plin said:heh, exactly. And they love using the excuse of "Well, they need to understand that we've been tortured since fallout 2 waiting for another true sequel, we've been fucked over too many times to name, things like that can make a fan pissed off and be on their virtual period".
When, I for one have been waiting just as much, but I am not rabid, I don't get pissy with developers. I don't whine about being fucked over. I'm not a pessimistic little jackass complaining about everything that happens.
Montez said:plin said:heh, exactly. And they love using the excuse of "Well, they need to understand that we've been tortured since fallout 2 waiting for another true sequel, we've been fucked over too many times to name, things like that can make a fan pissed off and be on their virtual period".
When, I for one have been waiting just as much, but I am not rabid, I don't get pissy with developers. I don't whine about being fucked over. I'm not a pessimistic little jackass complaining about everything that happens.
"I only bitch and moan about people who I think are bitching and moaning, and I'm proud of it!"
Kamaz said:Only BITCHING can bring the light on the whole thing and attract the eyes of other portals/vortals/magazines.
Why BITCHING but not polite argumentation? First of all, the BITCHING I have seen from Fallout fans is, actually, polite/reasonable argumentation/dispute.
undead dolphin hacker said:This is fucking awful. Idiots who loved shit-eating titles like Morrowind and KOTOR are cheering over this--if that's not proof enough that this sucks an unshaved arab transsexual's cock, I don't know what is.
Kamaz said:Otherwise all the game industry would go towards shallow cRPG experience with no ambitions at all.
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...and I think Fallout is an example.
GameSpot said:GS: You mentioned that you are planning to make "many new upgrades and enhancements" to the BioWare-developed NWN engine and the Aurora Toolset. I assume that means NWN will run on the same engine--is that true?
FU: Actually, no. We are going to be changing a lot of how the art assets work in the engine, so this will break the usage of the original NWN's art assets. However, we are going to be retaining a lot of how other things work, so things like scripts and dialogs (and many other types of content) will most likely run in the engine after an import process in the toolset.
GS: What upgrades and enhancements are you planning?
FU: A lot. We are going over almost every inch of the engine to add new features and refine things that are going to stay the same. From a graphics standpoint, we are updating most of the graphics engine to support new graphical features like normal mapping.
Human Shield said:What is wrong with some of you people. The Fallout fanbase aren't unpleasable. If a company kept the setting correct, and gameplay as good as the first one, most would be behind it. Beth doesn't even know what they were going to do with the title besides call it Fallout 3 even if it is really another spin-off.
geminito said:And if the TES4 engine is versatile enough, then why not use it to create Fallout 3? If they plan ahead, they can use the "TES 4 Engine" to make many different games! The engine could be 3d, but lock the camera into Fallout-like isometric views (like Simcity 4 does).
Redguard was 3rd person (no doubt considered at least tantamount to dreaded 1st person ).Saint_Proverbius said:I don't think they've ever made anything that wasn't first person
kathode said:Redguard was 3rd person (no doubt considered at least tantamount to dreaded 1st person ).Saint_Proverbius said:I don't think they've ever made anything that wasn't first person
That interview doesn't seem so awful to me, btw.
Sure, but that's ignoring the massive gameplay differences between Morrowind and Fallout. Fine - they have a 3d engine. But if they're planning on making a proper Fallout game they're going to have to implement two completely different games with Fallout and the next TES.geminito said:You can do an isometric perspective just as easily.