Jasede
Arcane
- Joined
- Jan 4, 2005
- Messages
- 24,793
I'm trying to find out what makes great levels extraordinary, so I'm looking for some good games that have a level in them that just completely stands out from all the others- it's either completely different, or it's extreme, or it's just very, for lack of a better word, "artistic". Maybe it's just particularly difficult or atmospheric.
Here's some examples of what I am looking for:
Thief 3: Robbing the Cradle
No enemies in the first map, ghost story elements out of nowhere, pitch black, usual good Thief atmosphere distilled, only nine enemies or so total, yet frightening. Feels like it's from a different game.
Serious Sam: 2nd Encounter: The Grand Cathedral
Imagine a normal Serious Sam level; now take out all the garnish and multiply the enemy count by fifty. It's a straight hellish corridor of death that ends in a majestic, enormous green field under a pretty, sunny sky. There, the last wave of enemies attacks for what goes on for like fifteen minutes while the sky darkens, meteors fall from the sky, rain and lightning start and end and it becomes day again. Awesome. Also the sheer number of enemies is second to none.
Majora's Mask: The Moon, the tree room
The best room in the entire game. Completely different from what you expect; very unsettling especially at the age I played this. A very nice culmination of everything that was strange in the game into something even stranger, turning something genuinely positive into something frightening and alien.
Godhand: 1-1
Has there ever been a better first stage in any video game, ever made? This stage isn't unusual or even different, but everything in it just clicks from the get go. When you play this stage it feels as if every single enemy has been placed in exactly the right spot- everything has been measured and carefully crafted, including the weapons and powerups. It's the perfect introduction to a great game. When I first saw this level on some Let's Play the immediate reaction was: "Wow, that is the most awesome game I have ever seen; how can a level look like so much fun?"
Timesplitters 2: Siberia
This level feels like it was designed with a ruler and a compass. Just like in the first Godhand stage, every enemy feels like he was placed there for a reason and couldn't possibly be in a different location. The callbacks to Golden Eye are beautiful and the difficulty of the whole thing is just extreme on Hard - and this is only the first stage. It really sets the tone for the game: this is going to bust your balls, son. That the music is really nice doesn't hurt, either. Just a well crafted bundle, this map.
If you can mention some more great levels in some games, that'd be great. I love playing those. I especially have a soft spot for levels that break the conventions of what the game established up to that point. I also like the idea of a level where the music completely stops, or the mood does a 180 degree turn, or the graphical style changes. If you know examples of that, that'd be great!
Here's some examples of what I am looking for:
Thief 3: Robbing the Cradle
No enemies in the first map, ghost story elements out of nowhere, pitch black, usual good Thief atmosphere distilled, only nine enemies or so total, yet frightening. Feels like it's from a different game.
Serious Sam: 2nd Encounter: The Grand Cathedral
Imagine a normal Serious Sam level; now take out all the garnish and multiply the enemy count by fifty. It's a straight hellish corridor of death that ends in a majestic, enormous green field under a pretty, sunny sky. There, the last wave of enemies attacks for what goes on for like fifteen minutes while the sky darkens, meteors fall from the sky, rain and lightning start and end and it becomes day again. Awesome. Also the sheer number of enemies is second to none.
Majora's Mask: The Moon, the tree room
The best room in the entire game. Completely different from what you expect; very unsettling especially at the age I played this. A very nice culmination of everything that was strange in the game into something even stranger, turning something genuinely positive into something frightening and alien.
Godhand: 1-1
Has there ever been a better first stage in any video game, ever made? This stage isn't unusual or even different, but everything in it just clicks from the get go. When you play this stage it feels as if every single enemy has been placed in exactly the right spot- everything has been measured and carefully crafted, including the weapons and powerups. It's the perfect introduction to a great game. When I first saw this level on some Let's Play the immediate reaction was: "Wow, that is the most awesome game I have ever seen; how can a level look like so much fun?"
Timesplitters 2: Siberia
This level feels like it was designed with a ruler and a compass. Just like in the first Godhand stage, every enemy feels like he was placed there for a reason and couldn't possibly be in a different location. The callbacks to Golden Eye are beautiful and the difficulty of the whole thing is just extreme on Hard - and this is only the first stage. It really sets the tone for the game: this is going to bust your balls, son. That the music is really nice doesn't hurt, either. Just a well crafted bundle, this map.
If you can mention some more great levels in some games, that'd be great. I love playing those. I especially have a soft spot for levels that break the conventions of what the game established up to that point. I also like the idea of a level where the music completely stops, or the mood does a 180 degree turn, or the graphical style changes. If you know examples of that, that'd be great!