Grunker
RPG Codex Ghost
True, but they may at least take the rpg fabase into consideration when making future titles.
You've never heard of "RPG elements?"
It will just keep getting better. AoD will be finalized after massive fixes in a short time, Wasteland 2 will have a playable beta on horizon, Xenonauts will prove to be the true spiritual successor to X-Com, Cleve will start taking pre-orders for Grimoire, Codexers will fund a codex-driven dream RPG project leaded by Chris Avellone...
...and then the world ends. On Wednesday.
I too hope they take inspiration from Storm of Zehir's dialogue system. It's very well-suited to a party-based game where different party members have different strengths and weaknesses.
It's fucking brilliant is what it is. Credit where it's due; SoZ did that shit exactly right with a simple and effective solution.
Mrowak said:Yeah, but it would be cool if you couldn't see the whole content the game has to offer even with that mechanic. SoZ is partially so cool because you can't accomplish everything with the party you have no matter what. There were always som "hidden" options for Druids, Rangers, Dragon Disciples, and you simply couldn't have all those classes in the party.
Agreed, good point.