sgc_meltdown
Arcane
- Joined
- May 8, 2003
- Messages
- 6,000
We’re more looking into what Valve can do with payment services than engine services.
The industry has this broken model, which is one price for everyone. That’s actually a bug, and it’s something that we want to solve through our philosophy of how we create entertainment products.
What you really want to do is create the optimal pricing service for each customer and see what’s best for them. We need to give customers, all of them, a robust set of options regarding how they pay for their content.
An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. Some people, when they join a server, a ton of people will run with them. Other people, when they join a server, will cause others to leave. We should have a way of capturing that. We should have a way of rewarding the people who are good for our community.
So, in practice, a really likable person in our community should get Dota 2 for free, because of past behaviour in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.
That’s just one example. Another is how much people want to pay for items. Some people are happy paying a dollar. They’ll pay a dollar over and over and over again, others want to be different, others want to run servers and create mods.
Each one of these people should represent a different monetisation scheme for the community as a whole.
So, one thing we do have are these high value customers. We’ve now started connecting their Steam account to their PayPal account, and now these people aren’t just paying for games, they’re making money from them. And it’s not just a little bit of money, it’s $20,000 per week some people were making.
Their cost for Team Fortress 2 is negative $20,000 per week. You’re never going to see that in a retail store. [Laughs]
That’s the best thing in the long run for the community. Our challenge is to knit all the positives and negatives of our community together so that everyone who is one Steam is adequately tailored for – and that doesn’t at all look like a RRP on a box. It’s people who make hats get paid. People who are really popular play for less, or free.
http://www.develop-online.net/features/ ... l-on-Valve , the very last bit
yeah I'd pay mmos if I was given a 100% discount for not being a twat.