crap right here, I wanted you faggots to give me more stuff in the spirit of the awesome PIPE RIFLE instead of the DESERT EAGLE."
You said: "First you ask for no "real world crap", and then you ask for more Desert Eagles?"
Questions?
MetalCraze said:You mean that political conflict where you blow up a toilet and cover the town with shit?
*phew, i guess i'm with teh cool guys now*
Medium one is the GECK. I'm supposed to believe that a metal suitcase is enough to make a piece of wasteland change into Vault City, or a tribal village into a thriving metropolis!?
yakuza emperor is a computer being interesting
Yakuza (with samurai swords) appears only in random encounters around New Reno. San Fran has the Chinese kung fu masters.Darth Roxor said:Big one is San Francisco. Not only because (again) the yakuza doesn't quite fit, but more so because the whole location feels extremely rushed. While New Reno had everything great except the theme, San Fran doesn't even have good quests iirc, and the only moment I had a 'yes, that's interesting' thought was when I found out that YAKUZA EMPEROR IS A COMPUTER!!!!
OgreOgre said:\
Yakuza (with samurai swords) appears only in random encounters around New Reno. San Fran has the Chinese kung fu masters.
Clockwork Knight said:The codex faceplamed at Eden, but I think hes a p. cool guy.
Suitcase containing stuff that would help communities to worry about things other than gathering food for the next day. The "actual contents" section explains it better.
http://fallout.wikia.com/wiki/GECK
Garden of Eden Creation Kit. Did you even watch the intro? Also the information kiosk was a nod at the excessive bureaucracy that spawns from tight organization. It fits the style of FO2 perfectly.Gragt said:The GECK is a bit of a magical device and its real effects aren't really known but so be it. Yet I have trouble to find plausible a city in the middle of a hostile wasteland with nice little gardens and said benches and informations kiosks. If it firmly controlled a sizeable portion of the wasteland, I could understand people would want to develop such luxuries, but not really in a precarious position like Vault City's. NCR supposedly controls some sizeable territory, and it could explain some of its strenght. The way it is organized also seem more fitting to a town in the middle of a hostile wasteland. I doubt a small village like Shady Sands could attain the size of the NCR, not only the town itself but the totality of its members, in only 80 years, especially when you compare it to historical exemples like Rome or Greece, but I can suspend disbelief for this one — unlike Vault City that stretches it thin.
Yes, I understood that. But I still think FO1 locations are theme parks, and that FO2's zones are all coherent. They might not be cohesive with FO1's more serious take on the post-apocalyptic setting, but they all make sense. 80 years pass and something is supposed to happen, whereas in FO1 everything was in shackles FO2 shows civilization in some parts has evolved and in others not.I wonder who is playing semantics there. As VD said, a set of zones with a theme each doesn't make a theme park, especially when they are coherent within the setting.
Yeah, that sounds better than getting stupidly nit-picky about how much material can be hauled over the course of 80 years and how a peaceful village would have had access to technology and if said trade routes would have been attacked by raiders, and how would a police force have evolved and where would it have gotten its weapons from if the Hub is a pretty long way away, and then there's the whole crops deal and would they have managed to support a large population and...20 years to create a small backwater village and it can be turned in only 4 times that amount of time into a powerful federation of wasteland towns united under one banner? Tandi is a strong and charismatic leader but the NCR seems too advanced with such humble origins and with so little time. But again, I can persuade myself to accept it.
*sigh*I guess he meant that there wouldn't be much need for pr0n in a desolate place where daily survival is the main concern. If we consider pr0n as some kind of luxury, that kind of industry doesn't have its place in a post-apoc setting like Fallout's. As for the need for pr0n in NR, the mere presence place is highly questionnable.
There's no need. As if you didn't know developers sometimes save face in interviews. Had MCA said "I despise it. It was one of the worst locations, it absolutely had nothing to do with Fallout, and if I could go back I would have scratched it off completely" then it would have been a different matter. Semantics? Nah, politics.I know you like to play semantics but re-read Avellone's quote, and maybe copy it again, instead of cooking it to your own sauce.
Melcar said:I'm told that I like playing shitty games. I guess that's why I like replaying FO2 more.
:D
A magic suitcase that makes green cities out of nothing. It comes with seeds, fertilizer, and a generator. You put the seeds in the hard wasteland soil, add the fertilizer, turn on the generator, wait 80 years and voila! A brand new city with laser gates, green parks, big ass guns, and one citizen Lynette will jump out of the ground when you're not looking. 'Tis the magic of Christmas and a philosophical undertone hinting that no matter what happens people will rebuild and restore, because you can break our cities, but you can't break our will!1eyedking said:Garden of Eden Creation Kit. Did you even watch the intro?
Excessive bureaucracy. In a post-apocalyptic "we nuked everything just be to sure" world. Yeah, this makes sense.Also the information kiosk was a nod at the excessive bureaucracy that spawns from tight organization. It fits the style of FO2 perfectly.
Then you don't understand, but only pretend that you do.Yes, I understood that. But I still think FO1 locations are theme parks, and that FO2's zones are all coherent.I wonder who is playing semantics there. As VD said, a set of zones with a theme each doesn't make a theme park, especially when they are coherent within the setting.
Are "something was supposed to happen" and "anything goes!" the same things in your book?80 years pass and something is supposed to happen...
And I won't bother explaining Dungeon Siege's social commentary that life is an endless struggle.I won't bother explaining FO2's comment about civilization's decadence again.
Yeah. Save face by admitting design flaws. Happens all the time. Is it really that hard to accept what Avellone said without trying to weasel your way out, which is amusing and clear to everyone?There's no need. As if you didn't know developers sometimes save face in interviews.I know you like to play semantics but re-read Avellone's quote, and maybe copy it again, instead of cooking it to your own sauce.
Politics.Had MCA said "I despise it. It was one of the worst locations, it absolutely had nothing to do with Fallout, and if I could go back I would have scratched it off completely" then it would have been a different matter. Semantics? Nah, politics.
:DVault Dweller said:And I won't bother explaining Dungeon Siege's social commentary that life is an endless struggle.
Multi-headed Cow said:I'm surprised more people played Fallout 2 first, I have to say.
Mackerel said:I always have to start at the beginning of the series, it just doesn't feel right otherwise. I'm actually more interested in that than this pointless and boring debate: Why, those people who played FO2 first, did you do so?