fizzelopeguss
Arcane
morthological AA. Super sampling with a 9ms hit? (that's next to nothing btw.)
Originally an intel algorithm, but currently seen mostly in top tier first party PS3 games.
Now it's coming to AMD's new Cards via a direct compute shader (will prolly be added in a driver update for older cards too)
There is a caveat to brute forcing it in drivers though, it currently adds the filtering to UI elements as well. But that can be fixed by developers.
Originally an intel algorithm, but currently seen mostly in top tier first party PS3 games.
Now it's coming to AMD's new Cards via a direct compute shader (will prolly be added in a driver update for older cards too)
There is a caveat to brute forcing it in drivers though, it currently adds the filtering to UI elements as well. But that can be fixed by developers.