Relay
Educated
- Joined
- Sep 6, 2010
- Messages
- 444
The invisible walls are what makes fetch quests like Return to Sender much much much worse than they should be or are in most RPG. For example when I had to go to the ranger camp near jacobstown, I thought I could go there by fast traveling to vault 22 and go straight to that place. Except that you can't climb teh mountain. You have to take turns and walk in a circle.
I've rarely seen a game that made me rage so much at the amount of walking since Morrowind. Great job Obsishit. Obsishit can't into making games since even making a mod is too hard for that subpar bunch of monkeys. New Vegas didn't feel like a game, it felt like doing the chores. Since I bought that POS I just felt obligated to go through it until the ending. But I will never, ever replay that POS again, not unless they make a patch that removes the invisible walls, augment the walking speed, make the setting less retarded and.. well, give me a new fucking game.
I've rarely seen a game that made me rage so much at the amount of walking since Morrowind. Great job Obsishit. Obsishit can't into making games since even making a mod is too hard for that subpar bunch of monkeys. New Vegas didn't feel like a game, it felt like doing the chores. Since I bought that POS I just felt obligated to go through it until the ending. But I will never, ever replay that POS again, not unless they make a patch that removes the invisible walls, augment the walking speed, make the setting less retarded and.. well, give me a new fucking game.