deadairis said:
DarkUnderlord said:
deadairis said:
That sort of misinformation is fine, when you're not costing anyone their jobs in the immediate or long-term. Put up a preview talking about problems in a game that never actually show up in the final game, or worse yet that you're just wrong about, and you haven't just hurt someone's feelings. You've cost sales of the game, for something that isn't actually the team's fault. It isn't even real.
So you're admitting that your main concern when writing a review is not to harm sales?
Uh, no, I don't think so...
where?
In your answer. "That sort of misinformation
is fine, when you're not costing anyone their jobs". In other words, if it was a small indie developer working on a game for fun, you'd write that sort of stuff in because nobody really loses their job, right?
Oh wait, that's not what you meant? Then by all means, elaborate.
But then you go on "you haven't just hurt someone's feelings. You've cost sales of the game". Again, not much about "it's important to get facts right just for the sake of journalistic integrity", you're more concerned about them losing their jobs. What you're effectively saying is that if you do see something that does really suck, you're not even going to mention it purely on the off chance that it might be changed in the full version and thus make you look like a dick. Sorry, lose developers their jobs (You don't seem to be all that concerned about looking like a dick).
Thing is, of course you shouldn't mention something that you know got cut a year ago. That's called mental retardation and despite the fact that the gaming media already suffers from that in huge amounts, it's still not something that should be done. However, as I said, how do you know "it's incorrect" if that's what you've seen? For example, VD got given a hands on preview. He
saw something that was a problem. Under your methodology, he shouldn't have said anything because it's a bad thing and someone might get fired. Why though? He's seen something and it's a problem, so he should mention it. What does the developer then say? "
This will be improved". In other words, he admits it's a problem. He then says "Actually, I'll probably fix it before you put up the preview".
Of course a preview of a game 12 months or however long before release isn't going to be the full version but does that mean problems that are seen (and, despite your suggestions otherwise, actually do exist) shouldn't be mentioned? Again in VD's preview, VD points out another problem and the developer responds "
Now that you brought it up, I might tie this to some of the difficulty stuff, so easy mode might be like it is now, but in hard mode they might stay dead a long time."
I shudder to think of how good Oblivion might've been if instead of sucking Todd's penis, some of the previews actually said "the AI was scripted", instead of ranting on and on about how AWSUM that dog being set on fire by the AI was which funnily enough, turned out to be a lie about the AI system that everyone perpetuated. But I suppose that's okay because they didn't hurt sales, did it? It only increased them and that kind of misinformation is okay, right?
See, that's the thing. You forgot that
the good stuff shown in previews can change too. Yet you don't seem to be worried about that.
deadairis said:
I'm not going to write a review and put in something I made up, or a negative point that isn't real.
I'm sorry, who said anything about putting in stuff that is made up and not real? I'm talking about
things you've actually seen and then
giving an opinion on those things. Are you trying to infer that VD just made those problems with Depths of Peril up? Because that's what you seem to be doing yet if you read the review, you'll see that all of them
are real problems that VD saw and commented on in his
preview.
Again, I supposed if he'd just rabbited on about how awesome it was, you'd be okay with that? Even if he was talking about how awesome quests were going to be, even though he didn't actually see any?
Your job is to critique games based on what you see. Don't try and talk bullshit about lies and things you know have been changed. Let's stick to the shit you saw in the game and get you to comment on that. Even if it's bad. Even if it's good. That's supposed to be your job, not simply being an extension of their marketing department.