I have been trying a lot of arrangements today and
Who about the portraits along the bottom and the combat text window centered at the top? Been experimenting with this all day long. This leaves lots of space with the combatants appearing above them, plenty of size in the viewport for them. I also have free look working in the blobber with right mouse button so you can examine things on the floor in front of you if they are obstructed by the portraits. Most of the 3D faux environs I have built so far have nothing significant to interact with lying flush with the floor as Grimoire does with pits. Most objects similar to Grimoire you just click on to interact with and most are at eye level.
Tried this with bottom center alignment, came out pretty good, plenty of space to spare in the combat screen too.
I tried that last week and it looked asymmetric. I will show some combat screens shortly and the screen space is similar to Eliminage but there's lot of room. The Wizardry style left and right makes it difficult to position the other dialogues conveniently, they cover up the combatants.I think the viewport has too much vertical space for a blobber 1st person view. If you want to keep the size of the character boxes as they are now, it might be better to put them all on the left on top of each other.
The AI has been really good for generating battle backgrounds that closely resemble the blobber environment except they give it a little more style. When you go into the combat screen you don't feel as if you have been pulled out of the blobber.1) did you use AI and how much. are you satisfied with the results?
2) footage, when?
Which Lovecraft deity/deities will you include? Or are you coming up with your own?
Deriving most of them from existing canon. A lot of Cthulhoids obviously judging by artwork above.Which Lovecraft deity/deities will you include? Or are you coming up with your own?
I think I am going to end up stacking them like Wizardry in 3 rows of 3 on left and right. I've actually had it that way a couple of times.I think the viewport has too much vertical space for a blobber 1st person view. If you want to keep the size of the character boxes as they are now, it might be better to put them all on the left on top of each other.