Oarfish
Prophet
- Joined
- Sep 3, 2005
- Messages
- 2,511
Vault Dweller said:Satiate or suppress?
Satiate, can't use it above 5 spirit points.
Vault Dweller said:Satiate or suppress?
MountainWest said:I've never used it so I'm by no means sure, but isn't there an 'advance time' option in the rest window? Below the 'rest'-icon?
Vault Dweller said:So, what do you think of people who claim that evil path is almost unplayable because of the spirit meter?
1) The meter makes you mortal in a game where for all intents and purposes you are immortal. Therefore it's a good thing.
2) The meter is a ration system equivalent, especially if you are playing evil. You go down into a dungeon. Do you have enough spirit energy to fight efficiently (without severe penalties)? Would you be able to find something to feed on down there or should you take care of your hunger now?
3) The meter is the balance to your uber evil powers. It's the price you pay for what you gained. That's the part I like the most. We've had several discussions here about things that affect your character. For example, I easily sent the merchants to their death to gain a new evil power. I just killed a family, basically, but needless to say it didn't affect me as much as a real life situation would. So, how do you represent a personal sacrifice, a price you must pay for something in a video game? The meter is a pretty damn good idea. While most people wouldn't care about the lives of a few pixels, they would care a lot about anything that affect their own pile of pixels negatively.
Yeah, fuck 'em. Can't take the heat, stay out of the kitchen. M I RIGHT? *sigh*
90% of the reviewers. See above. Especially the last paragraph.
First, there is nothing wrong with a -1 stat penalty. End of the world it's not. Second, you can suppress your hunger once, without camping or summoning. There are plenty of spirits in the forest and suppressing in front of them increases your spirit energy. Third, there is a human spirit you can devour via a dialogue option in a non-evil way - he will offer to sacrifice himself to help you replenish the sacred pool.
ricolikesrice said:different people, different opinions, meh ..... i dont actually agree totally with VD either because i am not seeing any big benefits to giving into your hunger. i mean the items you can craft with the essences from killed companions arent THAT good and horribly suck compared to the stats you can get by having 100 influence with all the good guys, which isnt possible if you kill them ^^
It's not just the items, which are way more powerful than anything else you can create. It's the abilities like Ravenous Incarnation and combat bonuses.ricolikesrice said:different people, different opinions, meh ..... i dont actually agree totally with VD either because i am not seeing any big benefits to giving into your hunger. i mean the items you can craft with the essences from killed companions arent THAT good and horribly suck compared to the stats you can get by having 100 influence with all the good guys, which isnt possible if you kill them ^^
Well, if you are good, you can reduce your hunger to zero very quickly and then the spirit meter becomes a non-issue.Helton said:So is it an "evil character only" feature?
Apparently, it does Anyway, you've seen my points. It's easy to see that some people will hate the feature for the same reason I liked it - it makes the game harder, less casual; it's the price you pay for having powers and most people will prefer to have powers without any strings attached.To be honest: The only person I've seen brush the evil path off like a walk through candy-land is you. I'll usually take your word over some random reviewer, but come on. You really think they didn't understand it? Seems to me they just didn't like it. Which, apparently, makes them morons.