kingcomrade
Kingcomrade
Actually that's a good decision.
themadhatter114 said:Sure, but you don't need to get those new abilities as often.
Well, D&D has skill points which you increase at every level up, plus I believe your saving throws improve, among other things.
Yes, fighters get feats at almost every level-up because they get absolutely no free abilities as opposed to every other class which gets free feats every few levels on top of the ones they select.
But rather than a situation where a fighter gets more feats than everyone else, you advocate a system where every class gets a new ability every single level.
I think it's more fun to have to consider which feats I want for a particular build than to just pick up a new feat every level.
But that's not at all what they are promising for Fallout 3. Supposedly there will be no more perks in Fallout 3 than in previous Fallouts
But I don't see what's so boring about extra skill points and extra hit points. I don't need a whole new ability every level.
Todd: For a lot of people, the way that Z-key grab works, a lot of it is so you can do like this [Todd rearranges items on the table in front of him]. You can decorate everything, you come in, there’s the gun shop…it’s fun. It’s dress-up with a room.
PCG: So it doesn’t serve much of a gameplay purpose beyond storage?
Todd: No, the things you can add to your house are definitely gameplay related things.
PCG: Such as?
Todd: Such as, wait and see! Have you not seen enough, sir?
PCG: Never enough!
Emil: You can definitely buy useful things for the house.
Todd: Even the bed, that well-rested thing [that gives you an XP bonus for a while after sleeping], that wasn’t in the original design. So we put that in, and we recently changed it. We like the XP thing.
Vault Dweller said:... perks like ... fartmaster ...
pkt-zer0 said:PCG: So do some perks now have negative side effects like traits did?
Todd: Not really, no. We decided to make them all positive. We went through that debate, and what we decided was that the negative is really what you didn’t pick.
Not exactly - by the end of the game, you'll only have 20 perk levels, which is one fifth of the total available. So you'd be missing out of 80 other perk levels.SpaceKungFuMan said:So by the end of the game, since you'll have picked everything, there will literally be NO negative, even in the trivial sense Bethesda is using here.
I'm guessing Gifted is what became Intense Training - +1 to one of your SPECIAL attributes. No reason you shouldn't pick them. Perks are FUN!Dark Individual said:So why exactly shouldn't I pick Gifted or Skilled in FO 3, assuming they're in?
You're essentially right, except for the skill part and the tree part.Naked Ninja said:It's essentially the same thing, a skill tree.