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Games with good ship-to-ship combat? Sea, space or other.

deuxhero

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X4: Foundations. Every ships relies on a role rather than hard rock>paper>scissors trinity. All combat roles overlap between multiple ship types, and there's even a few that break class in mechanics (for example the Terrans have a corvette that's more of a superheavy fighter than an actual corvette). You can pause the game at any time and give rather complex orders to your fleet. Since the enemy actually has an economy and limited ships, it's an entirely valid strategy to cripple an enemy by attacking their shipping/mining (either destroying them outright or by capturing them to use yourself) or launching hit and run attacks on outlying factories to peel away response groups. These things actually working and having a point helps add variety to battles while making some craft types more viable (burst damage equipped corvettes are really good at running into enemy territory, locating miners/traders, and killing them before reinforcements arrive).
 

Gostak

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Debatable if it fits in this thread (honestly not really) because this is not a focus point/ core or sophisticated feature (it's pretty simplistic, still can be risky for you, though and feels fair; some ships for harder glory level missions also are invulnerable to this)
but it's in and the game is ace one way or another.
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Debatable if it fits in this thread (honestly not really)
No need to worry about purity. I know I don't.
Only reason why I haven't included Bounty Train into this thread is because I haven't seen any evidence of train vs train combat encounters (I should play the damn game to find out.).
 

Gostak

Educated
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It can be 1vs1 or squadrons:

https://github.com/tuomount/Open-Realms-of-Stars#deep-space-combat
Also, add to that what the developer wrote in a post from the end of 2020: "Combat has got new feature where previously passive components can be overload if ship has extra energy. Shields can regenerate faster, engines allows ships move faster, cloaking devices prevents enemy locking on your ship. In one of the test games I was able to beat more powerful fleet by using cloaking devices and destroying one ship per turn and then running away from the combat just to get back energy reserves before attacking again."
 

Jack Of Owls

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I found the ship-to-ship combat in the Lost Horizons mod for Pirates of the Caribbean to be quite good... until I encountered the bug where if you were chasing them, and they got out of sight, they disappeared off the face of the earth requiring a console command to get them back. Fuuuuuck that. Boarding the ship after you captured them had you facing off against a single overweight captain. Maybe City of Abandoned Ships didn't have these issues? The later Black Flag did boarding tactics right by having your entire crew face off against their entire crew, like it should be.
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Couple of games which have been mentioned on this thread have been fully released.

Destroyer: The U-boat Hunter


Starfleet II: Krellan Commander Version 2.0


I might've missed others.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wh40k rogue trader has ship to ship combat. Sure it's a tacky addon(though fun enough), but it's there.
 

Modron

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Anyone ever try this? Despite being a movie license people say decent things about it and it's basically helmed by the people who made homeworld.
 

Gostak

Educated
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Jan 10, 2022
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I picked up the DLC for Airships: Conquer the Skies.
The AI in conquest is not too good and they are limited in what they can build.
For conquest harder difficulty modes hence give it advantages like more money.

The AI for the actual battles is pretty serviceable, though.

However you can play this online that's when the going gets really tough, I guess.

Have a capship fight (guess it's modded, some of the sounds are unfamiliar)


And someone that should be better at this taking into account the hours he had experience with this till then but still is obviously kind of bad at commanding
a decent boarding vessel.


This was all without the DLC, which really does add to conquest mode a lot.

VS fights in an older version without the DLC: https://rpgcodex.net/forums/threads/games-with-great-combat.150347/post-9002226
 
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