Helton said:
My OP wasn't made to confirm or deny the existance of rating inflation, it was to point out how lame this general sentiment is, which several people have expressed. No one is allowed to criticize Mask of the Betrayer or we'll never get a decent RPG again. That's lame. That's bullshit. That's dishonest.
Nice try.
Pug made a
long post stating that because of the idiotic complaints about the spirit meter, "he next time a company decides to implement an interesting, challenging and perhaps slightly controversial feature in their games they'll think twice about it."
He's absolutely right about it and to be fair, he does mention the alignment issue. That's when you started ranting.
Here is the big picture.
A) The spirit meter is an interesting feature
B) With all its flaws it adds a LOT to the game.
C) It's been butchered in every review, so it's safe to assume that Obsidian will not include unconventional features ever again.
D) Nobody says it's a flawless feature, but it's not as bad as the reviewers presented it.
me said:
"Other than the already mentioned alignment...." Larn to red.
What was bad about Hitler other than trying to kill the Jews, conquer the world, and having an ugly fucking mustache?
That's a dumb analogy. You make it sound like the entire purpose of the spirit-meter is to help you role-play your alignment better.
And now here is a sneak preview of my MotB review. Readers discretion is strongly advised.
....................
The Spirit-Meter thingy
I mentioned it only because it had been criticized in every review, ranging from "teh worst feature evar!" to "poorly implemented". Well, guess what? It's a pretty damn good feature and an excellent moron indicator. If you failed to understand this feature, odds are you a fucking moron. Sad, but true. Let's blame the clearly failed education system and the leniency toward degenerates in your homeland.
Anyway, a handy guide to the spirit-meter.
The game revolves around your ... uh... condition. Some call it a curse, some call it a gift. You are a spirit-eater. You consume spirits and sometimes souls (if you choose the evil path). Game mechanics-wise, your condition is represented via two meters: % level of your spirit energy (100% is good, 0% is dead) and your hunger level. The higher your hunger level is, the faster the spirit energy level drops. The lower your spirit energy level is, the heavier your stat penalties are.
- STAT PENALTIES?!! WHAT THE FUCK?!!! THIS GAEM SUCKS!!!!
Now that you understand the basic idea, here are the two different paths the game offers.
The good path: You consider your affliction a curse. You suppress your hunger, thus significantly slowing your need to feed. Eventually you acquire "good" feats like Eternal Rest, which restores your spirit energy without increasing your hunger. Soon (very soon) your hunger is pretty much at zero and you can focus on finding a way to get rid of the curse permanently.
The evil path: You realize that you've been given a power and that only a fool would give it up. You devour spirits and eventually learn to devour souls. You gain very powerful spirit essences this way and once you fully unleash your gift, you'll gain significant combat bonuses.
So, what does it all mean? It means that if you are a good person, you can pretty much ignore this feature by suppressing your hunger and enjoy what it adds to the dialogues. If you are an evil bastard, you can "go with the flow" and become very powerful through the extra spirit essences, feats, and abilities. However, all that power - and that's the brilliant part - comes with a price. You must constantly look for spirits to feed on to stay alive and quite a few times you'll be barely alive, unable to lift a sword. (How very Elric, btw). Compare that to Knights of the Old Republic, for example, where the difference between good and evil is purely cosmetic as both sides are equally balanced and it doesn't cost you anything to join the Dark Side.
The only problem with the spirit meter is the alignment adjustments. Whenever you make a spirit system related choice, you gain a few alignment points, becoming more Lawful, for example. Since the DnD alignment system is subject to many interpretations, some players will disagree with how the spirit system handles your alignment. I don't think it's a big deal, to be honest, but if you care a lot about this aspect, I'd suggest getting a mod that can remove and change the adjustment to fit your own alignment beliefs.