Manjuice Nutella
Arcane
The following is a no-brainer level, but I liked the upper floors of the Cathedral in Fallout 1.
Sierra Madre in Fallout: New Vegas. The pacing and little details in the backstory. That melancholia. Fuck yeah.
Woodside & Blue Creek Apartments in Silent Hill 2.
While we're at horrors, that already mentioned beginning of Call of Cthulhu: Dark Corners of the Earth in Innsmouth. The atmosphere was amazing. Although, to digress, this has to be one of those few times when I strongly disagree with the general Kodex Konsensus since the game is pretty bad and everything decent in it is mostly beneficiary of the great base material. After the aforementioned Esoteric Order Attack the feeling of danger and suspense is for the most part gone as soon as you get a weapon, and the game disgracefully devolves into popping endless waves of moles with braindead AI and stormtrooper accuracy at point blank range. And probably most of all, this retarded protagonist, oblivious of everything around him, who can't piece together A with B and undermines the entire experience with one of the probably poorest examples of writing in video games in his monologues and interludes.
Yeah.
As for the harmless protagonist in beginning levels before shit hits the fan, I really liked the prison in that Riddick game, Escape from Butcher Bay. I can't think without my injector.
Ibidem, the first city level in Atlantis: The Lost Tales. The Red Rooster Inn had me shitting my pants with fear when I was a kid. And Ireland in Atlantis 2
Aside for the iconic Artorias the Abysswalker, in the context of the build-up; Anor Londo
in Dark Souls: Prepare to Die Edition. The game was full of little hints and subtleties about the whole scheme and machinations involving the role of player in the setting, but this level is the exemplifier of it next to Darkstalker Kaathe in how it truly turns the tables once you piece the elements together. Truly the Torment of action RPGs.
Sierra Madre in Fallout: New Vegas. The pacing and little details in the backstory. That melancholia. Fuck yeah.
Woodside & Blue Creek Apartments in Silent Hill 2.
While we're at horrors, that already mentioned beginning of Call of Cthulhu: Dark Corners of the Earth in Innsmouth. The atmosphere was amazing. Although, to digress, this has to be one of those few times when I strongly disagree with the general Kodex Konsensus since the game is pretty bad and everything decent in it is mostly beneficiary of the great base material. After the aforementioned Esoteric Order Attack the feeling of danger and suspense is for the most part gone as soon as you get a weapon, and the game disgracefully devolves into popping endless waves of moles with braindead AI and stormtrooper accuracy at point blank range. And probably most of all, this retarded protagonist, oblivious of everything around him, who can't piece together A with B and undermines the entire experience with one of the probably poorest examples of writing in video games in his monologues and interludes.
Yeah.
As for the harmless protagonist in beginning levels before shit hits the fan, I really liked the prison in that Riddick game, Escape from Butcher Bay. I can't think without my injector.
Ibidem, the first city level in Atlantis: The Lost Tales. The Red Rooster Inn had me shitting my pants with fear when I was a kid. And Ireland in Atlantis 2
Aside for the iconic Artorias the Abysswalker, in the context of the build-up; Anor Londo
after dark.