Bruma Hobo
Lurker
- Joined
- Dec 29, 2011
- Messages
- 2,480
Yeah AoD does have great inventory icons. I need to play it again someday, and finish it this time.
Wow, this looks amazing. I've never heard of this game.Siege of Fucking Avalon, people. Unsurpassed to this day.
Wow, this looks amazing. I've never heard of this game.Siege of Fucking Avalon, people. Unsurpassed to this day.
Siege of Avalon was pretty good actually a hack and slash rpg with proper exploration, nice loot, and proper quests and shiet. I put it alongside Divine Divinity and Prince of Qin. I recommend giving it a shot even if you don't end up liking it.vazha Nice art, I heard the game is mediocre though. What are your thoughts on it?
It's one of those "could have been a classic" rpg games. First two chapters are brilliant - amazingly atmospheric, great art direction, meaningful quests & dialogues, with a nice court intrigue woven in. Combat is not half bad for a hack & slash game. Oh and excellent music too. Third chapter is solid. the less is spoken about later chapters ( I think there were 5 or 6), the better. Suffice to say that aside of becoming a nauseatingly boring clickfest with barely any quest & dialogue, the game screws you if you have a warrior char (a foremost reason to play the game in the first place, just look at that paperdoll) by throwing at you enemies that you can effectively deal with only as a mage.
Risen 2009
It's one of those RPGs put on top of RTS mechanics. Each mission/quest gets own map (between them you end up in a town hub where you can shop, progress story in a tavern, and hire a mercenary unit or two for the next mission), each map has various events and/or side quests you may want to do, sometimes with NPCs to talk to or aid you, and the order in which to do them is a bit of a puzzle to solve (but often you can try doing things your way). Human enemies drop their equipment that you can pick up after the fight, and there's no RTS base construction stuff (and monsters, enemies, NPCs just stick to their areas unless an event tells them to do something or you lure them away) etc.. There's also only a few "units" you control per mission most of the time.isn't rage of mages an RTS? If it is a CRPG I'll have to check it out.
From what I recall, Rage of Mage is a game with linear missions, very small controllable character count (2?), and leveling, so it sits between RT tactics and Tactical RPG.
Pretty much yes, but IIRC there are side-mission maps you don't have to do and there's some choice of order in which to do them. The maps themselves have parts of the map you're supposed to tackle first/last (which you figure out by encountering enemies you can't kill yet or get one-shotted by them) but it's possible to do stuff out of order there and you don't have to fight optional grindy monsters (though you'd be missing on loot/experience from them so skipping too much might make later missions harder).From what I recall, Rage of Mage is a game with linear missions
1-2 is the minimum, and 2-3 IIRC is the max for party members you can equip, but there are temporary controllable friendlies and mercs you can hire so you can have a few more units per mission if you want (though melee ones are not worth the investment usually), and there are rare missions where you end up controlling a dozen or more units (there also may be groups of friendly NPCs you're supposed to join in a fight against bigger groups of enemies - which BTW can be abused to let some friendlies you're not allowed to kill yourself die to get their loot). Controlling more units and keeping them from dying is a pain, though (unless you like micromanaging multiple units with special abilities in RTSes), so missions you can complete with just a knight and a mage or two are more fun.very small controllable character count (2?)
The hard part is not dying to groups of ranged units/mages in some missions, otherwise it's more on the grindy side because of some enemies being HP sponges that require kiting, and it being optimal to do all the optional stuff (but that's also true for other games with a mission structure where you can't repeat content for more exp/loot), which is where the most kiting/sponginess happens.The game is very hard and grindy iirc(you really need these flashy equipment upgrades!)
Are you talking multiplayer maps here? Singleplayer is pretty much killing stuff until you have to retreat to heal, repeat until everything is dead.I remember camping enemy respawn points with my sister for hours before we questioned the purpose of our existence.