Vault Dweller said:
Surely you see the difference between success being determined only by your skills/stats and mingames that you, the player, play in order to pass the skill check? Yes, I've read that your character's skills affect the difficulty of mini-games, so what?
If you can't come up with a better other than saying something as inane as 'so what?' I would again suggest taking some of those comprehension lessons. Perhaps reading a few books will alleviate the 'lack of intelligent things to say' problem that seems to burden your intellectual disposition.
The difference between this quote and the one I used in the news post, is that my quote is completely supported by the rest of the article, why the one you picked is ... just words.
See: Above
A single sentence? What about the rest of the stuff that supports that sentense? Who's being selective now, Rex?
'Rest of the
stuff'? Take one thing out of context and suddenly you manage to provide a world of evidence in the face of facts to the contrary? Again, this is merely proof of your inability to grasp basic comprehension. Yes, this is an ad hominem argument on behalf of yours truly, not that you would
comprehend the meaning of the aforementioned term, in case anyone is wondering.
Tactics is. Figuring out that you should try to hit the guy who's hitting you isn't. Btw, you didn't reply to the dialogue stuff. Did I prove you wrong?
No, you didn't prove me wrong. Having a higher intelligence statistic allows for a wider range of dialogue choices, similar to how a larger vocabulary is at the disposal of more intelligent people over intellectually diminutive people. I would like to know now why is it that the intelligence statistic does not allow you more options in combat? Surely a more perceptive, or intelligent person would be able to use the battlefield to his advantage in ways superior to an opponent of inferior intellect.
It's really not as simple as you think it is. Compare the behaviour of intelligent players in a multiplayer first person shooter over dimwitted AI as a startling contrast, for example. Surely, tactical maneuvers are not as simple as 'shoot target'.
What's success being determined by mini-games and players skills then? Clickfest?
Are you arguing that Morrowind wasn't a clickfest due to the die-rolling?
As a response to your argument: I anticipate that the minigames will consist of intellectual puzzles, like the 'hacking' minigame in System Shock 2, or the various ones in Anachronox. They had nothing to do with the speed at which you clicked your mouse. Surely your degree for imaginative thinking can't be as limited, or stunted as your comprehension skills.
And where were those in MW?
They were in Bloodmoon.
Asfor the original Morrowind: much like reflex-based combat, minigames, and good graphics... they (end-game choices) were not present. So why would they retain one of the worst parts of the original game?
ToEE, at least, got a great TB combat. That made it a good dungeon crawler. What TES4 got? Cool graphics?
And possibly great real time combat and gameplay. Suddenly it doesn't look so bad, does it?
If you consider that MW had dialogues....
Again, it's one of the fans' biggest complaints about the game. Alleviated, eventually, by mods and conversions.