themadhatter114 said:Wow, you missed the point entirely. When I say "What more does a fighter want?" I'm talking about the player who is using the fighter as his character. What more does that player want, as a fighter character, than to hit harder and more often and to get hit less often and be able to take more hits?
Some advanced offensive and defensive maneuvers (=feat)? A chance to try some new and different weapons (=weapon specialization)? An opportunity to dabble in some skill not directly related to bashing blunt things with sharp things? (=non-weapon proficiency).
Anything is better than "you get 7 hitpoints, +1 THAC0 and that's it, you're one level more powerful than before".
Yes, obviously getting a feat (which is every 3rd level in general, and fighters get an extra feat every other level)
So a fighter only skips feats at levels 5, 7, 11, 13, 17, 19 etc, while getting a double at 6, 12, 18?
Sounds dangerously close to "a perk every level" 16 feats per 19 level-ups.
Playing the game is about playing the game and if you think that the entire time you're playing as a level 5 character is boring because you didn't pick a feat at your most recent level-up, perhaps you should be playing a different game.
Playing the game as 5th level fighter might not be boring at all (if feats received at levels 1-4 were entertaining enough). But getting that 5th level sure as hell would be boring and more disappointing than the others. And since advancing a character, as we all know, is an exciting game in itself, an useless levelup is just like a crappy dungeon or a lame sidequest - better left out.
I still remember when in Goldbox series the only fighter levels which matter were 7 and 14, when you got +1/2 att/rnd each. While getting from level 10 to level 11 for +3 hp and +1 thac0 was hardly worth the cost of training (or would be, if there wouldn't be so ridiculously enormous amounts of money around from selling dozens of enemy bracers of defense ac 6). No wonder most people dualclassed those fighters to mages whenever reasonable (meaning, mostly at level 7 or 14, of course), and/or took paladins and rangers instead in the first place.
Sure, if they balance perks in such a way that getting them every level isn't overpowering, and if they have enough perks so that you can't just pick up every single one along the way, that's fine.
That's what I began with, didn't I?
Personally, I think that in D&D 3.5, getting more skill points, more hit points, better saving throws, and increasing power of current abilities is fine. I don't whine because my paladin is only getting feats every 3rd level because I'm becoming a better fighter, my turn undead ability is getting more powerful, I can Lay on Hands more often, etc.
Very true. Now compare it to levelling up a fighter in pre-BG AD&D game. As far as I remember, SPECIAL works the same way - all you got at level up outside of perks was several hitpoints and 15 skillpoints. Which makes individual levelups pretty meaningless, particularly on higher levels.