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Games "must be like Hollywood" is the worst decline in gaming

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,977
Location
The Desert Wasteland
Games are like movies now because film is a well understood propaganda vehicle.

This hobby space has been almost completely captured by jews.
 
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Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
Plenty of modern gamers also really like these movie games. It's another consequence of gaming going mainstream. A lot of people are happy to play games where the actual gameplay is so bland it just kind of fades into the background. I've heard more about David Lynch and Twin Peaks in regard to AW2 than I have about the nuances of AW2's game mechanics, even on other gaming forums.
I remember having an argument over Doom Eternal. I said I hated glory kills because they stop you playing the game and interrupt the game play. The guy I was talking to thought Glory kills were SUPER MEGA BADASS. I came to the conclusion that they project themselves onto the character and consider themselves bad ass if a scripted segment happens. I consider them an annoyance and a waste of my time, I only feel cool if I do something cool myself. So these movie games are appealing to the people who don't have the skill to do something cool and want to feel awesome any way. Once you look at it in those terms all the glory kill garbage and forced segments make complete sense.
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,496
I remember having an argument over Doom Eternal. I said I hated glory kills because they stop you playing the game and interrupt the game play. The guy I was talking to thought Glory kills were SUPER MEGA BADASS. I came to the conclusion that they project themselves onto the character and consider themselves bad ass if a scripted segment happens. I consider them an annoyance and a waste of my time, I only feel cool if I do something cool myself. So these movie games are appealing to the people who don't have the skill to do something cool and want to feel awesome any way. Once you look at it in those terms all the glory kill garbage and forced segments make complete sense.
Unfortunately, I think more scripted segments with less player control, more “cinema” than game is the future of mainstream video games, especially when you consider the cost to make these type of games. The 10-year-old who has a PS5 or Series X|S today won't mind because he'll have grown up with movie games like Insomniac's Spider-Man, Uncharted, TLOU, Hellblade 2, etc. These games will be the norm for him.

Even people born in the late 90s, who probably had a taste of the 90s to early 2000s incline, are defending these movie games. How many of them will reject it all and seek out hardcore games? Very few I imagine.

Despite the criticism they get, Sony's movie games continue to move millions of units.

I noticed how it was fashionable among many young YouTube game reviewers to criticise and ridicule the original RE4's limitation on mobility during shooting as part of their RE4 remake commentary. The RE4 remake now plays like every other cinematic over-the-shoulder shooter. It's another example of how the quirks that used to set games apart have to go when games are made for “modern audiences”.

Long running franchises are gradually caving in. I hear Final Fantasy 16 plays more like a mediocre action game with some RPG-lite elements bolted on. It's also cutscene heavy apparently. The “Story Focused” difficulty mode in FF16 even automates combos and dodging. More stuff scripted so the player can sit back and enjoy the cinematic elements.
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
I remember having an argument over Doom Eternal. I said I hated glory kills because they stop you playing the game and interrupt the game play. The guy I was talking to thought Glory kills were SUPER MEGA BADASS. I came to the conclusion that they project themselves onto the character and consider themselves bad ass if a scripted segment happens. I consider them an annoyance and a waste of my time, I only feel cool if I do something cool myself. So these movie games are appealing to the people who don't have the skill to do something cool and want to feel awesome any way. Once you look at it in those terms all the glory kill garbage and forced segments make complete sense.
Calling glory kills a "scripted segment" is a stretch, they're short animations played when you finish off a stunned enemy with a melee attack. Doom Eternal is extremely "gamey" and proud of it.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
Calling glory kills a "scripted segment" is a stretch, they're short animations played when you finish off a stunned enemy with a melee attack. Doom Eternal is extremely "gamey" and proud of it.
It really isn't. They're 2-7 second long animations that take the player's control away. And over a fight you're doing them repeatedly to restock ammo meaning up to a minute or more of every fight is scripted animations repeating over and over. I don't want a game wrestling control away from me constantly and forcing me to watch boring animations instead of playing it. Doom should not be a JRPG where you sit back and watch attack animations happen.

Doom eternal is very gamey. A very shit gamey game. It is by far the worst doom game with the worst fanbase.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,987
Doom eternal is very gamey. A very shit gamey game. It is by far the worst doom game with the worst fanbase.
I hear you, brother.
Seriously, fuck that game.
Sick of those zoomer retards thinking they are hardcore and shit when they probably haven't even played the original Doom 1 and 2...
Also Doom 3 is better than both the reboot and Eternal.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
Also Doom 3 is better than both the reboot and Eternal.
I would put Nu Doom about on par with 3. Depending on your preference one is better than the other but they're both solid games with excellent representation of the genre they're a part of.
 

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