Tuco Benedicto Pacifico
Arcane
"All the shallowness and none of the production value".Part of the problem with Avadon is Jeff was trying to create a Bioware RPG clone.
What an elevator pitch.
"All the shallowness and none of the production value".Part of the problem with Avadon is Jeff was trying to create a Bioware RPG clone.
Jeff is truly a Legend.
The Geneforge series is largely superb
Escape from the Pit & Geneforge are masterpieces of storytelling and should be treated as free lessons in video game design. A must-play before you die. Meanwhile I'm not a fan of stripped-down Avadon, it is a completely different approach - more linear, more story-focused and revolves around instanced "missions".
The Geneforge series is largely superb
Escape from the Pit & Geneforge are masterpieces of storytelling and should be treated as free lessons in video game design. A must-play before you die. Meanwhile I'm not a fan of stripped-down Avadon, it is a completely different approach - more linear, more story-focused and revolves around instanced "missions".
Jeff is a case study in how people create their best work when they are young. It's not an explanation that always holds true, but more often than not its a trend. He became convinced of worse and worse design ideas as he got older and his career continued. Look at Exile 1 to 3 and it's an upward spiral of creativity, culminating in Exile 3 which is probably his best game, or at the very least one of his most ambitious. Geneforge is interesting--it has a good story and some neat ideas, but also foreshadows what was to come in some ways. I think Nethergate was where he really got dispirited and started to formulate his idea that he should just put in the least amount of effort and make a tidy living. He put a lot of effort into it and got very little out of it in terms of profit.
His calculus (if I try really hard I get barely any more profit, no more, or even less profit) is understandable, but also depressing. Still, it's characteristic of someone who is getting older too.
As we like to say, he's just SO tired. Yaaawn.
Jeff is a case study in how people create their best work when they are young.
Jeff is a case study in how people create their best work when they are young.
There are countless examples. MCA, Fargo, etc. Everyone has his prime.
The Geneforge series is largely superb
Escape from the Pit & Geneforge are masterpieces of storytelling and should be treated as free lessons in video game design. A must-play before you die. Meanwhile I'm not a fan of stripped-down Avadon, it is a completely different approach - more linear, more story-focused and revolves around instanced "missions".
Jeff is a case study in how people create their best work when they are young. It's not an explanation that always holds true, but more often than not its a trend. He became convinced of worse and worse design ideas as he got older and his career continued. Look at Exile 1 to 3 and it's an upward spiral of creativity, culminating in Exile 3 which is probably his best game, or at the very least one of his most ambitious. Geneforge is interesting--it has a good story and some neat ideas, but also foreshadows what was to come in some ways. I think Nethergate was where he really got dispirited and started to formulate his idea that he should just put in the least amount of effort and make a tidy living. He put a lot of effort into it and got very little out of it in terms of profit.
His calculus (if I try really hard I get barely any more profit, no more, or even less profit) is understandable, but also depressing. Still, it's characteristic of someone who is getting older too.
As we like to say, he's just SO tired. Yaaawn.
The Geneforge series is largely superb
Escape from the Pit & Geneforge are masterpieces of storytelling and should be treated as free lessons in video game design. A must-play before you die. Meanwhile I'm not a fan of stripped-down Avadon, it is a completely different approach - more linear, more story-focused and revolves around instanced "missions".
Jeff is a case study in how people create their best work when they are young. It's not an explanation that always holds true, but more often than not its a trend. He became convinced of worse and worse design ideas as he got older and his career continued. Look at Exile 1 to 3 and it's an upward spiral of creativity, culminating in Exile 3 which is probably his best game, or at the very least one of his most ambitious. Geneforge is interesting--it has a good story and some neat ideas, but also foreshadows what was to come in some ways. I think Nethergate was where he really got dispirited and started to formulate his idea that he should just put in the least amount of effort and make a tidy living. He put a lot of effort into it and got very little out of it in terms of profit.
His calculus (if I try really hard I get barely any more profit, no more, or even less profit) is understandable, but also depressing. Still, it's characteristic of someone who is getting older too.
As we like to say, he's just SO tired. Yaaawn.
Having kids and a mortgage probably doesn't help much to inspire him to think too much outside the box, especially when you think you're always one flop away from financial trouble.
Still, with these things in mind, he could've just kept milking the Avernum and Geneforge settings for the rest of his years instead of trying to periodically reinvent the wheel like he did with Avadon and Queen's Wish. Neither IP brought anything worth discussing to the table with their settings, they're completely devoid of any kind of flavor.
I gave up on Geneforge near the end because it was a clunky pain in the ass. Might actually buy a remake for once.... once it's on sale in 5 years.
Yes, but with updated graphics.I gave up on Geneforge near the end because it was a clunky pain in the ass. Might actually buy a remake for once.... once it's on sale in 5 years.
aren't the remakes exactly the same as the originals though?