Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
I think it makes no sense to measure the game by what it's not designed to do. Sweeping consequences are one thing, and some games have a handful of such large consequences. Instead, Alpha Protocol has a lot of tiny taps. None of them are sweeping, but here's what's important: none of them are fake choices with meaningless consequences, as we see in other RPGs. That's why I don't classify it was C&C fail, like BioWare, just different than games like Fallout.
You are right in that it can be less appealing, and the complete lack of any mission ever closing or opening feels like a failing. I think it would've benefited from a few sweeping consequences, the closest it gets in is adding and removing boss fights. But I don't think that means you can just classify it in the same fail-category as others.
You are right in that it can be less appealing, and the complete lack of any mission ever closing or opening feels like a failing. I think it would've benefited from a few sweeping consequences, the closest it gets in is adding and removing boss fights. But I don't think that means you can just classify it in the same fail-category as others.