Diogo Ribeiro
Erudite
<a href=http://www.1up.com/>1UP</a> has some <a href=http://www.1up.com/do/newsStory?cId=3157782>coverage</a> on this year's <a href=http://www.gdconf.com/>Game Developers Conference</a>, and of a panel in particular that had Peter Molyneux of Lionhead Studios, Ray Muzyka of Bioware and Hironobu Sakaguchi of SquareEnix discussing the evolution of what they do worst, the RPG. Despite the feeling it's made to promote their upcoming Xbox 360 titles, it's still a sad, somewhat out-of-touch collection of developer rants.
<blockquote><b>On non-linear gameplay and character customization:</b>
The question of non-linear gameplay sparked the first hint of disagreement, as Molyneux and Muzyka have rather different ideas about its merit. While Molyneux isn't much of a fan -- "Multiple branches are great, but there's a snag: You have to be careful that people don't think they've made the wrong choice." After all, he says, much of the appeal of story-driven games is sharing the best moments with your friends. Muzyka, however, begs to differ; in his mind, it's much more interesting for each player to take away a unique experience, as the sensation that they've shaped the story adds emotional impact. (Not to mention replay value.) Still, he notes that actually implementing this style of storytelling is "damn hard," as it necessitates the creation of a great deal of addition content, all of which must be brought to an equal standard of quality. And each branch of the story must be made to feel like it's the "right" decision, to avoid Molyneux's concerns. (For his part, Molyneux was having none of it, although he did mention that this was the crux of the good/evil dichotomy in Fable.)
Sakaguchi's thoughts were less heated and not terribly exciting coming from the creator of Final Fantasy: He prefers a grand, cinematic experience that allows players to feel like they're taking part in a movie. Which is to say, non-linear is probably not his ideal.
As for character customization, it's intrinsic to each creator's games -- and something Molyneux has been contemplating recently even outside the boundaries of Fable. He greatly prefers customization through action, within the context of the game, rather than at a bland startup chargen screen. </blockquote>Sakaguchi seems to the only guy who actually played the games he developed.
Spotted at: <A HREF="http://www.1up.com/">1UP</A>
<blockquote><b>On non-linear gameplay and character customization:</b>
The question of non-linear gameplay sparked the first hint of disagreement, as Molyneux and Muzyka have rather different ideas about its merit. While Molyneux isn't much of a fan -- "Multiple branches are great, but there's a snag: You have to be careful that people don't think they've made the wrong choice." After all, he says, much of the appeal of story-driven games is sharing the best moments with your friends. Muzyka, however, begs to differ; in his mind, it's much more interesting for each player to take away a unique experience, as the sensation that they've shaped the story adds emotional impact. (Not to mention replay value.) Still, he notes that actually implementing this style of storytelling is "damn hard," as it necessitates the creation of a great deal of addition content, all of which must be brought to an equal standard of quality. And each branch of the story must be made to feel like it's the "right" decision, to avoid Molyneux's concerns. (For his part, Molyneux was having none of it, although he did mention that this was the crux of the good/evil dichotomy in Fable.)
Sakaguchi's thoughts were less heated and not terribly exciting coming from the creator of Final Fantasy: He prefers a grand, cinematic experience that allows players to feel like they're taking part in a movie. Which is to say, non-linear is probably not his ideal.
As for character customization, it's intrinsic to each creator's games -- and something Molyneux has been contemplating recently even outside the boundaries of Fable. He greatly prefers customization through action, within the context of the game, rather than at a bland startup chargen screen. </blockquote>Sakaguchi seems to the only guy who actually played the games he developed.
Spotted at: <A HREF="http://www.1up.com/">1UP</A>