Esquilax
Arcane
- Joined
- Dec 7, 2010
- Messages
- 4,833
The Sword in Thief 1 was an exceptional level in a game with exceptional level design.
I loved all the "exotic" levels, like Clagscreft, Bonehoard (moaning zombies and the haunting sound of the Horn of Quintus was fantastic) and The Lost City. Too bad the most vocal Thief fans disagreed and got what they wanted in Thief 2.
Life of the Party in Thief 2 was an exceptional level in a game with too many mediocre (compared to Thief 1) levels.
Playing Life of the Party was also the only time a computer game gave me motion sickness.
The Bank was another really great level in that game.
Bluff Eversmoking was my favourite Unreal level. It was big, unlinear and with some epic sights.
I think you and SB aren't giving the Thief II level design enough credit. It lacked the variety in terms of enemies and atmosphere of some Thief I missions, but they were also more sprawling and had more variety with regards to objectives and how to approach them. The first too missions aren't particularly unique, just some solid thieving, though admittedly it lacked the style of Lord Bafford's Manor. But then look at a great mission like "Framed" - the entire step-by-step of sneaking in, avoiding the mechanical eyes, ghosting through the place, finding the vault code, then planting the strongbox; beautiful stuff right there. Completing that mission felt awesome.
"Ambush!" also had a pretty intense experience with trying to avoid patrols, sneaking into your own apartment. "Eavesdropping" is fucking fantastic too - the huge well-lit church lobby is very challenging to traverse through. One of my favourite Thief II moments was sneaking into the crypt underneath, pissing off the Haunts residing there until they chase me, then as soon as I lure them into the church lobby above, I quaff an Invisibility potion and sic them on the Mechanists. Thing is, the Haunts are so fucking tough that the two of them can take out all four Mechanists in the church and end up winning. Then you listen into that incredibly creepy Karras/Truart conversation (a nice touch here was that the location of the deposit box here is randomised, so on subsequent replays, the key is in a different place).
First City Bank and Trust and Blackmail are fucking gems and can stand toe-to-toe with the best of the original game. Trace the Courier is short, but the novelty of how the mission is presented is very nice. The aforementioned Trail of Blood/Life of the Party are hands-down the best in Thief II. I'll admit Precious Cargo is a bit of a let-down after that series of great missions, but IMO it's still very solid and I liked the exposed environment of the submarine (difficult to sneak in). Also I liked the fact that the Mechanist Divers were immune to gas arrows/KO.
Kidnap is criminally underrated and was pretty unique too. It had that thrill of hunting your well-protected target, following around and trying to pick him off without alerting his entourage. The situation is made difficult because of Cavador's immunity to gas arrows, meaning you have to plan things out in case he suddenly bolts after you've picked his bodyguards off. The tension of hauling his body around a well-guarded, well-lit installation made things exciting. Piecing together Karras' New Scripture of the Master Builder over several missions was also cool.
Casing the Joint is the worst map of the series and should simply have been folded into Masks because it felt nonsensical and the lead-up to the end was way too abrupt. There needed to be something in-between Masks and Soulforge to connect the plot a bit better - it was clearly a rush job. That being said, there were some nice parts, such as the haunted library and the Mission Impossible-style rappelling from the ceiling with rope arrows to steal the precursor masks located below.
I might be in the minority here, but I liked Sabotage at Soulforge and I thought it was creepy in a way that Maw of Chaos wasn't. It felt System Shocky, and while I could see how the process of collecting items for the guiding beacon could be irritating, I thought that the size and atmosphere of the mission made it enjoyable. While the game definitely started losing some steam near the end, I think it's still every bit as good as Thief I.
I think it's also important to remember that Thief I also had a few misses here and there (Maw of Chaos, Haunted Cathedral*)
* NOT Return to the Cathedral, that one is godly.
tl;dr Even Thief I/II at their worst are still pretty fucking good.