Elwro said:
Jaesun, I have a request. What we have here thanks to you is a very nice guide to FRUA, fantastic for anyone who'd want to play e.g. Dyer's modules.
But there are people who want to play the Gold Box games since they heard they were among the classics of the genre. I played some of them a very long time ago. From time to time I'm considering firing some of them again. But then I remember the bad things, mostly UI related. I also notice there are numerous versions available, for various platforms. And some of the games have been remade for FRUA. But e.g. in that category I can only find the first two games of the original tetralogy. Does it mean that if I finish Curse of the Azure Bonds in Dyer's version I won't be able to transfer the party to any version of Secret of the Silver Blades? Lots of similar questions arise...
ugh the dreaded question I have been avoiding (this is why my article ONLY specifies Ray's The Realm series), as they are specifically made to allow ANY party made with any of the modules, can be imported to any other Realm series module.
As for a specific series of FRUA modules, I would first read the modules read-me.txt. It should clearly state that a party made with the first module can be imported into the second module. I *assume* Ray's version of PoR and CotAB are made that the PoR party can be imported into CotAB.
When browsing for a module on
http://frua.rosedragon.org/modulelist/file.php here are some tips:
Under the "HACKED" coloum, if it has "not hacked" you can import ANY character/party from ANY "not hacked" labeled module. All this means is it uses the default FRUA items/spells/art etc.. so nothing new has been added or changed.
If in the "HACKED" column, if it says "hacked" then you will need to use UAShell to play it. Since a hacked module can differ from module to module you cant use the same party/characters from another hacked module.
The only time you can import character/party in a "hacked" module, is if it is a specific series that allows you to do so (like in Ray's The Realm Series).
Elwro said:
...and here's the request: could you give some advice on what the definitive way of playing the Gold Box games would be now?
I am not quite sure what you are asking specificaly?
Tripicus said:
Is there a general map space that works well for mapping Ray's modules? Or even simply something such as an upper-bound on the sizes for the FRUA engine.
No sadly. I really really wish Ray would give at least SOME general idea on where to begin mapping, but he does not. I have on ocassion just looked at the map in the editor just to see where I am, and then begin mapping (IF it is a HUGE map, like in module GA3, Tales of Enchantment which is a HUGE GIGANTIC map. It took me 4 pieces of graph paper to map out fully).
mariog said:
How's "The Sect"? I've heard good (actually, great) things about it but I still haven't tried it yet.
My free time is limited to me working on
My Conversion of Rays modules into DC currently, so I have not tried it yet, but I have heard many good things about it. Someone give it a go and let us know!
mariog said:
Also, since it looks like there are hundreds of modules out there, are there any offering choices and consequences/multiple ways to solve quests and, you know, something else than endless combat encounters?
I assume there are (Ray uses TONS of Skill/Class/Race/Stat checks in all of his, as well as sometimes different ways to approach things and sometimes consequences in his modules). Since my free time is rather limited, someone give some of them a try and let us know.
There IS also the
http://frua.rosedragon.org/uanls.htm newsletter there that usually has a review of modules with each issue. Give those a read too to perhaps pick something to your liking.