StrangeCase
Educated
Not saying that they don't. Just wondering why AP was so universally panned for them, but FO3 wasn't.
As I understand it, BN's point is that FO3 is also guilty of being bug-ridden. If you're asking why other reviewers went easier on FO3, you'd have to ask them, because he doesn't seem interested in defending them.
Anyway, I liked the review. I thought it was thorough and well-written, and BN's assessments of the game's strengths and weaknesses seemed insightful and appropriate.
This line in particular deserves an :
The “big thing” is achievements that encourage obsessively exploring every nook and cranny, not a game that – Frith save us – actually tells the player he failed at something.
But I'd argue that achievements are about much, much more than that. Broadly, with simply beating the game considered too unfulfilling and failure considered too frustrating, they're little pats on the head to convince you to keep playing. Worse, it's like the developers/publishers are conditioning you to enjoy certain things. "Here's how to have fun with this game!", is the message: "Achieve these goals!" I feel like how I enjoy a game should be up to me, and I don't appreciate games second-guessing my preferences.